SNode.C
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SocketClient.h
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1/*
2 * SNode.C - A Slim Toolkit for Network Communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025, 2026
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20/*
21 * MIT License
22 *
23 * Permission is hereby granted, free of charge, to any person obtaining a copy
24 * of this software and associated documentation files (the "Software"), to deal
25 * in the Software without restriction, including without limitation the rights
26 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
27 * copies of the Software, and to permit persons to whom the Software is
28 * furnished to do so, subject to the following conditions:
29 *
30 * The above copyright notice and this permission notice shall be included in
31 * all copies or substantial portions of the Software.
32 *
33 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
36 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
38 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
39 * THE SOFTWARE.
40 */
41
42#ifndef CORE_SOCKET_STREAM_SOCKETCLIENT_H
43#define CORE_SOCKET_STREAM_SOCKETCLIENT_H
44
45#include "core/EventReceiver.h"
46#include "core/SNodeC.h"
47#include "core/socket/Socket.h" // IWYU pragma: export
48#include "core/socket/State.h" // IWYU pragma: export
49#include "core/socket/stream/AutoConnectControl.h" // IWYU pragma: export
50#include "core/timer/Timer.h"
51
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
53
54#include "log/Logger.h"
55#include "utils/Random.h"
56
57#include <algorithm>
58#include <functional> // IWYU pragma: export
59#include <type_traits> // IWYU pragma: export
60
61#endif /* DOXYGEN_SHOULD_SKIP_THIS */
62
63namespace core::socket::stream {
64
65 /** Sequence diagram showing how a connect to a peer is performed.
66 @startuml
67 !include core/socket/stream/pu/SocketClient.pu
68 @enduml
69 */
70 template <typename SocketConnectorT, typename SocketContextFactoryT, typename... Args>
71 requires std::is_base_of_v<core::eventreceiver::ConnectEventReceiver, SocketConnectorT> &&
72 std::is_base_of_v<core::socket::stream::SocketContextFactory, SocketContextFactoryT>
73 class SocketClient : public core::socket::Socket<typename SocketConnectorT::Config> {
74 private:
75 using SocketConnector = SocketConnectorT;
76 using SocketContextFactory = SocketContextFactoryT;
77
78 using Super = core::socket::Socket<typename SocketConnector::Config>;
79
80 public:
83 using Config = typename SocketConnector::Config;
84
85 private:
86 struct Context {
87 Context(const std::shared_ptr<SocketContextFactory>& socketContextFactory,
88 const std::function<void(SocketConnection*)>& onConnect,
89 const std::function<void(SocketConnection*)>& onConnected,
90 const std::function<void(SocketConnection*)>& onDisconnect)
91 : socketContextFactory(socketContextFactory)
92 , onConnect(onConnect)
93 , onConnected(onConnected)
94 , onDisconnect(onDisconnect)
95 , onInitState([]([[maybe_unused]] core::eventreceiver::ConnectEventReceiver* descriptorEventReceiver) {
96 })
97 , onAutoConnectControl([]([[maybe_unused]] const std::shared_ptr<AutoConnectControl>& onAutoConnectControl) {
98 }) {
99 }
100
102
103 std::function<void(SocketConnection*)> onConnect;
104 std::function<void(SocketConnection*)> onConnected;
105 std::function<void(SocketConnection*)> onDisconnect;
106 std::function<void(core::eventreceiver::ConnectEventReceiver*)> onInitState;
107
108 std::function<void(const std::shared_ptr<AutoConnectControl>&)> onAutoConnectControl;
110 };
111
112 SocketClient(const std::shared_ptr<Config>& config,
113 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
114 const std::function<void(SocketConnection*)>& onConnect,
115 const std::function<void(SocketConnection*)>& onConnected,
116 const std::function<void(SocketConnection*)>& onDisconnect)
117 : Super(config)
118 , sharedContext(std::make_shared<Context>(socketContextFactory, onConnect, onConnected, onDisconnect)) {
119 }
120
121 SocketClient(const std::shared_ptr<Config>& config, const std::shared_ptr<Context>& sharedContext)
122 : Super(config)
123 , sharedContext(sharedContext) {
124 }
125
126 public:
127 SocketClient(const std::string& name,
128 const std::function<void(SocketConnection*)>& onConnect,
129 const std::function<void(SocketConnection*)>& onConnected,
130 const std::function<void(SocketConnection*)>& onDisconnect,
131 Args&&... args)
132 : Super(name)
133 , sharedContext(std::make_shared<Context>(
134 std::make_shared<SocketContextFactory>(std::forward<Args>(args)...),
135 [onConnect](SocketConnection* socketConnection) { // onConnect
136 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnect";
137
138 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
139 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
140
141 if (onConnect) {
142 onConnect(socketConnection);
143 }
144 },
145 [onConnected](SocketConnection* socketConnection) { // onConnected
146 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnected";
147
148 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
149 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
150
151 if (onConnected) {
152 onConnected(socketConnection);
153 }
154 },
155 [onDisconnect](SocketConnection* socketConnection) { // onDisconnect
156 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnDisconnect";
157
158 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
159 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
160
161 LOG(DEBUG) << " Online Since: " << socketConnection->getOnlineSince();
162 LOG(DEBUG) << " Online Duration: " << socketConnection->getOnlineDuration();
163
164 LOG(DEBUG) << " Total Queued: " << socketConnection->getTotalQueued();
165 LOG(DEBUG) << " Total Sent: " << socketConnection->getTotalSent();
166 LOG(DEBUG) << " Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
167 LOG(DEBUG) << " Total Read: " << socketConnection->getTotalRead();
168 LOG(DEBUG) << " Total Processed: " << socketConnection->getTotalProcessed();
169 LOG(DEBUG) << " Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
170
171 if (onDisconnect) {
172 onDisconnect(socketConnection);
173 }
174 })) {
175 }
176
177 SocketClient(const std::function<void(SocketConnection*)>& onConnect,
178 const std::function<void(SocketConnection*)>& onConnected,
179 const std::function<void(SocketConnection*)>& onDisconnect,
180 Args&&... args)
181 : SocketClient("", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
182 }
183
184 SocketClient(const std::string& name, Args&&... args)
185 : SocketClient(name, {}, {}, {}, std::forward<Args>(args)...) {
186 }
187
188 explicit SocketClient(Args&&... args)
189 : SocketClient("", std::forward<Args>(args)...) {
190 }
191
192 private:
193 const SocketClient& realConnect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus,
194 unsigned int tries,
195 double retryTimeoutScale) const {
197 [config = this->config, sharedContext = this->sharedContext, onStatus, tries, retryTimeoutScale] {
198 LOG(DEBUG) << config->getInstanceName() << ": Initiating connect";
199
201 auto autoConnectControl = sharedContext->autoConnectControl;
202 if (!autoConnectControl) {
203 autoConnectControl = std::make_shared<AutoConnectControl>();
204 sharedContext->autoConnectControl = autoConnectControl;
205 if (sharedContext->onAutoConnectControl) {
206 sharedContext->onAutoConnectControl(autoConnectControl);
207 }
208 }
209
210 new SocketConnector(
211 sharedContext->socketContextFactory,
212 sharedContext->onConnect,
213 sharedContext->onConnected,
214 [config, sharedContext, autoConnectControl, onDisconnect = sharedContext->onDisconnect, onStatus](
215 SocketConnection* socketConnection) {
216 onDisconnect(socketConnection);
217
218 if (config->getReconnect() && autoConnectControl->isReconnectEnabled() &&
220 double relativeReconnectTimeout = config->getReconnectTime();
221
222 LOG(INFO) << config->getInstanceName() << ": Reconnect in " << relativeReconnectTimeout << " seconds";
223
224 autoConnectControl->armReconnectTimer(
225 relativeReconnectTimeout, [config, sharedContext, autoConnectControl, /*generation,*/ onStatus]() {
226 if (!autoConnectControl->isReconnectEnabled()) {
227 return;
228 }
229 if (config->getReconnect()) {
230 SocketClient(config, sharedContext).realConnect(onStatus, 0, config->getRetryBase());
231 } else {
232 LOG(INFO) << config->getInstanceName() << ": Reconnect disabled during wait";
233 }
234 });
235 }
236 },
237 sharedContext->onInitState,
238 [config, sharedContext, autoConnectControl, onStatus, tries, retryTimeoutScale](
239 const SocketAddress& socketAddress, core::socket::State state) {
240 const bool retryFlag = (state & core::socket::State::NO_RETRY) == 0;
241 state &= ~core::socket::State::NO_RETRY;
242 onStatus(socketAddress, state);
243
244 if (retryFlag && config->getRetry() // Shall we potentially retry? In case are the ...
245 && autoConnectControl->isRetryEnabled() &&
246 (config->getRetryTries() == 0 ||
247 tries < config->getRetryTries()) // ... limits not reached and has an ...
248 && (state == core::socket::State::ERROR ||
249 (state == core::socket::State::FATAL && config->getRetryOnFatal()))) { // error occurred?
250 double relativeRetryTimeout =
251 config->getRetryLimit() > 0
252 ? std::min<double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
253 : config->getRetryTimeout() * retryTimeoutScale;
254 relativeRetryTimeout -= utils::Random::getInRange(-config->getRetryJitter(), config->getRetryJitter()) *
255 relativeRetryTimeout / 100.;
256
257 LOG(INFO) << config->getInstanceName() << ": Retry connect in " << relativeRetryTimeout << " seconds";
258
259 autoConnectControl->armRetryTimer(
260 relativeRetryTimeout,
261 [config, sharedContext, autoConnectControl, /*generation,*/ onStatus, tries, retryTimeoutScale]() {
262 if (!autoConnectControl->isRetryEnabled()) {
263 return;
264 }
265 if (config->getRetry()) {
266 SocketClient(config, sharedContext)
267 .realConnect(onStatus, tries + 1, retryTimeoutScale * config->getRetryBase());
268 } else {
269 LOG(INFO) << config->getInstanceName() << ": Retry connect disabled during wait";
270 }
271 });
272 }
273 },
274 config);
275 }
276 });
277
278 return *this;
279 }
280
281 public:
282 const SocketClient& connect(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
283 return realConnect(onStatus, 0, 1);
284 }
285
286 const SocketClient& connect(const SocketAddress& remoteAddress,
287 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
288 Super::config->Remote::setSocketAddress(remoteAddress);
289
290 return connect(onStatus);
291 }
292
293 const SocketClient& connect(const SocketAddress& remoteAddress,
294 const SocketAddress& localAddress,
295 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
296 Super::config->Local::setSocketAddress(localAddress);
297
298 return connect(remoteAddress, onStatus);
299 }
300
301 std::function<void(SocketConnection*)>& getOnConnect() {
302 return sharedContext->onConnect;
303 }
304
305 const SocketClient& setOnConnect(const std::function<void(SocketConnection*)>& onConnect, bool initialize = false) const {
306 sharedContext->onConnect =
307 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](SocketConnection* socketConnection) {
308 oldOnConnect(socketConnection);
309 onConnect(socketConnection);
310 };
311
312 return *this;
313 }
314
315 std::function<void(SocketConnection*)>& getOnConnected() const {
316 return sharedContext->onConnected;
317 }
318
319 const SocketClient& setOnConnected(const std::function<void(SocketConnection*)>& onConnected, bool initialize = false) const {
320 sharedContext->onConnected =
321 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](SocketConnection* socketConnection) {
322 oldOnConnected(socketConnection);
323 onConnected(socketConnection);
324 };
325
326 return *this;
327 }
328
329 std::function<void(SocketConnection*)>& getOnDisconnect() const {
330 return sharedContext->onDisconnect;
331 }
332
333 const SocketClient& setOnDisconnect(const std::function<void(SocketConnection*)>& onDisconnect, bool initialize = false) const {
334 sharedContext->onDisconnect =
335 initialize ? onDisconnect
336 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](SocketConnection* socketConnection) {
337 oldOnDisconnect(socketConnection);
338 onDisconnect(socketConnection);
339 };
340
341 return *this;
342 }
343
344 std::function<void(const std::shared_ptr<AutoConnectControl>&)>& getOnAutoConnectControl() {
345 return sharedContext->onAutoConnectControl;
346 }
347
348 const SocketClient&
349 setOnAutoConnectControl(const std::function<void(const std::shared_ptr<AutoConnectControl>&)>& onAutoConnectControl,
350 bool initialize = false) const {
351 sharedContext->onAutoConnectControl = initialize ? onAutoConnectControl
352 : [oldOnAutoConnectControl = sharedContext->onAutoConnectControl,
353 onAutoConnectControl](const std::shared_ptr<AutoConnectControl>& control) {
354 oldOnAutoConnectControl(control);
355 onAutoConnectControl(control);
356 };
357
358 if (sharedContext->autoConnectControl && onAutoConnectControl) {
359 core::EventReceiver::atNextTick([sharedContext = this->sharedContext, onAutoConnectControl] {
360 onAutoConnectControl(sharedContext->autoConnectControl);
361 });
362 }
363
364 return *this;
365 }
366
367 std::function<void(core::eventreceiver::ConnectEventReceiver*)>& getOnInitState() const {
368 return sharedContext->onInitState;
369 }
370
371 const SocketClient& setOnInitState(const std::function<void(core::eventreceiver::ConnectEventReceiver*)>& onInitState,
372 bool initialize = false) const {
373 sharedContext->onInitState = initialize ? onInitState
374 : [oldOnInitState = sharedContext->onInitState,
375 onInitState](core::eventreceiver::ConnectEventReceiver* descriptorEventReceiver) {
376 oldOnInitState(descriptorEventReceiver);
377 onInitState(descriptorEventReceiver);
378 };
379
380 return *this;
381 }
382
384 return sharedContext->socketContextFactory;
385 }
386
387 private:
388 std::shared_ptr<Context> sharedContext;
389 };
390
391 template <typename SocketClient, typename... Args>
392 SocketClient Client(const std::string& instanceName,
393 const std::function<void(typename SocketClient::Config&)>& configurator,
394 Args&&... socketContextFactoryArgs) {
395 const SocketClient socketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
396
397 configurator(socketClient.getConfig());
398
399 return socketClient;
400 }
401
402 template <typename SocketClient, typename... Args>
403 SocketClient Client(const std::string& instanceName, Args&&... socketContextFactoryArgs) {
404 return SocketClient(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
405 }
406
407} // namespace core::socket::stream
408
409#endif // CORE_SOCKET_STREAM_SOCKETCLIENT_H
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
static void atNextTick(const std::function< void(void)> &callBack)
static void init(int argc, char *argv[])
Definition SNodeC.cpp:54
static State state()
Definition SNodeC.cpp:76
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
Definition SNodeC.cpp:60
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
Config & getConfig() const
Definition Socket.hpp:65
State & operator&=(int state)
Definition State.cpp:90
static constexpr int DISABLED
Definition State.h:56
bool operator==(const int &state) const
Definition State.cpp:74
State operator&(int state)
Definition State.cpp:106
static constexpr int ERROR
Definition State.h:57
std::string what() const
Definition State.cpp:114
static constexpr int FATAL
Definition State.h:58
static constexpr int OK
Definition State.h:55
static constexpr int NO_RETRY
Definition State.h:59
SocketClient(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
const SocketClient & connect(const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
std::function< void(SocketConnection *)> & getOnDisconnect() const
SocketClient(const std::string &name, Args &&... args)
SocketContextFactoryT SocketContextFactory
std::function< void(const std::shared_ptr< AutoConnectControl > &)> & getOnAutoConnectControl()
const SocketClient & setOnInitState(const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, bool initialize=false) const
const SocketClient & connect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
typename SocketConnector::SocketAddress SocketAddress
const SocketClient & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
std::function< void(SocketConnection *)> & getOnConnected() const
const SocketClient & realConnect(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
typename SocketConnector::SocketConnection SocketConnection
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketClient(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketConnector::Config Config
const SocketClient & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) const
const SocketClient & setOnAutoConnectControl(const std::function< void(const std::shared_ptr< AutoConnectControl > &)> &onAutoConnectControl, bool initialize=false) const
core::socket::Socket< typename SocketConnector::Config > Super
std::function< void(core::eventreceiver::ConnectEventReceiver *)> & getOnInitState() const
SocketClient(const std::shared_ptr< Config > &config, const std::shared_ptr< Context > &sharedContext)
std::function< void(SocketConnection *)> & getOnConnect()
const SocketClient & connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< Context > sharedContext
const SocketClient & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
const SocketAddress & getRemoteAddress() const final
const SocketAddress & getLocalAddress() const final
void sendToPeer(const std::string &data)
SocketConnector(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename PhysicalClientSocket::SocketAddress SocketAddress
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketConnectionT< PhysicalClientSocket, Config > SocketConnection
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
PhysicalSocketClientT PhysicalClientSocket
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::function< void(SocketConnection *)> onConnect
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
typename Super::SocketAddress SocketAddress
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
core::socket::stream::SocketConnector< PhysicalClientSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketConnector(const SocketConnector &socketConnector)
typename Super::SocketConnection SocketConnection
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketClient< SocketConnectorT< net::in::phy::stream::PhysicalSocketClient, ConfigSocketClientT >, SocketContextFactoryT, Args... > Super
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
static double getInRange(double ll, double ul)
Definition Random.cpp:52
std::size_t parse()
Definition Parser.cpp:125
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
SocketClient Client(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketClient Client(const std::string &instanceName, const std::function< void(typename SocketClient::Config &)> &configurator, Args &&... socketContextFactoryArgs)
State
Definition State.h:51
@ RUNNING
Definition State.h:51
@ INITIALIZED
Definition State.h:51
State eventLoopState()
Definition State.cpp:52
net::in::stream::legacy::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketAddress SocketAddress
SocketClient::SocketConnection SocketConnection
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::legacy::SocketConnector, net::in::stream::legacy::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(net::in::stream::legacy::config::ConfigSocketClient &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::tls::SocketConnector, net::in::stream::tls::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::tls::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient getClient()
SocketClient::SocketConnection SocketConnection
SocketClient::SocketAddress SocketAddress
std::function< void(SocketConnection *)> onConnect
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(const std::shared_ptr< AutoConnectControl > &)> onAutoConnectControl
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::shared_ptr< AutoConnectControl > autoConnectControl
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onDisconnect
Context(const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)