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42#include "core/State.h"
43#include "core/socket/stream/SocketAcceptor.h"
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
47#include "log/Logger.h"
48#include "utils/PreserveErrno.h"
56namespace core::socket::
stream {
58 template <
typename PhysicalSocketServer,
60 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
67 const std::shared_ptr<
Config>& config)
77 template <
typename PhysicalSocketServer,
79 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
90 template <
typename PhysicalSocketServer,
92 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
96 template <
typename PhysicalSocketServer,
98 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
100 if (!
config->getDisabled()) {
102 core::socket::
State state = core::socket::STATE_OK;
104 LOG(DEBUG) <<
config->getInstanceName() <<
" Listen: starting";
116 state = core::socket::STATE_ERROR;
119 state = core::socket::STATE_FATAL;
123 LOG(DEBUG) <<
config->getInstanceName() <<
" open " <<
bindAddress.toString() <<
": success";
131 state = core::socket::STATE_ERROR;
135 state = core::socket::STATE_FATAL;
139 LOG(DEBUG) <<
config->getInstanceName() <<
" bind " <<
bindAddress.toString() <<
": success";
142 PLOG(ERROR) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString();
146 state = core::socket::STATE_ERROR;
149 state = core::socket::STATE_FATAL;
153 LOG(DEBUG) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString() <<
": success";
156 LOG(DEBUG) <<
config->getInstanceName() <<
" enable " <<
bindAddress.toString() <<
": success";
159 <<
": failed. No valid descriptor created";
161 state = core::socket::STATE(core::socket::STATE_FATAL, ECANCELED,
"SocketAcceptor not enabled");
171 LOG(INFO) <<
config->getInstanceName()
172 <<
": Using next SocketAddress: " <<
config->Local::getSocketAddress().toString();
178 }
catch (
const typename SocketAddress::BadSocketAddress& badSocketAddress) {
179 core::socket::
State state =
180 core::socket::STATE(badSocketAddress.getState(), badSocketAddress.getErrnum(), badSocketAddress.what());
187 LOG(DEBUG) <<
config->getInstanceName() <<
": disabled";
189 onStatus({}, core::socket::STATE_DISABLED);
200 template <
typename PhysicalSocketServer,
202 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
205 int acceptsPerTick =
config->getAcceptsPerTick();
211 if (connectedPhysicalSocket.isValid()) {
214 LOG(DEBUG) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString() <<
": success";
215 LOG(DEBUG) <<
" " << socketConnection->getRemoteAddress().toString() <<
" -> "
216 << socketConnection->getLocalAddress().toString();
220 }
else if (errno != EINTR && errno != EAGAIN && errno != EWOULDBLOCK) {
221 PLOG(WARNING) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString();
223 }
while (--acceptsPerTick > 0);
227 template <
typename PhysicalSocketServer,
229 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
234 template <
typename PhysicalSocketServer,
236 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
238 if (!
config->getDisabled()) {
void setTimeout(const utils::Timeval &timeout)
static constexpr int NO_RETRY
State operator|(int state)
std::function< void(SocketConnection *)> onConnected
SocketConnectionT< PhysicalServerSocket, Config > SocketConnection
PhysicalSocketServerT PhysicalServerSocket
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
SocketAcceptor(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
typename PhysicalServerSocket::SocketAddress SocketAddress
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(core::eventreceiver::AcceptEventReceiver *)> onInitState
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
void useNextSocketAddress() override
typename Super::Config Config
typename Super::SocketAddress SocketAddress
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketAcceptor< PhysicalServerSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketAcceptor(const SocketAcceptor &socketAcceptor)