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42#ifndef CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
43#define CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
45#include "core/SNodeC.h"
46#include "core/eventreceiver/AcceptEventReceiver.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
65 template <
typename SocketAcceptorT,
typename SocketContextFactoryT,
typename... Args>
70 using SocketAcceptor = SocketAcceptorT;
71 using SocketContextFactory = SocketContextFactoryT;
73 using Super = core::socket::
Socket<
typename SocketAcceptor::Config>;
76 using SocketConnection =
typename SocketAcceptor::SocketConnection;
77 using SocketAddress =
typename SocketAcceptor::SocketAddress;
78 using Config =
typename SocketAcceptor::Config;
82 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
83 const std::function<
void(SocketConnection*)>& onConnect,
84 const std::function<
void(SocketConnection*)>& onConnected,
85 const std::function<
void(SocketConnection*)>& onDisconnect)
95 const std::function<
void(SocketConnection*)>& onConnect,
96 const std::function<
void(SocketConnection*)>& onConnected,
97 const std::function<
void(SocketConnection*)>& onDisconnect,
101 ,
onConnect([onConnect](SocketConnection* socketConnection) {
102 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnect";
104 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
105 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
108 onConnect(socketConnection);
111 ,
onConnected([onConnected](SocketConnection* socketConnection) {
112 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnected";
114 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
115 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
118 onConnected(socketConnection);
121 ,
onDisconnect([onDisconnect](SocketConnection* socketConnection) {
122 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnDisconnect";
124 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
125 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
127 LOG(DEBUG) <<
" Online Since: " << socketConnection->getOnlineSince();
128 LOG(DEBUG) <<
" Online Duration: " << socketConnection->getOnlineDuration();
130 LOG(DEBUG) <<
" Total Queued: " << socketConnection->getTotalQueued();
131 LOG(DEBUG) <<
" Total Sent: " << socketConnection->getTotalSent();
132 LOG(DEBUG) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
133 LOG(DEBUG) <<
" Total Read: " << socketConnection->getTotalRead();
134 LOG(DEBUG) <<
" Total Processed: " << socketConnection->getTotalProcessed();
135 LOG(DEBUG) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
138 onDisconnect(socketConnection);
144 const std::function<
void(SocketConnection*)>& onConnected,
145 const std::function<
void(SocketConnection*)>& onDisconnect,
147 :
SocketServer(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
152 :
SocketServer(name, {}, {}, {}, std::forward<Args>(args)...) {
160 void realListen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
162 double retryTimeoutScale)
const {
169 [config =
this->config,
170 onConnect =
this->onConnect,
171 onConnected =
this->onConnected,
172 onDisconnect =
this->onDisconnect,
173 socketContextFactory =
this->socketContextFactory,
176 retryTimeoutScale](
const SocketAddress& socketAddress, core::socket::
State state)
mutable {
179 onStatus(socketAddress, state);
181 if (retryFlag && config->getRetry()
182 && (config->getRetryTries() == 0 || tries < config->getRetryTries())
185 double relativeRetryTimeout =
186 config->getRetryLimit() > 0
187 ? std::min<
double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
188 : config->getRetryTimeout() * retryTimeoutScale;
190 relativeRetryTimeout / 100.;
192 LOG(INFO) << config->getInstanceName() <<
": Retry listen in " << relativeRetryTimeout <<
" seconds";
202 socketContextFactory]()
mutable {
203 if (config->getRetry()) {
204 SocketServer(config, socketContextFactory, onConnect, onConnected, onDisconnect)
205 .realListen(onStatus
, tries + 1
, retryTimeoutScale * config->getRetryBase()
);
207 LOG(INFO) << config->getInstanceName() <<
": Retry listen disabled during wait";
210 relativeRetryTimeout
);
218 void listen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
222 void listen(
const SocketAddress& localAddress,
223 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
224 Super::config->Local::setSocketAddress(localAddress);
229 void listen(
const SocketAddress& localAddress,
231 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
232 Super::config->Local::setBacklog(backlog);
234 listen(localAddress, onStatus);
241 std::function<
void(SocketConnection*)>
setOnConnect(
const std::function<
void(SocketConnection*)>& onConnect,
242 bool initialize =
false) {
243 std::function<
void(SocketConnection*)> oldOnConnect =
this->onConnect;
245 this->onConnect = initialize ? onConnect : [oldOnConnect, onConnect](SocketConnection* socketConnection) {
246 oldOnConnect(socketConnection);
247 onConnect(socketConnection);
257 std::function<
void(SocketConnection*)>
setOnConnected(
const std::function<
void(SocketConnection*)>& onConnected,
258 bool initialize =
false) {
259 std::function<
void(SocketConnection*)> oldOnConnected =
this->onConnected;
261 this->onConnected = initialize ? onConnected : [oldOnConnected, onConnected](SocketConnection* socketConnection) {
262 oldOnConnected(socketConnection);
263 onConnected(socketConnection);
266 return oldOnConnected;
273 std::function<
void(SocketConnection*)>
setOnDisconnect(
const std::function<
void(SocketConnection*)>& onDisconnect,
274 bool initialize =
false) {
275 std::function<
void(SocketConnection*)> oldOnDisconnect =
this->onDisconnect;
277 this->onDisconnect = initialize ? onDisconnect : [oldOnDisconnect, onDisconnect](SocketConnection* socketConnection) {
278 oldOnDisconnect(socketConnection);
279 onDisconnect(socketConnection);
282 return oldOnDisconnect;
297 template <
typename SocketServer,
typename... Args>
298 SocketServer
Server(
const std::string& instanceName,
299 const std::function<
void(
typename SocketServer::Config&)>& configurator,
300 Args&&... socketContextFactoryArgs) {
301 const SocketServer socketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
303 configurator(socketServer.getConfig());
308 template <
typename SocketServer,
typename... Args>
309 SocketServer
Server(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
310 return SocketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
#define APPLICATION(req, res)
virtual void acceptTimeout()
void signalEvent(int signum) override
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void acceptEvent()=0
void dispatchEvent() final
void timeoutEvent() final
Config & getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnected
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> & getOnConnect()
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false)
SocketServer(Args &&... args)
void realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
SocketServer(const std::string &name, Args &&... args)
std::function< void(SocketConnection *)> onConnect
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false)
std::function< void(SocketConnection *)> & getOnDisconnect()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false)
std::function< void(SocketConnection *)> onDisconnect
void listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< SocketContextFactory > socketContextFactory
void listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> & getOnConnected()
std::shared_ptr< SocketContextFactory > getSocketContextFactory()
SocketServer(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
void useNextSocketAddress() override
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
void send(const std::string &chunk)
WebAppT(const std::string &name, const Router &router)
WebAppT(const std::string &name)
static void init(int argc, char *argv[])
static core::TickStatus tick(const utils::Timeval &timeOut=0)
static core::State state()
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
WebApp(const Router &router)
const std::string & getInstanceName() const
std::string toString(bool expanded=true) const override
void listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
static double getInRange(double ll, double ul)
Timeval(const std::initializer_list< time_t > &initList) noexcept
int main(int argc, char *argv[])
SocketServer Server(const std::string &instanceName, const std::function< void(typename SocketServer::Config &)> &configurator, Args &&... socketContextFactoryArgs)
SocketServer Server(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(typename SocketServer< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)