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SocketConnection.cpp
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/*
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* SNode.C - A Slim Toolkit for Network Communication
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* Copyright (C) Volker Christian <me@vchrist.at>
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* 2020, 2021, 2022, 2023, 2024, 2025
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#
include
"core/socket/stream/SocketConnection.h"
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#
include
"core/socket/stream/SocketContext.h"
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#
include
"core/socket/stream/SocketContextFactory.h"
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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#
include
"log/Logger.h"
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#
endif
// DOXYGEN_SHOULD_SKIP_THIS
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namespace
core::socket::
stream
{
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SocketConnection
::
SocketConnection
(
const
std::string& instanceName,
int
fd,
const
std::string& configuredServer)
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:
instanceName
(instanceName)
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,
connectionName
(
"["
+ std::to_string(fd) +
"]"
+ (!instanceName.empty() ?
" "
:
""
) + instanceName)
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,
configuredServer
(configuredServer) {
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}
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SocketConnection
::~
SocketConnection
() {
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}
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void
SocketConnection
::
switchSocketContext
(
SocketContext
* newSocketContext) {
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this
->
newSocketContext
= newSocketContext;
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}
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void
SocketConnection
::
setSocketContext
(
SocketContext
* socketContext) {
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if
(socketContext !=
nullptr
) {
// Perform a pending SocketContextSwitch
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LOG(DEBUG) <<
connectionName
<<
": Connecting SocketContext"
;
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this
->
socketContext
= socketContext;
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socketContext
->
onConnected
(
)
;
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}
else
{
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LOG(ERROR) <<
connectionName
<<
": Connecting SocketContext failed: no new SocketContext"
;
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}
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}
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void
SocketConnection
::
sendToPeer
(
const
std::string& data) {
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sendToPeer
(
data.data()
,
data.size()
)
;
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}
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void
SocketConnection
::
sentToPeer
(
const
std::vector<uint8_t>& data) {
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sendToPeer
(
reinterpret_cast
<
const
char
*>(data.data())
,
data.size()
)
;
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}
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void
SocketConnection
::
sentToPeer
(
const
std::vector<
char
>& data) {
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sendToPeer
(
data.data()
,
data.size()
)
;
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}
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const
std::string&
SocketConnection
::
getInstanceName
()
const
{
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return
instanceName
;
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}
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const
std::string&
SocketConnection
::
getConnectionName
()
const
{
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return
connectionName
;
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}
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const
std::string&
SocketConnection
::
getConfiguredServer
()
const
{
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return
configuredServer
;
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}
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void
SocketConnection
::
connectSocketContext
(
const
std::shared_ptr<
SocketContextFactory
>& socketContextFactory) {
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SocketContext
* socketContext = socketContextFactory->
create
(
this
)
;
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if
(socketContext !=
nullptr
) {
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LOG(DEBUG) <<
connectionName
<<
": Creating SocketContext successful"
;
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setSocketContext
(
socketContext
)
;
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}
else
{
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LOG(ERROR) <<
connectionName
<<
": Failed creating SocketContext"
;
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close
(
)
;
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}
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}
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void
SocketConnection
::
disconnectCurrentSocketContext
() {
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if
(
socketContext
!=
nullptr
) {
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socketContext
->
onDisconnected
(
)
;
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delete
socketContext
;
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LOG(DEBUG) <<
connectionName
<<
": SocketContext disconnected"
;
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}
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}
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}
// namespace core::socket::stream
core::socket::stream::SocketConnection
Definition
SocketConnection.h:75
core::socket::stream::SocketConnection::connectionName
std::string connectionName
Definition
SocketConnection.h:123
core::socket::stream::SocketConnection::getConfiguredServer
const std::string & getConfiguredServer() const
Definition
SocketConnection.cpp:98
core::socket::stream::SocketConnection::sendToPeer
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketConnection::newSocketContext
core::socket::stream::SocketContext * newSocketContext
Definition
SocketConnection.h:120
core::socket::stream::SocketConnection::socketContext
core::socket::stream::SocketContext * socketContext
Definition
SocketConnection.h:119
core::socket::stream::SocketConnection::connectSocketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
Definition
SocketConnection.cpp:102
core::socket::stream::SocketConnection::switchSocketContext
void switchSocketContext(SocketContext *newSocketContext)
Definition
SocketConnection.cpp:64
core::socket::stream::SocketConnection::~SocketConnection
virtual ~SocketConnection()
Definition
SocketConnection.cpp:61
core::socket::stream::SocketConnection::sentToPeer
void sentToPeer(const std::vector< char > &data)
Definition
SocketConnection.cpp:86
core::socket::stream::SocketConnection::disconnectCurrentSocketContext
void disconnectCurrentSocketContext()
Definition
SocketConnection.cpp:114
core::socket::stream::SocketConnection::sentToPeer
void sentToPeer(const std::vector< uint8_t > &data)
Definition
SocketConnection.cpp:82
core::socket::stream::SocketConnection::getConnectionName
const std::string & getConnectionName() const
Definition
SocketConnection.cpp:94
core::socket::stream::SocketConnection::setSocketContext
void setSocketContext(SocketContext *socketContext)
Definition
SocketConnection.cpp:68
core::socket::stream::SocketConnection::configuredServer
std::string configuredServer
Definition
SocketConnection.h:125
core::socket::stream::SocketConnection::instanceName
std::string instanceName
Definition
SocketConnection.h:122
core::socket::stream::SocketConnection::sendToPeer
void sendToPeer(const std::string &data)
Definition
SocketConnection.cpp:78
core::socket::stream::SocketConnection::SocketConnection
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
Definition
SocketConnection.cpp:55
core::socket::stream::SocketConnection::close
virtual void close()=0
core::socket::stream::SocketConnection::getInstanceName
const std::string & getInstanceName() const
Definition
SocketConnection.cpp:90
core::socket::stream::SocketContextFactory
Definition
SocketContextFactory.h:56
core::socket::stream::SocketContextFactory::create
virtual core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection)=0
core::socket::stream::SocketContext
Definition
SocketContext.h:64
core::socket::stream::SocketContext::onConnected
virtual void onConnected()=0
core::socket::stream::SocketContext::onDisconnected
virtual void onDisconnected()=0
core::socket
Definition
EchoSocketContext.h:48
core
socket
stream
SocketConnection.cpp
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