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42#include "core/State.h"
43#include "core/socket/stream/SocketAcceptor.h"
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
47#include "log/Logger.h"
48#include "utils/PreserveErrno.h"
56namespace core::socket::
stream {
58 template <
typename PhysicalSocketServer,
60 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
66 const std::shared_ptr<
Config>& config)
75 template <
typename PhysicalSocketServer,
77 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
87 template <
typename PhysicalSocketServer,
89 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
93 template <
typename PhysicalSocketServer,
95 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
97 if (!
config->getDisabled()) {
99 core::socket::
State state = core::socket::STATE_OK;
101 LOG(DEBUG) <<
config->getInstanceName() <<
" Listen: starting";
113 state = core::socket::STATE_ERROR;
116 state = core::socket::STATE_FATAL;
120 LOG(DEBUG) <<
config->getInstanceName() <<
" open " <<
bindAddress.toString() <<
": success";
128 state = core::socket::STATE_ERROR;
132 state = core::socket::STATE_FATAL;
136 LOG(DEBUG) <<
config->getInstanceName() <<
" bind " <<
bindAddress.toString() <<
": success";
139 PLOG(ERROR) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString();
143 state = core::socket::STATE_ERROR;
146 state = core::socket::STATE_FATAL;
150 LOG(DEBUG) <<
config->getInstanceName() <<
" listen " <<
bindAddress.toString() <<
": success";
153 LOG(DEBUG) <<
config->getInstanceName() <<
" enable " <<
bindAddress.toString() <<
": success";
156 <<
": failed. No valid descriptor created";
158 state = core::socket::STATE(core::socket::STATE_FATAL, ECANCELED,
"SocketAcceptor not enabled");
168 LOG(INFO) <<
config->getInstanceName()
169 <<
": Using next SocketAddress: " <<
config->Local::getSocketAddress().toString();
175 }
catch (
const typename SocketAddress::BadSocketAddress& badSocketAddress) {
176 core::socket::
State state =
177 core::socket::STATE(badSocketAddress.getState(), badSocketAddress.getErrnum(), badSocketAddress.what());
184 LOG(DEBUG) <<
config->getInstanceName() <<
": disabled";
186 onStatus({}, core::socket::STATE_DISABLED);
196 template <
typename PhysicalSocketServer,
198 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
200 int acceptsPerTick =
config->getAcceptsPerTick();
205 if (connectedPhysicalSocket.isValid()) {
208 LOG(DEBUG) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString() <<
": success";
209 LOG(DEBUG) <<
" " << socketConnection->getRemoteAddress().toString() <<
" -> "
210 << socketConnection->getLocalAddress().toString();
214 }
else if (errno != EINTR && errno != EAGAIN && errno != EWOULDBLOCK) {
215 PLOG(WARNING) <<
config->getInstanceName() <<
" accept " <<
bindAddress.toString();
217 }
while (--acceptsPerTick > 0);
220 template <
typename PhysicalSocketServer,
222 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
227 template <
typename PhysicalSocketServer,
229 template <
typename ConfigT,
typename PhysicalSocketServerT>
typename SocketConnection>
void setTimeout(const utils::Timeval &timeout)
static constexpr int NO_RETRY
State operator|(int state)
std::function< void(SocketConnection *)> onConnected
SocketConnectionT< PhysicalServerSocket, Config > SocketConnection
PhysicalSocketServerT PhysicalServerSocket
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
typename PhysicalServerSocket::SocketAddress SocketAddress
SocketAcceptor(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
void useNextSocketAddress() override
typename Super::Config Config
typename Super::SocketAddress SocketAddress
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketAcceptor< PhysicalServerSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)