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42#ifndef NET_STREAM_CONFIG_LEGACY_CONFIGSOCKETSERVER_H
43#define NET_STREAM_CONFIG_LEGACY_CONFIGSOCKETSERVER_H
45#include "net/config/ConfigInstance.h"
46#include "net/config/ConfigLegacy.h"
48#ifndef DOXYGEN_SHOULD_SKIP_THIS
54 template <
typename ConfigSocketServerBaseT>
57 ,
public ConfigSocketServerBaseT
#define APPLICATION(req, res)
virtual void acceptTimeout()
void signalEvent(int signum) override
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void acceptEvent()=0
void dispatchEvent() final
void timeoutEvent() final
Config & getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnected
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress localAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketServer(Args &&... args)
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected)
void realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
SocketServer(const std::string &name, Args &&... args)
std::function< void(SocketConnection *)> onConnect
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect)
void listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< SocketContextFactory > getSocketContextFactory()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)
void useNextSocketAddress() override
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
void send(const std::string &chunk)
WebAppT(const std::string &name, const Router &router)
WebAppT(const std::string &name)
static void init(int argc, char *argv[])
static core::TickStatus tick(const utils::Timeval &timeOut=0)
static core::State state()
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
WebApp(const Router &router)
const std::string & getInstanceName() const
ConfigSocketServer(const std::string &name)
std::string toString(bool expanded=true) const override
PhysicalSocketServer(PhysicalSocketServer &&) noexcept=default
~PhysicalSocketServer() override
void listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
~ConfigSocketServer() override
ConfigSocketServer(const std::string &name)
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
static double getInRange(double ll, double ul)
Timeval(const std::initializer_list< time_t > &initList) noexcept
int main(int argc, char *argv[])