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42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
45#include "core/EventReceiver.h"
46#include "core/SNodeC.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/ClientFlowController.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
66
67
68
69
70 template <
typename SocketConnectorT,
typename SocketContextFactoryT,
typename... Args>
124 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnect";
126 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
127 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
130 onConnect(socketConnection);
134 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnected";
136 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
137 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
140 onConnected(socketConnection);
144 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnDisconnect";
146 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
147 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
149 LOG(DEBUG) <<
" Online Since: " << socketConnection->getOnlineSince();
150 LOG(DEBUG) <<
" Online Duration: " << socketConnection->getOnlineDuration();
152 LOG(DEBUG) <<
" Total Queued: " << socketConnection->getTotalQueued();
153 LOG(DEBUG) <<
" Total Sent: " << socketConnection->getTotalSent();
154 LOG(DEBUG) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
155 LOG(DEBUG) <<
" Total Read: " << socketConnection->getTotalRead();
156 LOG(DEBUG) <<
" Total Processed: " << socketConnection->getTotalProcessed();
157 LOG(DEBUG) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
160 onDisconnect(socketConnection);
169 :
SocketClient(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
173 :
SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
183 double retryTimeoutScale)
const {
185 [config =
this->config, sharedContext =
this->sharedContext, onStatus, tries, retryTimeoutScale] {
186 if (config->Instance::getParent() !=
nullptr || !config->Instance::getRequired()) {
187 LOG(DEBUG) << config->getInstanceName() <<
": Initiating connect";
191 sharedContext->socketContextFactory,
192 sharedContext->onConnect,
193 sharedContext->onConnected,
195 sharedContext->onDisconnect(socketConnection);
197 if (config->getReconnect() && sharedContext->flowController.isReconnectEnabled() &&
199 double relativeReconnectTimeout = config->getReconnectTime();
202 << config->getInstanceName() <<
": Reconnect in " << relativeReconnectTimeout <<
" seconds";
204 sharedContext->flowController.armReconnectTimer(
205 relativeReconnectTimeout, [config, sharedContext, onStatus]() {
206 if (!sharedContext->flowController.isReconnectEnabled()) {
209 if (config->getReconnect()) {
210 sharedContext->flowController.reportFlowReconnect();
213 LOG(INFO) << config->getInstanceName() <<
": Reconnect disabled during wait";
219 sharedContext->flowController.observeConnectEventReceiver(connectEventReceiver);
221 [config, sharedContext, onStatus, tries, retryTimeoutScale](
const SocketAddress& socketAddress,
222 core::socket::
State state) {
225 onStatus(socketAddress, state);
227 if (retryFlag && config->getRetry()
228 && sharedContext->flowController.isRetryEnabled() &&
229 (config->getRetryTries() == 0 ||
230 tries < config->getRetryTries())
233 double relativeRetryTimeout =
234 config->getRetryLimit() > 0
235 ? std::min<
double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
236 : config->getRetryTimeout() * retryTimeoutScale;
237 relativeRetryTimeout -=
239 relativeRetryTimeout / 100.;
242 << config->getInstanceName() <<
": Retry connect in " << relativeRetryTimeout <<
" seconds";
244 sharedContext->flowController.armRetryTimer(
245 relativeRetryTimeout,
250 retryTimeoutScale]() {
251 if (!sharedContext->flowController.isRetryEnabled()) {
254 if (config->getRetry()) {
255 sharedContext->flowController.reportFlowRetry();
257 .realConnect(onStatus
, tries + 1
, retryTimeoutScale * config->getRetryBase()
);
259 LOG(INFO) << config->getInstanceName() <<
": Retry connect disabled during wait";
267 LOG(FATAL) << config->getInstanceName() <<
" required";
280 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
281 Super::config->Remote::setSocketAddress(remoteAddress);
283 return connect(onStatus);
288 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
289 Super::config->Local::setSocketAddress(localAddress);
291 return connect(remoteAddress, onStatus);
300 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](
SocketConnection* socketConnection) {
301 oldOnConnect(socketConnection);
302 onConnect(socketConnection);
314 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](
SocketConnection* socketConnection) {
315 oldOnConnected(socketConnection);
316 onConnected(socketConnection);
328 initialize ? onDisconnect
329 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](
SocketConnection* socketConnection) {
330 oldOnDisconnect(socketConnection);
331 onDisconnect(socketConnection);
349 template <
typename SocketClient,
typename... Args>
350 SocketClient
Client(
const std::string& instanceName,
351 const std::function<
void(
typename SocketClient::Config*)>& configurator,
352 Args&&... socketContextFactoryArgs) {
353 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
355 configurator(socketClient.getConfig());
360 template <
typename SocketClient,
typename... Args>
361 SocketClient
Client(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
362 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
Config * getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
const SocketClient & connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> & getOnDisconnect() const
SocketClient(const std::string &name, Args &&... args)
SocketContextFactoryT SocketContextFactory
const SocketClient & connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
typename SocketConnector::SocketAddress SocketAddress
const SocketClient & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
std::function< void(SocketConnection *)> & getOnConnected() const
const SocketClient & realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
typename SocketConnector::SocketConnection SocketConnection
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketConnector::Config Config
SocketConnectorT SocketConnector
const SocketClient & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) const
core::socket::Socket< typename SocketConnector::Config > Super
ClientFlowController * getFlowController() const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< Context > &sharedContext)
std::function< void(SocketConnection *)> & getOnConnect()
const SocketClient & connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketClient(Args &&... args)
std::shared_ptr< Context > sharedContext
const SocketClient & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
const SocketAddress & getRemoteAddress() const final
const SocketAddress & getLocalAddress() const final
void sendToPeer(const std::string &data)
SocketConnector(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename PhysicalClientSocket::SocketAddress SocketAddress
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketConnectionT< PhysicalClientSocket, Config > SocketConnection
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::function< void(SocketConnection *)> onDisconnect
PhysicalSocketClientT PhysicalClientSocket
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
typename Super::SocketAddress SocketAddress
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename Super::Config Config
core::socket::stream::SocketConnector< PhysicalClientSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
typename Super::SocketConnection SocketConnection
LogMessage(Level level, int verboseLevel=-1, bool withErrno=false)
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketClient< SocketConnectorT< net::in::phy::stream::PhysicalSocketClient, ConfigSocketClientT >, SocketContextFactoryT, Args... > Super
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config *)> &configurator, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
net::in::stream::legacy::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketAddress SocketAddress
SocketClient::SocketConnection SocketConnection
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::legacy::SocketConnector, net::in::stream::legacy::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(net::in::stream::legacy::config::ConfigSocketClient &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::tls::SocketConnector, net::in::stream::tls::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::tls::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketConnection SocketConnection
SocketClient::SocketAddress SocketAddress
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > socketContextFactory
ClientFlowController flowController
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
Context(Config *config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)