SNode.C
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SocketClient.h
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1/*
2 * SNode.C - A Slim Toolkit for Network Communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20/*
21 * MIT License
22 *
23 * Permission is hereby granted, free of charge, to any person obtaining a copy
24 * of this software and associated documentation files (the "Software"), to deal
25 * in the Software without restriction, including without limitation the rights
26 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
27 * copies of the Software, and to permit persons to whom the Software is
28 * furnished to do so, subject to the following conditions:
29 *
30 * The above copyright notice and this permission notice shall be included in
31 * all copies or substantial portions of the Software.
32 *
33 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
36 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
38 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
39 * THE SOFTWARE.
40 */
41
42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
44
45#include "core/SNodeC.h"
46#include "core/eventreceiver/ConnectEventReceiver.h"
47#include "core/socket/Socket.h" // IWYU pragma: export
48#include "core/socket/State.h" // IWYU pragma: export
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
51
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
53
54#include "log/Logger.h"
55#include "utils/Random.h"
56
57#include <algorithm>
58#include <functional> // IWYU pragma: export
59#include <type_traits> // IWYU pragma: export
60
61#endif /* DOXYGEN_SHOULD_SKIP_THIS */
62
63namespace core::socket::stream {
64
65 /** Sequence diagram showing how a connect to a peer is performed.
66 @startuml
67 !include core/socket/stream/pu/SocketClient.pu
68 @enduml
69 */
70 template <typename SocketConnectorT, typename SocketContextFactoryT, typename... Args>
71 requires std::is_base_of_v<core::eventreceiver::ConnectEventReceiver, SocketConnectorT> &&
72 std::is_base_of_v<core::socket::stream::SocketContextFactory, SocketContextFactoryT>
73 class SocketClient : public core::socket::Socket<typename SocketConnectorT::Config> {
74 private:
75 using SocketConnector = SocketConnectorT;
76 using SocketContextFactory = SocketContextFactoryT;
77
78 using Super = core::socket::Socket<typename SocketConnector::Config>;
79
80 public:
81 using SocketConnection = typename SocketConnector::SocketConnection;
82 using SocketAddress = typename SocketConnector::SocketAddress;
83 using Config = typename SocketConnector::Config;
84
85 private:
86 SocketClient(const std::shared_ptr<Config>& config,
87 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
88 const std::function<void(SocketConnection*)>& onConnect,
89 const std::function<void(SocketConnection*)>& onConnected,
90 const std::function<void(SocketConnection*)>& onDisconnect)
91 : Super(config)
92 , socketContextFactory(socketContextFactory)
93 , onConnect(onConnect)
94 , onConnected(onConnected)
95 , onDisconnect(onDisconnect) {
96 }
97
98 public:
99 SocketClient(const std::string& name,
100 const std::function<void(SocketConnection*)>& onConnect,
101 const std::function<void(SocketConnection*)>& onConnected,
102 const std::function<void(SocketConnection*)>& onDisconnect,
103 Args&&... args)
104 : Super(name)
105 , socketContextFactory(std::make_shared<SocketContextFactory>(std::forward<Args>(args)...))
106 , onConnect([onConnect](SocketConnection* socketConnection) { // onConnect
107 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnect";
108
109 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
110 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
111
112 if (onConnect) {
113 onConnect(socketConnection);
114 }
115 })
116 , onConnected([onConnected](SocketConnection* socketConnection) { // onConnected
117 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnected";
118
119 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
120 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
121
122 if (onConnected) {
123 onConnected(socketConnection);
124 }
125 })
126 , onDisconnect([onDisconnect](SocketConnection* socketConnection) { // onDisconnect
127 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnDisconnect";
128
129 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
130 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
131
132 LOG(DEBUG) << " Online Since: " << socketConnection->getOnlineSince();
133 LOG(DEBUG) << " Online Duration: " << socketConnection->getOnlineDuration();
134
135 LOG(DEBUG) << " Total Queued: " << socketConnection->getTotalQueued();
136 LOG(DEBUG) << " Total Sent: " << socketConnection->getTotalSent();
137 LOG(DEBUG) << " Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
138 LOG(DEBUG) << " Total Read: " << socketConnection->getTotalRead();
139 LOG(DEBUG) << " Total Processed: " << socketConnection->getTotalProcessed();
140 LOG(DEBUG) << " Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
141
142 if (onDisconnect) {
143 onDisconnect(socketConnection);
144 }
145 }) {
146 }
147
148 SocketClient(const std::function<void(SocketConnection*)>& onConnect,
149 const std::function<void(SocketConnection*)>& onConnected,
150 const std::function<void(SocketConnection*)>& onDisconnect,
151 Args&&... args)
152 : SocketClient("", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
153 }
154
155 // VLOG() is used hire as this are log messages for the application
156 SocketClient(const std::string& name, Args&&... args)
157 : SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
158 }
159
160 explicit SocketClient(Args&&... args)
161 : SocketClient("", std::forward<Args>(args)...) {
162 }
163
164 private:
165 void realConnect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus,
166 unsigned int tries,
167 double retryTimeoutScale) const {
169 new SocketConnector(
171 onConnect,
173 [config = this->config,
174 onConnect = this->onConnect,
175 onConnected = this->onConnected,
176 onDisconnect = this->onDisconnect,
177 socketContextFactory = this->socketContextFactory,
178 onStatus](SocketConnection* socketConnection) {
179 onDisconnect(socketConnection);
180
181 if (config->getReconnect() && core::eventLoopState() == core::State::RUNNING) {
182 double relativeReconnectTimeout = config->getReconnectTime();
183
184 LOG(INFO) << config->getInstanceName() << ": OnStatus";
185 LOG(INFO) << " reconnecting in " << relativeReconnectTimeout << " seconds";
186
188 [config, onConnect, onConnected, onDisconnect, onStatus, socketContextFactory]() mutable {
189 if (config->getReconnect()) {
190 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
191 .realConnect(onStatus, 0, config->getRetryBase());
192 } else {
193 LOG(INFO) << config->getInstanceName() << ": Reconnect disabled during wait";
194 }
195 },
196 relativeReconnectTimeout);
197 }
198 },
199 [config = this->config,
200 onConnect = this->onConnect,
201 onConnected = this->onConnected,
202 onDisconnect = this->onDisconnect,
203 socketContextFactory = this->socketContextFactory,
204 onStatus,
205 tries,
206 retryTimeoutScale](const SocketAddress& socketAddress, core::socket::State state) mutable {
207 const bool retryFlag = (state & core::socket::State::NO_RETRY) == 0;
208 state &= ~core::socket::State::NO_RETRY;
209 onStatus(socketAddress, state);
210
211 if (retryFlag && config->getRetry() // Shall we potentially retry? In case are the ...
212 && (config->getRetryTries() == 0 || tries < config->getRetryTries()) // ... limits not reached and has an ...
213 && (state == core::socket::State::ERROR ||
214 (state == core::socket::State::FATAL && config->getRetryOnFatal()))) { // error occurred?
215 double relativeRetryTimeout =
216 config->getRetryLimit() > 0
217 ? std::min<double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
218 : config->getRetryTimeout() * retryTimeoutScale;
219 relativeRetryTimeout -= utils::Random::getInRange(-config->getRetryJitter(), config->getRetryJitter()) *
220 relativeRetryTimeout / 100.;
221
222 LOG(INFO) << config->getInstanceName() << ": OnStatus";
223 LOG(INFO) << " retrying in " << relativeRetryTimeout << " seconds";
224
226 [config,
227 onConnect,
228 onConnected,
229 onDisconnect,
230 onStatus,
231 tries,
232 retryTimeoutScale,
233 socketContextFactory]() mutable {
234 if (config->getRetry()) {
235 SocketClient(config, socketContextFactory, onConnect, onConnected, onDisconnect)
236 .realConnect(onStatus, tries + 1, retryTimeoutScale * config->getRetryBase());
237 } else {
238 LOG(INFO) << config->getInstanceName() << ": Retry disabled during wait";
239 }
240 },
241 relativeRetryTimeout);
242 }
243 },
244 Super::config);
245 }
246 }
247
248 public:
249 void connect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
250 realConnect(onStatus, 0, 1);
251 }
252
253 void connect(const SocketAddress& remoteAddress,
254 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
255 Super::config->Remote::setSocketAddress(remoteAddress);
256
257 connect(onStatus);
258 }
259
260 void connect(const SocketAddress& remoteAddress,
261 const SocketAddress& localAddress,
262 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
263 Super::config->Local::setSocketAddress(localAddress);
264
265 connect(remoteAddress, onStatus);
266 }
267
268 std::function<void(SocketConnection*)>& getOnConnect() {
269 return onConnect;
270 }
271
272 std::function<void(SocketConnection*)> setOnConnect(const std::function<void(SocketConnection*)>& onConnect,
273 bool initialize = false) {
274 std::function<void(SocketConnection*)> oldOnConnect = this->onConnect;
275
276 this->onConnect = initialize ? onConnect : [oldOnConnect, onConnect](SocketConnection* socketConnection) {
277 oldOnConnect(socketConnection);
278 onConnect(socketConnection);
279 };
280
281 return oldOnConnect;
282 }
283
284 std::function<void(SocketConnection*)>& getOnConnected() {
285 return onConnected();
286 }
287
288 std::function<void(SocketConnection*)> setOnConnected(const std::function<void(SocketConnection*)>& onConnected,
289 bool initialize = false) {
290 std::function<void(SocketConnection*)> oldOnConnected = this->onConnected;
291
292 this->onConnected = initialize ? onConnected : [oldOnConnected, onConnected](SocketConnection* socketConnection) {
293 oldOnConnected(socketConnection);
294 onConnected(socketConnection);
295 };
296
297 return oldOnConnected;
298 }
299
300 std::function<void(SocketConnection*)>& getOnDisconnect() {
301 return onDisconnect;
302 }
303
304 std::function<void(SocketConnection*)> setOnDisconnect(const std::function<void(SocketConnection*)>& onDisconnect,
305 bool initialize = false) {
306 std::function<void(SocketConnection*)> oldOnDisconnect = this->onDisconnect;
307
308 this->onDisconnect = initialize ? onDisconnect : [oldOnDisconnect, onDisconnect](SocketConnection* socketConnection) {
309 oldOnDisconnect(socketConnection);
310 onDisconnect(socketConnection);
311 };
312
313 return oldOnDisconnect;
314 }
315
316 std::shared_ptr<SocketContextFactory> getSocketContextFactory() const {
318 }
319
320 private:
321 const std::shared_ptr<SocketContextFactory> socketContextFactory;
322
323 std::function<void(SocketConnection*)> onConnect;
324 std::function<void(SocketConnection*)> onConnected;
325 std::function<void(SocketConnection*)> onDisconnect;
326 };
327
328 template <typename SocketClient, typename... Args>
329 SocketClient Client(const std::string& instanceName,
330 const std::function<void(typename SocketClient::Config&)>& configurator,
331 Args&&... socketContextFactoryArgs) {
332 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
333
334 configurator(socketClient.getConfig());
335
336 return socketClient;
337 }
338
339 template <typename SocketClient, typename... Args>
340 SocketClient Client(const std::string& instanceName, Args&&... socketContextFactoryArgs) {
341 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
342 }
343
344} // namespace core::socket::stream
345
346#endif // CORE_SOCKET_STREAM_SOCKETCLIENT_H
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
virtual void timeoutEvent()=0
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
void triggered(const utils::Timeval &currentTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
void setEnabled(const utils::Timeval &currentTime)
void onEvent(const utils::Timeval &currentTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval &currentTime)
utils::Timeval getTimeout(const utils::Timeval &currentTime) const
const std::string & getName() const
virtual void destruct()
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval &currentTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
bool published
Definition Event.h:83
void span()
Definition Event.cpp:64
const std::string & getName() const
Definition Event.cpp:78
void dispatch(const utils::Timeval &currentTime)
Definition Event.cpp:82
EventMultiplexer & eventMultiplexer
Definition Event.h:81
EventReceiver * eventReceiver
Definition Event.h:80
std::string name
Definition Event.h:78
Event(EventReceiver *eventReceiver, const std::string &name)
Definition Event.cpp:54
EventReceiver * getEventReceiver() const
Definition Event.cpp:87
void relax()
Definition Event.cpp:71
Observer(Observer &&)=delete
Observer()=default
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
Definition SNodeC.cpp:54
static State state()
Definition SNodeC.cpp:76
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
Definition SNodeC.cpp:60
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
Config & getConfig() const
Definition Socket.hpp:65
State & operator^=(int state)
Definition State.cpp:96
State & operator&=(int state)
Definition State.cpp:90
operator int() const
Definition State.cpp:70
static constexpr int DISABLED
Definition State.h:56
bool operator==(const int &state) const
Definition State.cpp:74
State operator&(int state)
Definition State.cpp:106
State & operator=(int state)
Definition State.cpp:78
static constexpr int ERROR
Definition State.h:57
std::string what() const
Definition State.cpp:114
static constexpr int FATAL
Definition State.h:58
static constexpr int OK
Definition State.h:55
State(const int &state, const std::string &file, const int &line)
Definition State.cpp:54
std::string errstr
Definition State.h:95
State operator^(int state)
Definition State.cpp:110
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
Definition State.cpp:62
std::string where() const
Definition State.cpp:134
static constexpr int NO_RETRY
Definition State.h:59
State operator|(int state)
Definition State.cpp:102
std::string file
Definition State.h:91
State & operator|=(int state)
Definition State.cpp:84
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
void connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false)
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
SocketClient(const std::string &name, Args &&... args)
void connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false)
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> & getOnDisconnect()
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> & getOnConnect()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false)
void realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
std::function< void(SocketConnection *)> & getOnConnected()
void onReceivedFromPeer(std::size_t available) final
void setReadTimeout(const utils::Timeval &timeout) final
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT(PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnectm, const std::shared_ptr< Config > &config)
std::size_t getTotalSent() const override
const SocketAddress & getBindAddress() const final
void shutdownWrite(bool forceClose) final
void doWriteShutdown(const std::function< void()> &onShutdown) override
const SocketAddress & getRemoteAddress() const final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
void setWriteTimeout(const utils::Timeval &timeout) final
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
std::size_t getTotalProcessed() const override
std::size_t getTotalRead() const override
const SocketAddress & getLocalAddress() const final
std::size_t getTotalQueued() const override
virtual void setReadTimeout(const utils::Timeval &timeout)=0
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
SocketConnection(int fd, const net::config::ConfigInstance *config)
core::socket::stream::SocketContext * socketContext
virtual void setWriteTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getLocalAddress() const =0
static std::string timePointToString(const std::chrono::time_point< std::chrono::system_clock > &timePoint)
virtual void setTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getBindAddress() const =0
void sentToPeer(const std::vector< char > &data)
void sentToPeer(const std::vector< uint8_t > &data)
void setSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
static std::string durationToString(const std::chrono::time_point< std::chrono::system_clock > &bevore, const std::chrono::time_point< std::chrono::system_clock > &later=std::chrono::system_clock::now())
const std::string & getConnectionName() const
SocketConnection(const SocketConnection &)=delete
void setSocketContext(SocketContext *socketContext)
virtual std::size_t getTotalRead() const =0
virtual std::size_t getTotalQueued() const =0
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
virtual std::size_t getTotalSent() const =0
std::chrono::time_point< std::chrono::system_clock > onlineSinceTimePoint
const net::config::ConfigInstance * getConfig() const
virtual bool streamToPeer(core::pipe::Source *source)=0
virtual std::size_t getTotalProcessed() const =0
const std::string & getInstanceName() const
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void shutdownWrite(bool forceClose=false)
void onWriteError(int errnum) override
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
std::size_t getTotalProcessed() const
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
void signalEvent(int sigNum) final
std::function< void()> onShutdown
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
SocketConnection(PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::shared_ptr< Config > &config)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Definition Timer.cpp:57
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
Definition Random.cpp:52
std::size_t parse()
Definition Parser.cpp:92
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config &)> &configurator, Args &&... socketContextFactoryArgs)
Definition Timer.h:59
State
Definition State.h:51
State eventLoopState()
Definition State.cpp:52
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(typename SocketClient< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketClient getClient()