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42#ifndef NET_IN_STREAM_SOCKETCLIENT_H
43#define NET_IN_STREAM_SOCKETCLIENT_H
45#include "core/socket/stream/SocketClient.h"
46#include "net/in/phy/stream/PhysicalSocketClient.h"
48#ifndef DOXYGEN_SHOULD_SKIP_THIS
56namespace net::in::stream {
58 template <
template <
typename PhysicalSocketClient,
typename ConfigSocketClientT>
typename SocketConnectorT,
59 typename ConfigSocketClientT,
60 typename SocketContextFactoryT,
64 SocketContextFactoryT,
77 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
78 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
80 return connect(onStatus);
85 const std::string& bindHost,
86 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
87 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
88 Super::getConfig().Local::setHost(bindHost);
90 return connect(onStatus);
96 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
97 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
98 Super::getConfig().Local::setHost(bindPort);
100 return connect(onStatus);
105 const std::string& bindHost,
107 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
108 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
109 Super::getConfig().Local::setHost(bindHost).setPort(bindPort);
111 return connect(onStatus);
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
~SimpleSocketProtocolFactory() override
void onDisconnected() override
~SimpleSocketProtocol() override
web::http::client::ResponseParser * responseParser
SimpleSocketProtocol(core::socket::stream::SocketConnection *socketConnection)
bool onSignal(int signum) override
void onConnected() override
void onReadError(int errnum) override
void onWriteError(int errnum) override
std::size_t onReceivedFromPeer() override
static void init(int argc, char *argv[])
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
void timeoutEvent() final
ConnectEventReceiver(const std::string &name, const utils::Timeval &timeout)
void signalEvent(int signum) override
virtual void connectTimeout()
virtual void connectEvent()=0
void dispatchEvent() final
Config & getConfig() const
static constexpr int DISABLED
static constexpr int ERROR
static constexpr int FATAL
const SocketClient & connect(const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const SocketAddress & getRemoteAddress() const final
const SocketAddress & getLocalAddress() const final
void sendToPeer(const std::string &data)
SocketConnector(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename PhysicalClientSocket::SocketAddress SocketAddress
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketConnectionT< PhysicalClientSocket, Config > SocketConnection
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::function< void(SocketConnection *)> onDisconnect
PhysicalSocketClientT PhysicalClientSocket
std::function< void(core::eventreceiver::ConnectEventReceiver *)> onInitState
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
~SocketConnector() override
SocketContext(core::socket::stream::SocketConnection *socketConnection)
void onReadError(int errnum) override
void onWriteError(int errnum) override
typename Super::SocketAddress SocketAddress
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::ConnectEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename Super::Config Config
core::socket::stream::SocketConnector< PhysicalClientSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
typename Super::SocketConnection SocketConnection
const std::string & getInstanceName() const
SocketAddress(const std::string &ipOrHostname, uint16_t port)
std::string getCanonName() const
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketClient< SocketConnectorT< net::in::phy::stream::PhysicalSocketClient, ConfigSocketClientT >, SocketContextFactoryT, Args... > Super
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
ResponseParser(core::socket::stream::SocketContext *socketContext, const std::function< void()> &onResponseStart, const std::function< void(Response &)> &onResponseParsed, const std::function< void(int, const std::string &)> &onResponseParseError)
int main(int argc, char *argv[])
static web::http::client::ResponseParser * getResponseParser(core::socket::stream::SocketContext *socketContext)
net::in::stream::legacy::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketAddress SocketAddress
SocketClient::SocketConnection SocketConnection
SocketClient getLegacyClient()
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::legacy::SocketConnector, net::in::stream::legacy::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
SocketClient< SocketContextFactory, SocketContextFactoryArgs... > Client(const std::string &instanceName, const std::function< void(net::in::stream::legacy::config::ConfigSocketClient &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketClient< core::socket::stream::tls::SocketConnector, net::in::stream::tls::config::ConfigSocketClient, SocketContextFactoryT, Args... > SocketClient
net::in::stream::tls::SocketClient< apps::http::SimpleSocketProtocolFactory > SocketClient
SocketClient::SocketConnection SocketConnection
SocketClient::SocketAddress SocketAddress