SNode.C
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SocketClient.h
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1/*
2 * SNode.C - A Slim Toolkit for Network Communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025, 2026
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20/*
21 * MIT License
22 *
23 * Permission is hereby granted, free of charge, to any person obtaining a copy
24 * of this software and associated documentation files (the "Software"), to deal
25 * in the Software without restriction, including without limitation the rights
26 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
27 * copies of the Software, and to permit persons to whom the Software is
28 * furnished to do so, subject to the following conditions:
29 *
30 * The above copyright notice and this permission notice shall be included in
31 * all copies or substantial portions of the Software.
32 *
33 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
36 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
38 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
39 * THE SOFTWARE.
40 */
41
42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
44
45#include "core/EventReceiver.h"
46#include "core/SNodeC.h"
47#include "core/socket/Socket.h" // IWYU pragma: export
48#include "core/socket/State.h" // IWYU pragma: export
49#include "core/socket/stream/AutoConnectControl.h" // IWYU pragma: export
50#include "core/timer/Timer.h"
51
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
53
54#include "log/Logger.h"
55#include "utils/Random.h"
56
57#include <algorithm>
58#include <functional> // IWYU pragma: export
59#include <type_traits> // IWYU pragma: export
60
61#endif /* DOXYGEN_SHOULD_SKIP_THIS */
62
63namespace core::socket::stream {
64
65 /** Sequence diagram showing how a connect to a peer is performed.
66 @startuml
67 !include core/socket/stream/pu/SocketClient.pu
68 @enduml
69 */
70 template <typename SocketConnectorT, typename SocketContextFactoryT, typename... Args>
71 requires std::is_base_of_v<core::eventreceiver::ConnectEventReceiver, SocketConnectorT> &&
72 std::is_base_of_v<core::socket::stream::SocketContextFactory, SocketContextFactoryT>
73 class SocketClient : public core::socket::Socket<typename SocketConnectorT::Config> {
74 private:
75 using SocketConnector = SocketConnectorT;
76 using SocketContextFactory = SocketContextFactoryT;
77
78 using Super = core::socket::Socket<typename SocketConnector::Config>;
79
80 public:
83 using Config = typename SocketConnector::Config;
84
85 private:
86 struct Context {
87 Context(const std::shared_ptr<SocketContextFactory>& socketContextFactory,
88 const std::function<void(SocketConnection*)>& onConnect,
89 const std::function<void(SocketConnection*)>& onConnected,
90 const std::function<void(SocketConnection*)>& onDisconnect)
91 : socketContextFactory(socketContextFactory)
92 , onConnect(onConnect)
93 , onConnected(onConnected)
94 , onDisconnect(onDisconnect)
95 , onInitState([]([[maybe_unused]] core::eventreceiver::ConnectEventReceiver* descriptorEventReceiver) {
96 }) {
97 }
98
100
101 std::function<void(SocketConnection*)> onConnect;
102 std::function<void(SocketConnection*)> onConnected;
103 std::function<void(SocketConnection*)> onDisconnect;
104 std::function<void(core::eventreceiver::ConnectEventReceiver*)> onInitState;
105
106 std::shared_ptr<AutoConnectControl> autoConnectControl = std::make_shared<AutoConnectControl>();
107 };
108
109 SocketClient(const std::shared_ptr<Config>& config,
110 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
111 const std::function<void(SocketConnection*)>& onConnect,
112 const std::function<void(SocketConnection*)>& onConnected,
113 const std::function<void(SocketConnection*)>& onDisconnect)
114 : Super(config)
115 , sharedContext(std::make_shared<Context>(socketContextFactory, onConnect, onConnected, onDisconnect)) {
116 }
117
118 SocketClient(const std::shared_ptr<Config>& config, const std::shared_ptr<Context>& sharedContext)
119 : Super(config)
120 , sharedContext(sharedContext) {
121 }
122
123 public:
124 SocketClient(const std::string& name,
125 const std::function<void(SocketConnection*)>& onConnect,
126 const std::function<void(SocketConnection*)>& onConnected,
127 const std::function<void(SocketConnection*)>& onDisconnect,
128 Args&&... args)
129 : Super(name)
130 , sharedContext(std::make_shared<Context>(
131 std::make_shared<SocketContextFactory>(std::forward<Args>(args)...),
132 [onConnect](SocketConnection* socketConnection) { // onConnect
133 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnect";
134
135 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
136 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
137
138 if (onConnect) {
139 onConnect(socketConnection);
140 }
141 },
142 [onConnected](SocketConnection* socketConnection) { // onConnected
143 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnected";
144
145 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
146 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
147
148 if (onConnected) {
149 onConnected(socketConnection);
150 }
151 },
152 [onDisconnect](SocketConnection* socketConnection) { // onDisconnect
153 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnDisconnect";
154
155 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
156 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
157
158 LOG(DEBUG) << " Online Since: " << socketConnection->getOnlineSince();
159 LOG(DEBUG) << " Online Duration: " << socketConnection->getOnlineDuration();
160
161 LOG(DEBUG) << " Total Queued: " << socketConnection->getTotalQueued();
162 LOG(DEBUG) << " Total Sent: " << socketConnection->getTotalSent();
163 LOG(DEBUG) << " Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
164 LOG(DEBUG) << " Total Read: " << socketConnection->getTotalRead();
165 LOG(DEBUG) << " Total Processed: " << socketConnection->getTotalProcessed();
166 LOG(DEBUG) << " Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
167
168 if (onDisconnect) {
169 onDisconnect(socketConnection);
170 }
171 })) {
172 }
173
174 SocketClient(const std::function<void(SocketConnection*)>& onConnect,
175 const std::function<void(SocketConnection*)>& onConnected,
176 const std::function<void(SocketConnection*)>& onDisconnect,
177 Args&&... args)
178 : SocketClient("", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
179 }
180
181 SocketClient(const std::string& name, Args&&... args)
182 : SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
183 }
184
185 explicit SocketClient(Args&&... args)
186 : SocketClient("", std::forward<Args>(args)...) {
187 }
188
189 private:
190 const SocketClient& realConnect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus,
191 unsigned int tries,
192 double retryTimeoutScale) const {
194
195 [config = this->config, sharedContext = this->sharedContext, onStatus, tries, retryTimeoutScale] {
196 if (config->Instance::getParent() != nullptr || !config->Instance::getRequired()) {
197 LOG(DEBUG) << config->getInstanceName() << ": Initiating connect";
198
200 new SocketConnector(
201 sharedContext->socketContextFactory,
202 sharedContext->onConnect,
203 sharedContext->onConnected,
204 [config, sharedContext, onStatus](SocketConnection* socketConnection) {
205 sharedContext->onDisconnect(socketConnection);
206
207 if (config->getReconnect() && sharedContext->autoConnectControl->isReconnectEnabled() &&
209 double relativeReconnectTimeout = config->getReconnectTime();
210
211 LOG(INFO)
212 << config->getInstanceName() << ": Reconnect in " << relativeReconnectTimeout << " seconds";
213
214 sharedContext->autoConnectControl->armReconnectTimer(
215 relativeReconnectTimeout, [config, sharedContext, /*generation,*/ onStatus]() {
216 if (!sharedContext->autoConnectControl->isReconnectEnabled()) {
217 return;
218 }
219 if (config->getReconnect()) {
220 SocketClient(config, sharedContext).realConnect(onStatus, 0, config->getRetryBase());
221 } else {
222 LOG(INFO) << config->getInstanceName() << ": Reconnect disabled during wait";
223 }
224 });
225 }
226 },
227 sharedContext->onInitState,
228 [config, sharedContext, onStatus, tries, retryTimeoutScale](const SocketAddress& socketAddress,
229 core::socket::State state) {
230 const bool retryFlag = (state & core::socket::State::NO_RETRY) == 0;
231 state &= ~core::socket::State::NO_RETRY;
232 onStatus(socketAddress, state);
233
234 if (retryFlag && config->getRetry() // Shall we potentially retry? In case are the ...
235 && sharedContext->autoConnectControl->isRetryEnabled() &&
236 (config->getRetryTries() == 0 ||
237 tries < config->getRetryTries()) // ... limits not reached and has an ...
238 && (state == core::socket::State::ERROR ||
239 (state == core::socket::State::FATAL && config->getRetryOnFatal()))) { // error occurred?
240 double relativeRetryTimeout =
241 config->getRetryLimit() > 0
242 ? std::min<double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
243 : config->getRetryTimeout() * retryTimeoutScale;
244 relativeRetryTimeout -=
245 utils::Random::getInRange(-config->getRetryJitter(), config->getRetryJitter()) *
246 relativeRetryTimeout / 100.;
247
248 LOG(INFO)
249 << config->getInstanceName() << ": Retry connect in " << relativeRetryTimeout << " seconds";
250
251 sharedContext->autoConnectControl->armRetryTimer(
252 relativeRetryTimeout,
253 [config,
254 sharedContext,
255 /*generation,*/ onStatus,
256 tries,
257 retryTimeoutScale]() {
258 if (!sharedContext->autoConnectControl->isRetryEnabled()) {
259 return;
260 }
261 if (config->getRetry()) {
262 SocketClient(config, sharedContext)
263 .realConnect(onStatus, tries + 1, retryTimeoutScale * config->getRetryBase());
264 } else {
265 LOG(INFO) << config->getInstanceName() << ": Retry connect disabled during wait";
266 }
267 });
268 }
269 },
270 config);
271 }
272 } else {
273 LOG(FATAL) << config->getInstanceName() << " required";
274 }
275 });
276
277 return *this;
278 }
279
280 public:
281 const SocketClient& connect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
282 return realConnect(onStatus, 0, 1);
283 }
284
285 const SocketClient& connect(const SocketAddress& remoteAddress,
286 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
287 Super::config->Remote::setSocketAddress(remoteAddress);
288
289 return connect(onStatus);
290 }
291
292 const SocketClient& connect(const SocketAddress& remoteAddress,
293 const SocketAddress& localAddress,
294 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
295 Super::config->Local::setSocketAddress(localAddress);
296
297 return connect(remoteAddress, onStatus);
298 }
299
300 std::function<void(SocketConnection*)>& getOnConnect() {
301 return sharedContext->onConnect;
302 }
303
304 const SocketClient& setOnConnect(const std::function<void(SocketConnection*)>& onConnect, bool initialize = false) const {
305 sharedContext->onConnect =
306 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](SocketConnection* socketConnection) {
307 oldOnConnect(socketConnection);
308 onConnect(socketConnection);
309 };
310
311 return *this;
312 }
313
314 std::function<void(SocketConnection*)>& getOnConnected() const {
315 return sharedContext->onConnected;
316 }
317
318 const SocketClient& setOnConnected(const std::function<void(SocketConnection*)>& onConnected, bool initialize = false) const {
319 sharedContext->onConnected =
320 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](SocketConnection* socketConnection) {
321 oldOnConnected(socketConnection);
322 onConnected(socketConnection);
323 };
324
325 return *this;
326 }
327
328 std::function<void(SocketConnection*)>& getOnDisconnect() const {
329 return sharedContext->onDisconnect;
330 }
331
332 const SocketClient& setOnDisconnect(const std::function<void(SocketConnection*)>& onDisconnect, bool initialize = false) const {
333 sharedContext->onDisconnect =
334 initialize ? onDisconnect
335 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](SocketConnection* socketConnection) {
336 oldOnDisconnect(socketConnection);
337 onDisconnect(socketConnection);
338 };
339
340 return *this;
341 }
342
344 return sharedContext->autoConnectControl.get();
345 }
346
347 std::function<void(core::eventreceiver::ConnectEventReceiver*)>& getOnInitState() const {
348 return sharedContext->onInitState;
349 }
350
351 const SocketClient& setOnInitState(const std::function<void(core::eventreceiver::ConnectEventReceiver*)>& onInitState,
352 bool initialize = false) const {
353 sharedContext->onInitState = initialize ? onInitState
354 : [oldOnInitState = sharedContext->onInitState,
355 onInitState](core::eventreceiver::ConnectEventReceiver* descriptorEventReceiver) {
356 oldOnInitState(descriptorEventReceiver);
357 onInitState(descriptorEventReceiver);
358 };
359
360 return *this;
361 }
362
364 return sharedContext->socketContextFactory;
365 }
366
367 private:
368 std::shared_ptr<Context> sharedContext;
369 };
370
371 template <typename SocketClient, typename... Args>
372 SocketClient Client(const std::string& instanceName,
373 const std::function<void(typename SocketClient::Config*)>& configurator,
374 Args&&... socketContextFactoryArgs) {
375 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
376
377 configurator(socketClient.getConfig());
378
379 return socketClient;
380 }
381
382 template <typename SocketClient, typename... Args>
383 SocketClient Client(const std::string& instanceName, Args&&... socketContextFactoryArgs) {
384 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
385 }
386
387} // namespace core::socket::stream
388
389#endif // CORE_SOCKET_STREAM_SOCKETCLIENT_H
#define LOG(level)
Definition Logger.h:148
#define VLOG(level)
Definition Logger.h:164
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
static void atNextTick(const std::function< void(void)> &callBack)
static void init(int argc, char *argv[])
Definition SNodeC.cpp:54
static State state()
Definition SNodeC.cpp:76
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
Definition SNodeC.cpp:60
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
Config * getConfig() const
Definition Socket.hpp:65
State & operator&=(int state)
Definition State.cpp:90
static constexpr int DISABLED
Definition State.h:56
bool operator==(const int &state) const
Definition State.cpp:74
State operator&(int state)
Definition State.cpp:106
static constexpr int ERROR
Definition State.h:57
std::string what() const
Definition State.cpp:114
static constexpr int FATAL
Definition State.h:58
static constexpr int OK
Definition State.h:55
static constexpr int NO_RETRY
Definition State.h:59
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
const SocketClient & connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
std::function< void(SocketConnection *)> & getOnDisconnect() const
SocketClient(const std::string &name, Args &&... args)
SocketContextFactoryT SocketContextFactory
const SocketClient & setOnInitState(const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, bool initialize=false) const
const SocketClient & connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
typename SocketConnector::SocketAddress SocketAddress
const SocketClient & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
std::function< void(SocketConnection *)> & getOnConnected() const
const SocketClient & realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
typename SocketConnector::SocketConnection SocketConnection
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketConnector::Config Config
const SocketClient & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) const
core::socket::Socket< typename SocketConnector::Config > Super
std::function< void(core::eventreceiver::ConnectEventReceiver *)> & getOnInitState() const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< Context > &sharedContext)
std::function< void(SocketConnection *)> & getOnConnect()
const SocketClient & connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< Context > sharedContext
const SocketClient & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
AutoConnectControl * getAutoConnectController() const
const SocketAddress & getRemoteAddress() const final
const SocketAddress & getLocalAddress() const final
void sendToPeer(const std::string &data)
SocketConnector(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename PhysicalClientSocket::SocketAddress SocketAddress
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketConnectionT< PhysicalClientSocket, Config > SocketConnection
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
PhysicalSocketClientT PhysicalClientSocket
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::function< void(SocketConnection *)> onConnect
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
typename Super::SocketAddress SocketAddress
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
core::socket::stream::SocketConnector< PhysicalClientSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketConnector(const SocketConnector &socketConnector)
typename Super::SocketConnection SocketConnection
LogMessage(Level level, int verboseLevel=-1, bool withErrno=false)
Definition Logger.cpp:280
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketClient< SocketConnectorT< net::in::phy::stream::PhysicalSocketClient, ConfigSocketClientT >, SocketContextFactoryT, Args... > Super
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
Definition Random.cpp:52
std::size_t parse()
Definition Parser.cpp:125
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config *)> &configurator, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
State
Definition State.h:51
@ RUNNING
Definition State.h:51
@ INITIALIZED
Definition State.h:51
State eventLoopState()
Definition State.cpp:52
net::in::stream::legacy::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketAddress SocketAddress
SocketClient::SocketConnection SocketConnection
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::legacy::SocketConnector, net::in::stream::legacy::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(net::in::stream::legacy::config::ConfigSocketClient &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::tls::SocketConnector, net::in::stream::tls::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::tls::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient getClient()
SocketClient::SocketConnection SocketConnection
SocketClient::SocketAddress SocketAddress
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::shared_ptr< AutoConnectControl > autoConnectControl
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
Context(const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)