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42#ifndef NET_CONFIG_CONFIGADDRESSLOCAL_H
43#define NET_CONFIG_CONFIGADDRESSLOCAL_H
45#include "net/config/ConfigAddress.h"
47#ifndef DOXYGEN_SHOULD_SKIP_THIS
51namespace net::config {
53 template <
typename SocketAddressT>
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
utils::Timeval lastTriggered
virtual void timeoutEvent()=0
const utils::Timeval initialTimeout
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
utils::Timeval maxInactivity
void onSignal(int signum)
void triggered(const utils::Timeval ¤tTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
int getRegisteredFd() const
void setEnabled(const utils::Timeval ¤tTime)
void onEvent(const utils::Timeval ¤tTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval ¤tTime)
utils::Timeval getTimeout(const utils::Timeval ¤tTime) const
Descriptor(Descriptor &&descriptor) noexcept
Descriptor & operator=(const Descriptor &descriptor)=delete
Descriptor & operator=(int fd)
Descriptor & operator=(Descriptor &&descriptor) noexcept
Descriptor(const Descriptor &d)=delete
const std::string & getName() const
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval ¤tTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
const std::string & getName() const
void dispatch(const utils::Timeval ¤tTime)
EventMultiplexer & eventMultiplexer
EventReceiver * eventReceiver
Event(EventReceiver *eventReceiver, const std::string &name)
EventReceiver * getEventReceiver() const
Observer(Observer &&)=delete
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
virtual void readTimeout()
void dispatchEvent() final
virtual void readEvent()=0
void signalEvent(int signum) override
void timeoutEvent() final
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void writeTimeout()
void signalEvent(int signum) override
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
void timeoutEvent() final
void dispatchEvent() final
virtual void writeEvent()=0
Socket & operator=(Socket &&) noexcept=delete
Socket & operator=(const Socket &)=default
Socket(const Socket &)=default
Config & getConfig() const
std::shared_ptr< Config > config
Socket(Socket &&) noexcept=delete
Socket(const std::string &name)
State & operator^=(int state)
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
State & operator=(int state)
static constexpr int ERROR
static constexpr int FATAL
State(const int &state, const std::string &file, const int &line)
State operator^(int state)
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
std::string where() const
static constexpr int NO_RETRY
State operator|(int state)
State & operator|=(int state)
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
void connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect)
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)
SocketClient(const std::string &name, Args &&... args)
void connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected)
std::function< void(SocketConnection *)> onConnected
void realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketClient(Args &&... args)
SocketAddress localAddress
SocketAddress remoteAddress
void unobservedEvent() final
void onReadError(int errnum)
void shutdownRead() final
void onReceivedFromPeer(std::size_t available) final
void onWriteError(int errnum)
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
bool onSignal(int signum) final
const SocketAddress & getRemoteAddress() const final
PhysicalSocket physicalSocket
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT()=delete
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
std::function< void()> onDisconnect
const SocketAddress & getLocalAddress() const final
void writeTimeout() final
~SocketConnectionT() override
std::string connectionName
virtual void shutdownRead()=0
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
void sentToPeer(const std::vector< char > &data)
void disconnectCurrentSocketContext()
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
std::string configuredServer
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void shutdownWrite(bool forceClose=false)
void onWriteError(int errnum) override
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::vector< char > readBuffer
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
utils::Timeval terminateTimeout
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
utils::Timeval terminateTimeout
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
core::pipe::Source * source
std::vector< char > writePuffer
void signalEvent(int sigNum) final
std::function< void()> onShutdown
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
SocketAddress(const SockAddr &sockAddr, SockLen sockAddrLen)
const SockLen & getSockAddrLen() const
SocketAddress & operator=(const SocketAddress &socketAddress)
SocketAddress(const SocketAddress &socketAddress)
SocketAddress(sa_family_t af, SockLen sockAddrLen=sizeof(SockAddr))
const sockaddr & getSockAddr()
sa_family_t getAddressFamily() const
CLI::App * getSection(const std::string &name) const
ConfigInstance(ConfigInstance &&)=delete
virtual ~ConfigInstance()
void setDisabled(bool disabled=true)
void setInstanceName(const std::string &instanceName)
ConfigInstance(ConfigInstance &)=delete
ConfigInstance(const std::string &instanceName, Role role)
static const std::string nameAnonymous
ConfigInstance & operator=(ConfigInstance &)=delete
CLI::App * addSection(const std::string &name, const std::string &description)
const std::string & getInstanceName() const
ConfigInstance & operator=(ConfigInstance &&)=delete
void required(CLI::App *section, bool req=true)
ConfigLegacy(ConfigInstance *instance)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName, const CLI::Validator &additionalValidator)
ConfigSection(ConfigInstance *instance, const std::string &name, const std::string &description)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName)
CLI::Option * addOption(const std::string &name, const std::string &description)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName, ValueTypeT defaultValue)
ConfigSection(const ConfigSection &)=delete
ConfigSection & operator=(ConfigSection &&)=delete
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName, const CLI::Validator &additionalValidator)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName, ValueTypeT defaultValue, const CLI::Validator &additionalValidator)
CLI::Option * addFlagFunction(const std::string &name, const std::function< void()> &callback, const std::string &description, const std::string &typeName, const std::string &defaultValue)
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName, ValueTypeT defaultValue)
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName, ValueTypeT defaultValue, const CLI::Validator &additionalValidator)
ConfigSection(ConfigSection &&)=delete
ConfigInstance * instance
CLI::Option * addFlagFunction(const std::string &name, const std::function< void()> &callback, const std::string &description, const std::string &typeName, const std::string &defaultValue, const CLI::Validator &validator)
ConfigSection & operator=(const ConfigSection &)=delete
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName)
void required(CLI::Option *opt, bool req=true)
ConfigSocketClient(net::config::ConfigInstance *instance)
ConfigSocketClient(const std::string &name)
SocketAddress & setPort(uint16_t port)
SocketAddress(const std::string &ipOrHostname, uint16_t port)
SocketAddress & setHost(const std::string &ipOrHostname)
SocketAddress(uint16_t port)
SocketAddress(const std::string &ipOrHostname)
std::string getHost() const
std::string getCanonName() const
std::shared_ptr< SocketAddrInfo > socketAddrInfo
SocketAddress(const SockAddr &sockAddr, SockLen sockAddrLen, bool numeric=true)
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &&) noexcept=default
PhysicalSocket(int type, int protocol)
PhysicalSocketClient(PhysicalSocketClient &&) noexcept=default
~PhysicalSocketClient() override
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &&) noexcept=default
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
bool getDisableNagleAlgorithm() const
CLI::Option * disableNagleAlgorithmOpt
ConfigSocketClient & setDisableNagleAlgorithm(bool disableNagleAlgorithm=true)
ConfigSocketClient(net::config::ConfigInstance *instance)
~ConfigSocketClient() override
~ConfigSocketClient() override
ConfigSocketClient(const std::string &name)
PhysicalSocketOption()=default
socklen_t getOptLen() const
const void * getOptValue() const
PhysicalSocketOption(int optLevel, int optName, int optValue)
std::vector< char > optValue
PhysicalSocketOption(int optLevel, int optName, const std::vector< char > &optValue)
PhysicalSocketOption(int optLevel, int optName, const std::string &optValue)
int getPeerName(typename SocketAddress::SockAddr &remoteSockAddr, typename SocketAddress::SockLen &remoteSockAddrLen)
PhysicalSocket(const PhysicalSocket &)=delete
PhysicalSocket(int domain, int type, int protocol)
int open(const std::map< int, std::map< int, const PhysicalSocketOption > > &socketOptionsMapMap, Flags flags)
int setSockopt(int level, int optname, const void *optval, typename SocketAddress::SockLen optlen) const
int getSockError(int &cErrno) const
PhysicalSocket(PhysicalSocket &&physicalSocket) noexcept=default
PhysicalSocket & operator=(PhysicalSocket &)=delete
PhysicalSocket & operator=(const PhysicalSocket &)=delete
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &)=delete
int bind(SocketAddress &bindAddress)
PhysicalSocket & operator=(PhysicalSocket &&) noexcept=default
PhysicalSocket(int fd, const SocketAddress &bindAddress)
int getSockName(typename SocketAddress::SockAddr &localSockAddr, typename SocketAddress::SockLen &localSockAddrLen)
SocketAddress bindAddress
SocketAddress getBindAddress() const
int getSockopt(int level, int optname, void *optval, typename SocketAddress::SockLen *optlen) const
int connect(SocketAddress &remoteAddress)
static bool connectInProgress(int cErrno)
static double getInRange(double ll, double ul)
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &&)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient getLegacyClient()
static const utils::Timeval MAX
static const utils::Timeval DISABLE
static const utils::Timeval DEFAULT