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42#include "core/State.h"
43#include "core/socket/stream/SocketAcceptor.h"
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
47#include "log/Logger.h"
48#include "utils/PreserveErrno.h"
56namespace core::socket::
stream {
58 template <
typename PhysicalSocketServer,
60 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
63 const std::function<
void(SocketConnection*)>& onConnect,
64 const std::function<
void(SocketConnection*)>& onConnected,
65 const std::function<
void(SocketConnection*)>& onDisconnect,
66 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
67 const std::shared_ptr<Config>& config)
84 template <
typename PhysicalSocketServer,
86 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
104 template <
typename PhysicalSocketServer,
106 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
110 template <
typename PhysicalSocketServer,
112 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
114 if (!
config->getDisabled()) {
116 core::socket::
State state = core::socket::STATE_OK;
118 LOG(TRACE) <<
config->getInstanceName() <<
": Starting";
130 state = core::socket::STATE_ERROR;
133 state = core::socket::STATE_FATAL;
137 LOG(DEBUG) <<
config->getInstanceName() <<
" open " <<
bindAddress.toString() <<
": success";
145 state = core::socket::STATE_ERROR;
149 state = core::socket::STATE_FATAL;
153 LOG(DEBUG) <<
config->getInstanceName() <<
" bind " <<
bindAddress.toString() <<
": success";
156 PLOG(ERROR) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString();
160 state = core::socket::STATE_ERROR;
163 state = core::socket::STATE_FATAL;
167 LOG(DEBUG) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString() <<
": success";
170 LOG(DEBUG) <<
config->getInstanceName() <<
" enable " <<
bindAddress.toString() <<
": success";
173 <<
": failed. No valid descriptor created";
175 state = core::socket::STATE(core::socket::STATE_FATAL, ECANCELED,
"SocketAcceptor not enabled");
185 LOG(DEBUG) <<
config->getInstanceName()
186 <<
": Using next SocketAddress: " <<
config->Local::getSocketAddress().toString();
192 }
catch (
const typename SocketAddress::BadSocketAddress& badSocketAddress) {
193 core::socket::
State state =
194 core::socket::STATE(badSocketAddress.getState(), badSocketAddress.getErrnum(), badSocketAddress.what());
201 LOG(DEBUG) <<
config->getInstanceName() <<
": disabled";
203 onStatus({}, core::socket::STATE_DISABLED);
213 template <
typename PhysicalSocketServer,
215 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
217 int acceptsPerTick =
config->getAcceptsPerTick();
222 if (connectedPhysicalSocket.isValid()) {
223 SocketConnection* socketConnection =
new SocketConnection(std::move(connectedPhysicalSocket),
onDisconnect,
config);
225 LOG(DEBUG) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString() <<
": success";
226 LOG(DEBUG) <<
" " << socketConnection->getRemoteAddress().toString() <<
" -> "
227 << socketConnection->getLocalAddress().toString();
231 }
else if (errno != EINTR && errno != EAGAIN && errno != EWOULDBLOCK) {
232 PLOG(WARNING) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString();
234 }
while (--acceptsPerTick > 0);
237 template <
typename PhysicalSocketServer,
239 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
244 template <
typename PhysicalSocketServer,
246 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
void setTimeout(const utils::Timeval &timeout)
static void atNextTick(const std::function< void(void)> &callBack)
static constexpr int NO_RETRY
State operator|(int state)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnected
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
void useNextSocketAddress() override
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)