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20#ifndef CORE_SOCKET_STATE_H
21#define CORE_SOCKET_STATE_H
23#ifndef DOXYGEN_SHOULD_SKIP_THIS
29namespace core::socket {
33 constexpr static int OK = 0;
34 constexpr static int DISABLED = 1;
35 constexpr static int ERROR = 2;
36 constexpr static int FATAL = 3;
37 constexpr static int NO_RETRY = 4;
39#ifdef SNODEC_INTREE_BUILD
40#define STATE_OK State(core::socket::State::OK, __FILE__, __LINE__)
41#define STATE_DISABLED State(core::socket::State::DISABLED, __FILE__, __LINE__)
42#define STATE_ERROR State(core::socket::State::ERROR, __FILE__, __LINE__)
43#define STATE_FATAL State(core::socket::State::FATAL, __FILE__, __LINE__)
45#define STATE(state, errnum, errstr) State((state), __FILE__, __LINE__, (errnum), (errstr))
48 State(
const int& state,
const std::string& file,
const int& line);
49 State(
const int& state,
const std::string& file,
const int& line,
int errnum,
const std::string& errstr);
53 bool operator==(
const int& state)
const;
54 State& operator=(
int state);
56 State& operator|=(
int state);
57 State& operator&=(
int state);
58 State& operator^=(
int state);
60 State operator|(
int state);
61 State operator&(
int state);
62 State operator^(
int state);
64 std::string what()
const;
65 std::string where()
const;
SocketAddress localAddress
SocketAddress remoteAddress
void unobservedEvent() final
void onReadError(int errnum)
void shutdownRead() final
void onReceivedFromPeer(std::size_t available) final
void onWriteError(int errnum)
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
bool onSignal(int signum) final
const SocketAddress & getRemoteAddress() const final
PhysicalSocket physicalSocket
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT()=delete
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
std::function< void()> onDisconnect
const SocketAddress & getLocalAddress() const final
void writeTimeout() final
~SocketConnectionT() override
std::string connectionName
virtual void shutdownRead()=0
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
void disconnectCurrentSocketContext()
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
std::string configuredServer
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
int main(int argc, char *argv[])