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42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
45#include "core/SNodeC.h"
46#include "core/socket/Socket.h"
47#include "core/socket/State.h"
48#include "core/socket/stream/SocketContextFactory.h"
49#include "core/timer/Timer.h"
51#ifndef DOXYGEN_SHOULD_SKIP_THIS
53#include "log/Logger.h"
54#include "utils/Random.h"
61namespace core::socket::
stream {
64
65
66
67
68 template <
typename SocketConnectorT,
typename SocketContextFactoryT,
typename... Args>
72 using SocketConnector = SocketConnectorT;
73 using SocketContextFactory = SocketContextFactoryT;
75 using Super = core::socket::
Socket<
typename SocketConnector::Config>;
78 using SocketConnection =
typename SocketConnector::SocketConnection;
79 using SocketAddress =
typename SocketConnector::SocketAddress;
82 const std::function<
void(SocketConnection*)>& onConnect,
83 const std::function<
void(SocketConnection*)>& onConnected,
84 const std::function<
void(SocketConnection*)>& onDisconnect,
93 SocketClient(
const std::function<
void(SocketConnection*)>& onConnect,
94 const std::function<
void(SocketConnection*)>& onConnected,
95 const std::function<
void(SocketConnection*)>& onDisconnect,
97 :
SocketClient(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
104 [name](SocketConnection* socketConnection) {
105 VLOG(2) << name <<
": OnConnect";
107 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
108 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
110 [name](SocketConnection* socketConnection) {
111 VLOG(2) << name <<
": OnConnected ";
113 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
114 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
116 [name](SocketConnection* socketConnection) {
117 VLOG(2) << name <<
": OnDisconnect ";
119 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
120 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
122 std::forward<Args>(args)...) {
130 void realConnect(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
132 double retryTimeoutScale)
const {
138 [client = *
this, onStatus](SocketConnection* socketConnection) {
139 client.onDisconnect(socketConnection);
142 double relativeReconnectTimeout = client.getConfig().getReconnectTime();
144 LOG(INFO) << client.getConfig().getInstanceName() <<
": OnStatus";
145 LOG(INFO) <<
" reconnecting in " << relativeReconnectTimeout <<
" seconds";
148 [client, onStatus]() {
149 client.getConfig().Local::renew();
150 client.getConfig().Remote::renew();
152 client.realConnect(onStatus, 0, 1);
154 relativeReconnectTimeout
);
157 [client = *
this, onStatus, tries, retryTimeoutScale](
const SocketAddress& socketAddress, core::socket::
State state) {
159 (client.getConfig().getRetryTries() == 0 || tries < client.getConfig().getRetryTries());
162 onStatus(socketAddress, state);
171 retry = retry && client.getConfig().getRetry();
174 retry = retry && client.getConfig().getRetry() && client.getConfig().getRetryOnFatal();
179 double relativeRetryTimeout = client.getConfig().getRetryLimit() > 0
180 ? std::min<
double>(client.getConfig().getRetryTimeout() * retryTimeoutScale,
181 client.getConfig().getRetryLimit())
182 : client.getConfig().getRetryTimeout() * retryTimeoutScale;
183 relativeRetryTimeout -=
185 relativeRetryTimeout / 100.;
187 LOG(INFO) << client.getConfig().getInstanceName() <<
": OnStatus";
188 LOG(INFO) <<
" retrying in " << relativeRetryTimeout <<
" seconds";
191 [client, onStatus, tries, retryTimeoutScale]()
mutable {
192 client.getConfig().Local::renew();
193 client.getConfig().Remote::renew();
195 client.realConnect(onStatus, tries + 1, retryTimeoutScale * client.getConfig().getRetryBase());
197 relativeRetryTimeout
);
205 void connect(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
209 void connect(
const SocketAddress& remoteAddress,
210 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
211 Super::config->Remote::setSocketAddress(remoteAddress);
216 void connect(
const SocketAddress& remoteAddress,
217 const SocketAddress& localAddress,
218 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
219 Super::config->Local::setSocketAddress(localAddress);
221 connect(remoteAddress, onStatus);
224 std::function<
void(SocketConnection*)>
setOnConnect(
const std::function<
void(SocketConnection*)>& onConnect) {
225 std::function<
void(SocketConnection*)> oldOnConnect =
this->onConnect;
232 std::function<
void(SocketConnection*)>
setOnConnected(
const std::function<
void(SocketConnection*)>& onConnected) {
233 std::function<
void(SocketConnection*)> oldOnConnected =
this->onConnected;
237 return oldOnConnected;
240 std::function<
void(SocketConnection*)>
setOnDisconnect(
const std::function<
void(SocketConnection*)>& onDisconnect) {
241 std::function<
void(SocketConnection*)> oldOnDisconnect =
this->onDisconnect;
245 return oldOnDisconnect;
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
utils::Timeval lastTriggered
virtual void timeoutEvent()=0
const utils::Timeval initialTimeout
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
utils::Timeval maxInactivity
void onSignal(int signum)
void triggered(const utils::Timeval ¤tTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
int getRegisteredFd() const
void setEnabled(const utils::Timeval ¤tTime)
void onEvent(const utils::Timeval ¤tTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval ¤tTime)
utils::Timeval getTimeout(const utils::Timeval ¤tTime) const
const std::string & getName() const
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval ¤tTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
const std::string & getName() const
void dispatch(const utils::Timeval ¤tTime)
EventMultiplexer & eventMultiplexer
EventReceiver * eventReceiver
Event(EventReceiver *eventReceiver, const std::string &name)
EventReceiver * getEventReceiver() const
Observer(Observer &&)=delete
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
virtual void readTimeout()
void dispatchEvent() final
virtual void readEvent()=0
void signalEvent(int signum) override
void timeoutEvent() final
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void writeTimeout()
void signalEvent(int signum) override
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
void timeoutEvent() final
void dispatchEvent() final
virtual void writeEvent()=0
Config & getConfig() const
State & operator^=(int state)
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
State & operator=(int state)
static constexpr int ERROR
static constexpr int FATAL
State(const int &state, const std::string &file, const int &line)
State operator^(int state)
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
std::string where() const
static constexpr int NO_RETRY
State operator|(int state)
State & operator|=(int state)
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
void connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect)
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)
SocketClient(const std::string &name, Args &&... args)
void connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected)
std::function< void(SocketConnection *)> onConnected
void realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketClient(Args &&... args)
SocketAddress localAddress
SocketAddress remoteAddress
void unobservedEvent() final
void onReadError(int errnum)
void shutdownRead() final
void onReceivedFromPeer(std::size_t available) final
void onWriteError(int errnum)
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
bool onSignal(int signum) final
const SocketAddress & getRemoteAddress() const final
PhysicalSocket physicalSocket
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT()=delete
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
std::function< void()> onDisconnect
const SocketAddress & getLocalAddress() const final
void writeTimeout() final
~SocketConnectionT() override
std::string connectionName
virtual void shutdownRead()=0
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
void sentToPeer(const std::vector< char > &data)
void disconnectCurrentSocketContext()
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
std::string configuredServer
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void shutdownWrite(bool forceClose=false)
void onWriteError(int errnum) override
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::vector< char > readBuffer
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
utils::Timeval terminateTimeout
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
utils::Timeval terminateTimeout
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
core::pipe::Source * source
std::vector< char > writePuffer
void signalEvent(int sigNum) final
std::function< void()> onShutdown
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &&)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient getLegacyClient()
static const utils::Timeval MAX
static const utils::Timeval DISABLE
static const utils::Timeval DEFAULT