SNode.C
Loading...
Searching...
No Matches
SocketClient.h
Go to the documentation of this file.
1/*
2 * SNode.C - A Slim Toolkit for Network Communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20/*
21 * MIT License
22 *
23 * Permission is hereby granted, free of charge, to any person obtaining a copy
24 * of this software and associated documentation files (the "Software"), to deal
25 * in the Software without restriction, including without limitation the rights
26 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
27 * copies of the Software, and to permit persons to whom the Software is
28 * furnished to do so, subject to the following conditions:
29 *
30 * The above copyright notice and this permission notice shall be included in
31 * all copies or substantial portions of the Software.
32 *
33 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
36 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
38 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
39 * THE SOFTWARE.
40 */
41
42#ifndef NET_IN_STREAM_SOCKETCLIENT_H
43#define NET_IN_STREAM_SOCKETCLIENT_H
44
45#include "core/socket/stream/SocketClient.h" // IWYU pragma: export
46#include "net/in/phy/stream/PhysicalSocketClient.h" // IWYU pragma: export
47
48#ifndef DOXYGEN_SHOULD_SKIP_THIS
49
50#include <cstdint>
51#include <functional>
52#include <string>
53
54#endif /* DOXYGEN_SHOULD_SKIP_THIS */
55
56namespace net::in::stream {
57
58 template <template <typename PhysicalSocketClient, typename ConfigSocketClientT> typename SocketConnectorT,
59 typename ConfigSocketClientT,
60 typename SocketContextFactoryT,
61 typename... Args>
65 Args...> {
66 private:
67 using Super = core::socket::stream::
69
70 public:
71 using Super::Super;
72
73 using Super::connect;
74
75 void connect(const std::string& ipOrHostname,
76 uint16_t port,
77 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
78 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
79
80 connect(onStatus);
81 }
82
83 void connect(const std::string& ipOrHostname,
84 uint16_t port,
85 const std::string& bindHost,
86 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
87 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
88 Super::getConfig().Local::setHost(bindHost);
89
90 connect(onStatus);
91 }
92
93 void connect(const std::string& ipOrHostname,
94 uint16_t port,
95 uint16_t bindPort,
96 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
97 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
98 Super::getConfig().Local::setHost(bindPort);
99
100 connect(onStatus);
101 }
102
103 void connect(const std::string& ipOrHostname,
104 uint16_t port,
105 const std::string& bindHost,
106 uint16_t bindPort,
107 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
108 Super::getConfig().Remote::setHost(ipOrHostname).setPort(port);
109 Super::getConfig().Local::setHost(bindHost).setPort(bindPort);
110
111 connect(onStatus);
112 }
113 };
114
115} // namespace net::in::stream
116
117#endif // NET_IN_STREAM_SOCKETCLIENT_H
void onReceivedFromPeer(std::size_t available) final
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
const SocketAddress & getRemoteAddress() const final
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
const SocketAddress & getLocalAddress() const final
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual void setTimeout(const utils::Timeval &timeout)=0
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
int main(int argc, char *argv[])
Definition Config.h:59