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42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
45#include "core/SNodeC.h"
46#include "core/eventreceiver/ConnectEventReceiver.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
66
67
68
69
70 template <
typename SocketConnectorT,
typename SocketContextFactoryT,
typename... Args>
92 ,
sharedContext(std::make_shared<
Context>(socketContextFactory, onConnect, onConnected, onDisconnect)) {
105 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnect";
107 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
108 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
111 onConnect(socketConnection);
115 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnected";
117 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
118 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
121 onConnected(socketConnection);
125 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnDisconnect";
127 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
128 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
130 LOG(DEBUG) <<
" Online Since: " << socketConnection->getOnlineSince();
131 LOG(DEBUG) <<
" Online Duration: " << socketConnection->getOnlineDuration();
133 LOG(DEBUG) <<
" Total Queued: " << socketConnection->getTotalQueued();
134 LOG(DEBUG) <<
" Total Sent: " << socketConnection->getTotalSent();
135 LOG(DEBUG) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
136 LOG(DEBUG) <<
" Total Read: " << socketConnection->getTotalRead();
137 LOG(DEBUG) <<
" Total Processed: " << socketConnection->getTotalProcessed();
138 LOG(DEBUG) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
141 onDisconnect(socketConnection);
150 :
SocketClient(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
154 :
SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
164 double retryTimeoutScale)
const {
165 LOG(DEBUG) <<
this->config->getInstanceName() <<
": Initiating connect";
168 [config =
this->config, sharedContext =
this->sharedContext, onStatus, tries, retryTimeoutScale] {
171 sharedContext->socketContextFactory,
172 sharedContext->onConnect,
173 sharedContext->onConnected,
175 onConnect = sharedContext->onConnect,
176 onConnected = sharedContext->onConnected,
177 onDisconnect = sharedContext->onDisconnect,
178 socketContextFactory = sharedContext->socketContextFactory,
180 onDisconnect(socketConnection);
183 double relativeReconnectTimeout = config->getReconnectTime();
185 LOG(INFO) << config->getInstanceName() <<
": Reconnect in " << relativeReconnectTimeout <<
" seconds";
188 [config, onConnect, onConnected, onDisconnect, onStatus, socketContextFactory]() {
189 if (config->getReconnect()) {
190 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
193 LOG(INFO) << config->getInstanceName() <<
": Reconnect disabled during wait";
196 relativeReconnectTimeout
);
200 onConnect = sharedContext->onConnect,
201 onConnected = sharedContext->onConnected,
202 onDisconnect = sharedContext->onDisconnect,
203 socketContextFactory = sharedContext->socketContextFactory,
209 onStatus(socketAddress, state);
211 if (retryFlag && config->getRetry()
212 && (config->getRetryTries() == 0 ||
213 tries < config->getRetryTries())
216 double relativeRetryTimeout =
217 config->getRetryLimit() > 0
218 ? std::min<
double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
219 : config->getRetryTimeout() * retryTimeoutScale;
221 relativeRetryTimeout / 100.;
223 LOG(INFO) << config->getInstanceName() <<
": Retry connect in " << relativeRetryTimeout <<
" seconds";
233 socketContextFactory]() {
234 if (config->getRetry()) {
235 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
236 .realConnect(onStatus
, tries + 1
, retryTimeoutScale * config->getRetryBase()
);
238 LOG(INFO) << config->getInstanceName() <<
": Retry connect disabled during wait";
241 relativeRetryTimeout
);
257 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
258 Super::config->Remote::setSocketAddress(remoteAddress);
260 return connect(onStatus);
265 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
266 Super::config->Local::setSocketAddress(localAddress);
268 return connect(remoteAddress, onStatus);
277 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](
SocketConnection* socketConnection) {
278 oldOnConnect(socketConnection);
279 onConnect(socketConnection);
291 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](
SocketConnection* socketConnection) {
292 oldOnConnected(socketConnection);
293 onConnected(socketConnection);
305 initialize ? onDisconnect
306 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](
SocketConnection* socketConnection) {
307 oldOnDisconnect(socketConnection);
308 onDisconnect(socketConnection);
339 template <
typename SocketClient,
typename... Args>
340 SocketClient
Client(
const std::string& instanceName,
341 const std::function<
void(
typename SocketClient::Config&)>& configurator,
342 Args&&... socketContextFactoryArgs) {
343 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
345 configurator(socketClient.getConfig());
350 template <
typename SocketClient,
typename... Args>
351 SocketClient
Client(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
352 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
utils::Timeval lastTriggered
virtual void timeoutEvent()=0
const utils::Timeval initialTimeout
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
utils::Timeval maxInactivity
void onSignal(int signum)
void triggered(const utils::Timeval ¤tTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
int getRegisteredFd() const
void setEnabled(const utils::Timeval ¤tTime)
void onEvent(const utils::Timeval ¤tTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval ¤tTime)
utils::Timeval getTimeout(const utils::Timeval ¤tTime) const
const std::string & getName() const
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval ¤tTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
const std::string & getName() const
void dispatch(const utils::Timeval ¤tTime)
EventMultiplexer & eventMultiplexer
EventReceiver * eventReceiver
Event(EventReceiver *eventReceiver, const std::string &name)
EventReceiver * getEventReceiver() const
Observer(Observer &&)=delete
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
virtual void readTimeout()
void dispatchEvent() final
virtual void readEvent()=0
void signalEvent(int signum) override
void timeoutEvent() final
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void writeTimeout()
void signalEvent(int signum) override
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
void timeoutEvent() final
void dispatchEvent() final
virtual void writeEvent()=0
Config & getConfig() const
State & operator^=(int state)
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
State & operator=(int state)
static constexpr int ERROR
static constexpr int FATAL
State(const int &state, const std::string &file, const int &line)
State operator^(int state)
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
std::string where() const
static constexpr int NO_RETRY
State operator|(int state)
State & operator|=(int state)
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
const SocketClient & connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
std::function< void(SocketConnection *)> & getOnDisconnect() const
SocketClient(const std::string &name, Args &&... args)
SocketContextFactoryT SocketContextFactory
const SocketClient & connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
typename SocketConnector::SocketAddress SocketAddress
const SocketClient & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
std::function< void(SocketConnection *)> & getOnConnected() const
const SocketClient & realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
typename SocketConnector::SocketConnection SocketConnection
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketConnector::Config Config
SocketConnectorT SocketConnector
const SocketClient & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) const
core::socket::Socket< typename SocketConnector::Config > Super
std::function< void(SocketConnection *)> & getOnConnect()
const SocketClient & connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketClient(Args &&... args)
std::shared_ptr< Context > sharedContext
const SocketClient & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
SocketAddress remoteAddress
void onReceivedFromPeer(std::size_t available) final
void setReadTimeout(const utils::Timeval &timeout) final
bool streamToPeer(core::pipe::Source *source) final
std::size_t getTotalSent() const override
SocketConnectionT(PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::shared_ptr< Config > &config)
core::socket::stream::SocketConnection Super
std::shared_ptr< Config > config
const SocketAddress & getBindAddress() const final
void shutdownWrite(bool forceClose) final
void doWriteShutdown(const std::function< void()> &onShutdown) override
void writeTimeout() final
const SocketAddress & getRemoteAddress() const final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
void setWriteTimeout(const utils::Timeval &timeout) final
std::function< void()> onDisconnect
void setTimeout(const utils::Timeval &timeout) final
PhysicalSocket physicalSocket
void onReadError(int errnum)
bool onSignal(int signum) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
std::size_t getTotalProcessed() const override
SocketAddress localAddress
Config & getConfig() const
std::size_t getTotalRead() const override
void unobservedEvent() final
void onWriteError(int errnum)
SocketConnectionT()=delete
~SocketConnectionT() override
void shutdownRead() final
SocketWriterT SocketWriter
PhysicalSocketT PhysicalSocket
typename PhysicalSocket::SocketAddress SocketAddress
const SocketAddress & getLocalAddress() const final
std::size_t getTotalQueued() const override
SocketReaderT SocketReader
std::string connectionName
virtual void shutdownRead()=0
virtual void setReadTimeout(const utils::Timeval &timeout)=0
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
SocketConnection(int fd, const net::config::ConfigInstance *config)
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
virtual void setWriteTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getLocalAddress() const =0
static std::string timePointToString(const std::chrono::time_point< std::chrono::system_clock > &timePoint)
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getBindAddress() const =0
void sentToPeer(const std::vector< char > &data)
const net::config::ConfigInstance * getConfigInstance() const
void sentToPeer(const std::vector< uint8_t > &data)
void setSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
static std::string durationToString(const std::chrono::time_point< std::chrono::system_clock > &bevore, const std::chrono::time_point< std::chrono::system_clock > &later=std::chrono::system_clock::now())
const std::string & getConnectionName() const
SocketConnection(const SocketConnection &)=delete
void setSocketContext(SocketContext *socketContext)
virtual std::size_t getTotalRead() const =0
virtual std::size_t getTotalQueued() const =0
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
std::string getOnlineSince() const
std::string getOnlineDuration() const
virtual std::size_t getTotalSent() const =0
SocketContext * getSocketContext() const
std::chrono::time_point< std::chrono::system_clock > onlineSinceTimePoint
virtual bool streamToPeer(core::pipe::Source *source)=0
virtual std::size_t getTotalProcessed() const =0
const std::string & getInstanceName() const
typename PhysicalClientSocket::SocketAddress SocketAddress
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketConnectionT< PhysicalClientSocket, Config > SocketConnection
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::function< void(SocketConnection *)> onDisconnect
PhysicalSocketClientT PhysicalClientSocket
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void shutdownWrite(bool forceClose=false)
void onWriteError(int errnum) override
std::size_t totalProcessed
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::vector< char > readBuffer
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
utils::Timeval terminateTimeout
std::size_t getTotalProcessed() const
std::size_t getTotalRead() const
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
utils::Timeval terminateTimeout
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
core::pipe::Source * source
std::vector< char > writePuffer
void signalEvent(int sigNum) final
std::function< void()> onShutdown
std::size_t getTotalSent() const
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
std::size_t getTotalQueued() const
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
PhysicalSocketT PhysicalSocket
SocketConnection(PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::shared_ptr< Config > &config)
typename Super::SocketWriter SocketWriter
typename Super::SocketReader SocketReader
core::socket::stream::SocketConnectionT< PhysicalSocketT, core::socket::stream::legacy::SocketReader, core::socket::stream::legacy::SocketWriter, ConfigT > Super
typename Super::SocketAddress SocketAddress
typename Super::SocketAddress SocketAddress
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename Super::Config Config
core::socket::stream::SocketConnector< PhysicalClientSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketReader Super
core::socket::stream::SocketWriter Super
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketClient< SocketConnectorT< net::in::phy::stream::PhysicalSocketClient, ConfigSocketClientT >, SocketContextFactoryT, Args... > Super
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config &)> &configurator, Args &&... socketContextFactoryArgs)
net::in::stream::legacy::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketAddress SocketAddress
SocketClient::SocketConnection SocketConnection
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(typename SocketClient< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::legacy::SocketConnector, net::in::stream::legacy::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::SocketClient< core::socket::stream::tls::SocketConnector, net::in::stream::tls::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::tls::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketConnection SocketConnection
SocketClient::SocketAddress SocketAddress
static const utils::Timeval MAX
static const utils::Timeval DISABLE
static const utils::Timeval DEFAULT
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
Context(const std::shared_ptr< SocketContextFactory > &socketContextFactory, std::function< void(SocketConnection *)> onConnect, std::function< void(SocketConnection *)> onConnected, std::function< void(SocketConnection *)> onDisconnect)