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42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
45#include "core/SNodeC.h"
46#include "core/eventreceiver/ConnectEventReceiver.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
66
67
68
69
70 template <
typename SocketConnectorT,
typename SocketContextFactoryT,
typename... Args>
75 using SocketConnector = SocketConnectorT;
76 using SocketContextFactory = SocketContextFactoryT;
78 using Super = core::socket::
Socket<
typename SocketConnector::Config>;
81 using SocketConnection =
typename SocketConnector::SocketConnection;
82 using SocketAddress =
typename SocketConnector::SocketAddress;
83 using Config =
typename SocketConnector::Config;
87 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
88 const std::function<
void(SocketConnection*)>& onConnect,
89 const std::function<
void(SocketConnection*)>& onConnected,
90 const std::function<
void(SocketConnection*)>& onDisconnect)
100 const std::function<
void(SocketConnection*)>& onConnect,
101 const std::function<
void(SocketConnection*)>& onConnected,
102 const std::function<
void(SocketConnection*)>& onDisconnect,
106 ,
onConnect([onConnect](SocketConnection* socketConnection) {
107 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnect";
109 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
110 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
113 onConnect(socketConnection);
116 ,
onConnected([onConnected](SocketConnection* socketConnection) {
117 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnected";
119 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
120 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
123 onConnected(socketConnection);
126 ,
onDisconnect([onDisconnect](SocketConnection* socketConnection) {
127 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnDisconnect";
129 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
130 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
132 LOG(DEBUG) <<
" Online Since: " << socketConnection->getOnlineSince();
133 LOG(DEBUG) <<
" Online Duration: " << socketConnection->getOnlineDuration();
135 LOG(DEBUG) <<
" Total Queued: " << socketConnection->getTotalQueued();
136 LOG(DEBUG) <<
" Total Sent: " << socketConnection->getTotalSent();
137 LOG(DEBUG) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
138 LOG(DEBUG) <<
" Total Read: " << socketConnection->getTotalRead();
139 LOG(DEBUG) <<
" Total Processed: " << socketConnection->getTotalProcessed();
140 LOG(DEBUG) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
143 onDisconnect(socketConnection);
149 const std::function<
void(SocketConnection*)>& onConnected,
150 const std::function<
void(SocketConnection*)>& onDisconnect,
152 :
SocketClient(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
157 :
SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
165 void realConnect(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
167 double retryTimeoutScale)
const {
173 [config =
this->config,
174 onConnect =
this->onConnect,
175 onConnected =
this->onConnected,
176 onDisconnect =
this->onDisconnect,
177 socketContextFactory =
this->socketContextFactory,
178 onStatus](SocketConnection* socketConnection) {
179 onDisconnect(socketConnection);
182 double relativeReconnectTimeout = config->getReconnectTime();
184 LOG(INFO) << config->getInstanceName() <<
": OnStatus";
185 LOG(INFO) <<
" reconnecting in " << relativeReconnectTimeout <<
" seconds";
188 [config, onConnect, onConnected, onDisconnect, onStatus, socketContextFactory]()
mutable {
189 if (config->getReconnect()) {
190 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
193 LOG(INFO) << config->getInstanceName() <<
": Reconnect disabled during wait";
196 relativeReconnectTimeout
);
199 [config =
this->config,
200 onConnect =
this->onConnect,
201 onConnected =
this->onConnected,
202 onDisconnect =
this->onDisconnect,
203 socketContextFactory =
this->socketContextFactory,
206 retryTimeoutScale](
const SocketAddress& socketAddress, core::socket::
State state)
mutable {
209 onStatus(socketAddress, state);
211 if (retryFlag && config->getRetry()
212 && (config->getRetryTries() == 0 || tries < config->getRetryTries())
215 double relativeRetryTimeout =
216 config->getRetryLimit() > 0
217 ? std::min<
double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
218 : config->getRetryTimeout() * retryTimeoutScale;
220 relativeRetryTimeout / 100.;
222 LOG(INFO) << config->getInstanceName() <<
": OnStatus";
223 LOG(INFO) <<
" retrying in " << relativeRetryTimeout <<
" seconds";
233 socketContextFactory]()
mutable {
234 if (config->getRetry()) {
235 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
236 .realConnect(onStatus
, tries + 1
, retryTimeoutScale * config->getRetryBase()
);
238 LOG(INFO) << config->getInstanceName() <<
": Retry disabled during wait";
241 relativeRetryTimeout
);
249 void connect(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
253 void connect(
const SocketAddress& remoteAddress,
254 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
255 Super::config->Remote::setSocketAddress(remoteAddress);
260 void connect(
const SocketAddress& remoteAddress,
261 const SocketAddress& localAddress,
262 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
263 Super::config->Local::setSocketAddress(localAddress);
265 connect(remoteAddress, onStatus);
272 std::function<
void(SocketConnection*)>
setOnConnect(
const std::function<
void(SocketConnection*)>& onConnect,
273 bool initialize =
false) {
274 std::function<
void(SocketConnection*)> oldOnConnect =
this->onConnect;
276 this->onConnect = initialize ? onConnect : [oldOnConnect, onConnect](SocketConnection* socketConnection) {
277 oldOnConnect(socketConnection);
278 onConnect(socketConnection);
288 std::function<
void(SocketConnection*)>
setOnConnected(
const std::function<
void(SocketConnection*)>& onConnected,
289 bool initialize =
false) {
290 std::function<
void(SocketConnection*)> oldOnConnected =
this->onConnected;
292 this->onConnected = initialize ? onConnected : [oldOnConnected, onConnected](SocketConnection* socketConnection) {
293 oldOnConnected(socketConnection);
294 onConnected(socketConnection);
297 return oldOnConnected;
304 std::function<
void(SocketConnection*)>
setOnDisconnect(
const std::function<
void(SocketConnection*)>& onDisconnect,
305 bool initialize =
false) {
306 std::function<
void(SocketConnection*)> oldOnDisconnect =
this->onDisconnect;
308 this->onDisconnect = initialize ? onDisconnect : [oldOnDisconnect, onDisconnect](SocketConnection* socketConnection) {
309 oldOnDisconnect(socketConnection);
310 onDisconnect(socketConnection);
313 return oldOnDisconnect;
328 template <
typename SocketClient,
typename... Args>
329 SocketClient
Client(
const std::string& instanceName,
330 const std::function<
void(
typename SocketClient::Config&)>& configurator,
331 Args&&... socketContextFactoryArgs) {
332 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
334 configurator(socketClient.getConfig());
339 template <
typename SocketClient,
typename... Args>
340 SocketClient
Client(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
341 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
utils::Timeval lastTriggered
virtual void timeoutEvent()=0
const utils::Timeval initialTimeout
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
utils::Timeval maxInactivity
void onSignal(int signum)
void triggered(const utils::Timeval ¤tTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
int getRegisteredFd() const
void setEnabled(const utils::Timeval ¤tTime)
void onEvent(const utils::Timeval ¤tTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval ¤tTime)
utils::Timeval getTimeout(const utils::Timeval ¤tTime) const
const std::string & getName() const
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval ¤tTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
const std::string & getName() const
void dispatch(const utils::Timeval ¤tTime)
EventMultiplexer & eventMultiplexer
EventReceiver * eventReceiver
Event(EventReceiver *eventReceiver, const std::string &name)
EventReceiver * getEventReceiver() const
Observer(Observer &&)=delete
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
virtual void readTimeout()
void dispatchEvent() final
virtual void readEvent()=0
void signalEvent(int signum) override
void timeoutEvent() final
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void writeTimeout()
void signalEvent(int signum) override
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
void timeoutEvent() final
void dispatchEvent() final
virtual void writeEvent()=0
Config & getConfig() const
State & operator^=(int state)
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
State & operator=(int state)
static constexpr int ERROR
static constexpr int FATAL
State(const int &state, const std::string &file, const int &line)
State operator^(int state)
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
std::string where() const
static constexpr int NO_RETRY
State operator|(int state)
State & operator|=(int state)
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
void connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false)
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
SocketClient(const std::string &name, Args &&... args)
void connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false)
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> & getOnDisconnect()
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> & getOnConnect()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false)
void realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketClient(Args &&... args)
std::function< void(SocketConnection *)> & getOnConnected()
SocketAddress remoteAddress
void onReceivedFromPeer(std::size_t available) final
void setReadTimeout(const utils::Timeval &timeout) final
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT(PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnectm, const std::shared_ptr< Config > &config)
std::size_t getTotalSent() const override
std::shared_ptr< Config > config
const SocketAddress & getBindAddress() const final
void shutdownWrite(bool forceClose) final
void doWriteShutdown(const std::function< void()> &onShutdown) override
void writeTimeout() final
const SocketAddress & getRemoteAddress() const final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
void setWriteTimeout(const utils::Timeval &timeout) final
std::function< void()> onDisconnect
void setTimeout(const utils::Timeval &timeout) final
PhysicalSocket physicalSocket
void onReadError(int errnum)
bool onSignal(int signum) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
std::size_t getTotalProcessed() const override
SocketAddress localAddress
Config & getConfig() const
std::size_t getTotalRead() const override
void unobservedEvent() final
void onWriteError(int errnum)
SocketConnectionT()=delete
~SocketConnectionT() override
void shutdownRead() final
const SocketAddress & getLocalAddress() const final
std::size_t getTotalQueued() const override
std::string connectionName
virtual void shutdownRead()=0
virtual void setReadTimeout(const utils::Timeval &timeout)=0
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
SocketConnection(int fd, const net::config::ConfigInstance *config)
core::socket::stream::SocketContext * socketContext
virtual void setWriteTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getLocalAddress() const =0
static std::string timePointToString(const std::chrono::time_point< std::chrono::system_clock > &timePoint)
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getBindAddress() const =0
void sentToPeer(const std::vector< char > &data)
void sentToPeer(const std::vector< uint8_t > &data)
void setSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
static std::string durationToString(const std::chrono::time_point< std::chrono::system_clock > &bevore, const std::chrono::time_point< std::chrono::system_clock > &later=std::chrono::system_clock::now())
const std::string & getConnectionName() const
SocketConnection(const SocketConnection &)=delete
void setSocketContext(SocketContext *socketContext)
virtual std::size_t getTotalRead() const =0
virtual std::size_t getTotalQueued() const =0
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
std::string getOnlineSince() const
std::string getOnlineDuration() const
virtual std::size_t getTotalSent() const =0
SocketContext * getSocketContext() const
std::chrono::time_point< std::chrono::system_clock > onlineSinceTimePoint
const net::config::ConfigInstance * getConfig() const
virtual bool streamToPeer(core::pipe::Source *source)=0
virtual std::size_t getTotalProcessed() const =0
const std::string & getInstanceName() const
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void shutdownWrite(bool forceClose=false)
void onWriteError(int errnum) override
std::size_t totalProcessed
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::vector< char > readBuffer
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
utils::Timeval terminateTimeout
std::size_t getTotalProcessed() const
std::size_t getTotalRead() const
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
utils::Timeval terminateTimeout
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
core::pipe::Source * source
std::vector< char > writePuffer
void signalEvent(int sigNum) final
std::function< void()> onShutdown
std::size_t getTotalSent() const
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
std::size_t getTotalQueued() const
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
SocketConnection(PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::shared_ptr< Config > &config)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config &)> &configurator, Args &&... socketContextFactoryArgs)
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(typename SocketClient< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
static const utils::Timeval MAX
static const utils::Timeval DISABLE
static const utils::Timeval DEFAULT