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42#ifndef CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
43#define CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
45#include "core/SNodeC.h"
46#include "core/socket/Socket.h"
47#include "core/socket/State.h"
48#include "core/socket/stream/SocketContextFactory.h"
49#include "core/timer/Timer.h"
51#ifndef DOXYGEN_SHOULD_SKIP_THIS
53#include "log/Logger.h"
54#include "utils/Random.h"
61namespace core::socket::
stream {
63 template <
typename SocketAcceptorT,
typename SocketContextFactoryT,
typename... Args>
67 using SocketAcceptor = SocketAcceptorT;
68 using SocketContextFactory = SocketContextFactoryT;
70 using Super = core::socket::
Socket<
typename SocketAcceptor::Config>;
73 using SocketConnection =
typename SocketAcceptor::SocketConnection;
74 using SocketAddress =
typename SocketAcceptor::SocketAddress;
77 const std::function<
void(SocketConnection*)>& onConnect,
78 const std::function<
void(SocketConnection*)>& onConnected,
79 const std::function<
void(SocketConnection*)>& onDisconnect,
88 SocketServer(
const std::function<
void(SocketConnection*)>& onConnect,
89 const std::function<
void(SocketConnection*)>& onConnected,
90 const std::function<
void(SocketConnection*)>& onDisconnect,
92 :
SocketServer(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
99 [name](SocketConnection* socketConnection) {
100 VLOG(2) << name <<
": OnConnect";
102 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
103 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
105 [name](SocketConnection* socketConnection) {
106 VLOG(2) << name <<
": OnConnected";
108 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
109 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
111 [name](SocketConnection* socketConnection) {
112 VLOG(2) << name <<
": OnDisconnect";
114 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
115 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
117 std::forward<Args>(args)...) {
125 void realListen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
127 double retryTimeoutScale)
const {
134 [server = *
this, onStatus, tries, retryTimeoutScale](
const SocketAddress& socketAddress,
135 core::socket::
State state)
mutable {
137 (server.getConfig().getRetryTries() == 0 || tries < server.getConfig().getRetryTries());
140 onStatus(socketAddress, state);
150 server.currentError++;
153 server.currentFatal++;
157 if ((server.currentError > 0 && server.getConfig().getRetry()) ||
158 (server.currentFatal > 0 && server.getConfig().getRetry() && server.getConfig().getRetryOnFatal())) {
159 if (server.totalOk < server.currentError + server.currentFatal) {
160 server.totalOk += server.currentOk;
162 double relativeRetryTimeout =
163 server.getConfig().getRetryLimit() > 0
164 ? std::min<
double>(server.getConfig().getRetryTimeout() * retryTimeoutScale,
165 server.getConfig().getRetryLimit())
166 : server.getConfig().getRetryTimeout() * retryTimeoutScale;
168 server.getConfig().getRetryJitter()
) *
169 relativeRetryTimeout / 100.;
171 LOG(INFO) << server.getConfig().getInstanceName() <<
": OnStatus";
172 LOG(INFO) <<
" retrying in " << relativeRetryTimeout <<
" seconds";
175 [server, onStatus, tries, retryTimeoutScale]()
mutable {
176 server.getConfig().Local::renew();
177 server.currentOk = 0;
178 server.currentError = 0;
179 server.currentFatal = 0;
181 server.realListen(onStatus, tries + 1, retryTimeoutScale * server.getConfig().getRetryBase());
183 relativeRetryTimeout
);
193 void listen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
197 void listen(
const SocketAddress& localAddress,
198 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
199 Super::config->Local::setSocketAddress(localAddress);
204 void listen(
const SocketAddress& localAddress,
206 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
207 Super::config->Local::setBacklog(backlog);
209 listen(localAddress, onStatus);
212 std::function<
void(SocketConnection*)>
setOnConnect(
const std::function<
void(SocketConnection*)>& onConnect) {
213 std::function<
void(SocketConnection*)> oldOnConnect =
this->onConnect;
220 std::function<
void(SocketConnection*)>
setOnConnected(
const std::function<
void(SocketConnection*)>& onConnected) {
221 std::function<
void(SocketConnection*)> oldOnConnected =
this->onConnected;
225 return oldOnConnected;
228 std::function<
void(SocketConnection*)>
setOnDisconnect(
const std::function<
void(SocketConnection*)>& onDisconnect) {
229 std::function<
void(SocketConnection*)> oldOnDisconnect =
this->onDisconnect;
233 return oldOnDisconnect;
#define APPLICATION(req, res)
virtual void acceptTimeout()
void signalEvent(int signum) override
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void acceptEvent()=0
void dispatchEvent() final
void timeoutEvent() final
Config & getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnected
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress localAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketServer(Args &&... args)
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected)
void realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
SocketServer(const std::string &name, Args &&... args)
std::function< void(SocketConnection *)> onConnect
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect)
void listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< SocketContextFactory > getSocketContextFactory()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)
void useNextSocketAddress() override
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
void send(const std::string &chunk)
WebAppT(const std::string &name, const Router &router)
WebAppT(const std::string &name)
static void init(int argc, char *argv[])
static core::TickStatus tick(const utils::Timeval &timeOut=0)
static core::State state()
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
WebApp(const Router &router)
const std::string & getInstanceName() const
std::string toString(bool expanded=true) const override
void listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
static double getInRange(double ll, double ul)
Timeval(const std::initializer_list< time_t > &initList) noexcept
int main(int argc, char *argv[])