SNode.C
Loading...
Searching...
No Matches
SocketClient.h
Go to the documentation of this file.
1/*
2 * SNode.C - a slim toolkit for network communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef NET_IN_STREAM_SOCKETCLIENT_H
21#define NET_IN_STREAM_SOCKETCLIENT_H
22
23#include "core/socket/stream/SocketClient.h" // IWYU pragma: export
24#include "net/in/phy/stream/PhysicalSocketClient.h" // IWYU pragma: export
25
26#ifndef DOXYGEN_SHOULD_SKIP_THIS
27
28#include <cstdint>
29#include <functional>
30#include <string>
31
32#endif /* DOXYGEN_SHOULD_SKIP_THIS */
33
34namespace net::in::stream {
35
36 template <template <typename PhysicalSocketClient, typename ConfigSocketClientT> typename SocketConnectorT,
37 typename ConfigSocketClientT,
38 typename SocketContextFactoryT,
39 typename... Args>
43 Args...> {
44 private:
45 using Super = core::socket::stream::
47
48 public:
49 using Super::Super;
50
51 using Super::connect;
52
53 void connect(const std::string& ipOrHostname,
54 uint16_t port,
55 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
56 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
57
58 connect(onStatus);
59 }
60
61 void connect(const std::string& ipOrHostname,
62 uint16_t port,
63 const std::string& bindHost,
64 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
65 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
66 Super::getConfig().Local::setHost(bindHost);
67
68 connect(onStatus);
69 }
70
71 void connect(const std::string& ipOrHostname,
72 uint16_t port,
73 uint16_t bindPort,
74 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
75 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
76 Super::getConfig().Local::setHost(bindPort);
77
78 connect(onStatus);
79 }
80
81 void connect(const std::string& ipOrHostname,
82 uint16_t port,
83 const std::string& bindHost,
84 uint16_t bindPort,
85 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
86 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
87 Super::getConfig().Local::setHost(bindHost).setPort(bindPort);
88
89 connect(onStatus);
90 }
91 };
92
93} // namespace net::in::stream
94
95#endif // NET_IN_STREAM_SOCKETCLIENT_H
void onReceivedFromPeer(std::size_t available) final
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
const SocketAddress & getRemoteAddress() const final
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
const SocketAddress & getLocalAddress() const final
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual void setTimeout(const utils::Timeval &timeout)=0
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
int main(int argc, char *argv[])
Definition Config.h:37