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42#include "core/State.h"
43#include "core/socket/stream/SocketAcceptor.h"
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
47#include "log/Logger.h"
48#include "utils/PreserveErrno.h"
56namespace core::socket::
stream {
58 template <
typename PhysicalSocketServer,
60 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
66 const std::shared_ptr<
Config>& config)
82 template <
typename PhysicalSocketServer,
84 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
101 template <
typename PhysicalSocketServer,
103 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
107 template <
typename PhysicalSocketServer,
109 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
111 if (!
config->getDisabled()) {
113 core::socket::
State state = core::socket::STATE_OK;
115 LOG(TRACE) <<
config->getInstanceName() <<
": Starting";
127 state = core::socket::STATE_ERROR;
130 state = core::socket::STATE_FATAL;
134 LOG(DEBUG) <<
config->getInstanceName() <<
" open " <<
bindAddress.toString() <<
": success";
142 state = core::socket::STATE_ERROR;
146 state = core::socket::STATE_FATAL;
150 LOG(DEBUG) <<
config->getInstanceName() <<
" bind " <<
bindAddress.toString() <<
": success";
153 PLOG(ERROR) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString();
157 state = core::socket::STATE_ERROR;
160 state = core::socket::STATE_FATAL;
164 LOG(DEBUG) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString() <<
": success";
167 LOG(DEBUG) <<
config->getInstanceName() <<
" enable " <<
bindAddress.toString() <<
": success";
170 <<
": failed. No valid descriptor created";
172 state = core::socket::STATE(core::socket::STATE_FATAL, ECANCELED,
"SocketAcceptor not enabled");
182 LOG(INFO) <<
config->getInstanceName()
183 <<
": Using next SocketAddress: " <<
config->Local::getSocketAddress().toString();
189 }
catch (
const typename SocketAddress::BadSocketAddress& badSocketAddress) {
190 core::socket::
State state =
191 core::socket::STATE(badSocketAddress.getState(), badSocketAddress.getErrnum(), badSocketAddress.what());
198 LOG(DEBUG) <<
config->getInstanceName() <<
": disabled";
200 onStatus({}, core::socket::STATE_DISABLED);
210 template <
typename PhysicalSocketServer,
212 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
214 int acceptsPerTick =
config->getAcceptsPerTick();
219 if (connectedPhysicalSocket.isValid()) {
222 LOG(DEBUG) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString() <<
": success";
223 LOG(DEBUG) <<
" " << socketConnection->getRemoteAddress().toString() <<
" -> "
224 << socketConnection->getLocalAddress().toString();
228 }
else if (errno != EINTR && errno != EAGAIN && errno != EWOULDBLOCK) {
229 PLOG(WARNING) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString();
231 }
while (--acceptsPerTick > 0);
234 template <
typename PhysicalSocketServer,
236 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
241 template <
typename PhysicalSocketServer,
243 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
void setTimeout(const utils::Timeval &timeout)
static void atNextTick(const std::function< void(void)> &callBack)
static constexpr int NO_RETRY
State operator|(int state)
std::function< void(SocketConnection *)> onConnected
SocketConnectionT< PhysicalServerSocket, Config > SocketConnection
PhysicalSocketServerT PhysicalServerSocket
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
typename PhysicalServerSocket::SocketAddress SocketAddress
SocketAcceptor(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
void useNextSocketAddress() override
typename Super::Config Config
typename Super::SocketAddress SocketAddress
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketAcceptor< PhysicalServerSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)