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42#ifndef CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
43#define CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
45#include "core/SNodeC.h"
46#include "core/eventreceiver/AcceptEventReceiver.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
65 template <
typename SocketAcceptorT,
typename SocketContextFactoryT,
typename... Args>
87 ,
sharedContext(std::make_shared<
Context>(socketContextFactory, onConnect, onConnected, onDisconnect)) {
100 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnect";
102 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
103 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
106 onConnect(socketConnection);
110 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnConnected";
112 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
113 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
116 onConnected(socketConnection);
120 LOG(DEBUG) << socketConnection->getConnectionName() <<
": OnDisconnect";
122 LOG(DEBUG) <<
" Local: " << socketConnection->getLocalAddress().toString();
123 LOG(DEBUG) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
125 LOG(DEBUG) <<
" Online Since: " << socketConnection->getOnlineSince();
126 LOG(DEBUG) <<
" Online Duration: " << socketConnection->getOnlineDuration();
128 LOG(DEBUG) <<
" Total Queued: " << socketConnection->getTotalQueued();
129 LOG(DEBUG) <<
" Total Sent: " << socketConnection->getTotalSent();
130 LOG(DEBUG) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
131 LOG(DEBUG) <<
" Total Read: " << socketConnection->getTotalRead();
132 LOG(DEBUG) <<
" Total Processed: " << socketConnection->getTotalProcessed();
133 LOG(DEBUG) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
136 onDisconnect(socketConnection);
145 :
SocketServer(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
149 :
SocketServer(name, {}, {}, {}, std::forward<Args>(args)...) {
159 double retryTimeoutScale)
const {
160 LOG(DEBUG) <<
this->config->getInstanceName() <<
": Initiating listen";
163 [config =
this->config, sharedContext =
this->sharedContext, onStatus, tries, retryTimeoutScale] {
166 sharedContext->socketContextFactory,
167 sharedContext->onConnect,
168 sharedContext->onConnected,
169 sharedContext->onDisconnect,
171 onConnect = sharedContext->onConnect,
172 onConnected = sharedContext->onConnected,
173 onDisconnect = sharedContext->onDisconnect,
174 socketContextFactory = sharedContext->socketContextFactory,
180 onStatus(socketAddress, state);
182 if (retryFlag && config->getRetry()
183 && (config->getRetryTries() == 0 ||
184 tries < config->getRetryTries())
187 double relativeRetryTimeout =
188 config->getRetryLimit() > 0
189 ? std::min<
double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
190 : config->getRetryTimeout() * retryTimeoutScale;
192 relativeRetryTimeout / 100.;
194 LOG(INFO) << config->getInstanceName() <<
": Retry listen in " << relativeRetryTimeout <<
" seconds";
204 socketContextFactory]() {
205 if (config->getRetry()) {
206 SocketServer(config, socketContextFactory, onConnect, onConnected, onDisconnect)
207 .realListen(onStatus
, tries + 1
, retryTimeoutScale * config->getRetryBase()
);
209 LOG(INFO) << config->getInstanceName() <<
": Retry listen disabled during wait";
212 relativeRetryTimeout
);
228 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
229 Super::config->Local::setSocketAddress(localAddress);
231 return listen(onStatus);
236 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
237 Super::config->Local::setBacklog(backlog);
239 return listen(localAddress, onStatus);
248 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](
SocketConnection* socketConnection) {
249 oldOnConnect(socketConnection);
250 onConnect(socketConnection);
262 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](
SocketConnection* socketConnection) {
263 oldOnConnected(socketConnection);
264 onConnected(socketConnection);
276 initialize ? onDisconnect
277 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](
SocketConnection* socketConnection) {
278 oldOnDisconnect(socketConnection);
279 onDisconnect(socketConnection);
310 template <
typename SocketServer,
typename... Args>
311 SocketServer
Server(
const std::string& instanceName,
312 const std::function<
void(
typename SocketServer::Config&)>& configurator,
313 Args&&... socketContextFactoryArgs) {
314 const SocketServer socketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
316 configurator(socketServer.getConfig());
321 template <
typename SocketServer,
typename... Args>
322 SocketServer
Server(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
323 return SocketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
#define APPLICATION(req, res)
static void atNextTick(const std::function< void(void)> &callBack)
virtual void acceptTimeout()
void signalEvent(int signum) override
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void acceptEvent()=0
void dispatchEvent() final
void timeoutEvent() final
Config & getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
std::function< void(SocketConnection *)> onConnected
SocketConnectionT< PhysicalServerSocket, Config > SocketConnection
PhysicalSocketServerT PhysicalServerSocket
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress bindAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
typename PhysicalServerSocket::SocketAddress SocketAddress
SocketAcceptor(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketAcceptorT SocketAcceptor
SocketServer(Args &&... args)
const SocketServer & listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketAcceptor::SocketAddress SocketAddress
SocketServer(const std::string &name, Args &&... args)
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
core::socket::Socket< typename SocketAcceptor::Config > Super
std::function< void(SocketConnection *)> & getOnDisconnect() const
const SocketServer & realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
std::function< void(SocketConnection *)> & getOnConnected() const
const SocketServer & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
const SocketServer & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
const SocketServer & listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< Context > sharedContext
typename SocketAcceptor::SocketConnection SocketConnection
SocketServer & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false)
std::function< void(SocketConnection *)> & getOnConnect() const
SocketContextFactoryT SocketContextFactory
SocketServer(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
const SocketServer & listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
typename SocketAcceptor::Config Config
void useNextSocketAddress() override
typename Super::Config Config
typename Super::SocketAddress SocketAddress
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketAcceptor< PhysicalServerSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
void send(const std::string &chunk)
WebAppT(const std::string &name, const Router &router)
typename Server::SocketConnection SocketConnection
express::Response Response
typename Server::SocketAddress SocketAddress
WebAppT(const std::string &name)
static void init(int argc, char *argv[])
static core::TickStatus tick(const utils::Timeval &timeOut=0)
static core::State state()
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
WebApp(const Router &router)
const std::string & getInstanceName() const
std::string toString(bool expanded=true) const override
const Super & listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketServer< SocketAcceptorT< net::in::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... > Super
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
static double getInRange(double ll, double ul)
Timeval(const std::initializer_list< time_t > &initList) noexcept
int main(int argc, char *argv[])
SocketServer Server(const std::string &instanceName, const std::function< void(typename SocketServer::Config &)> &configurator, Args &&... socketContextFactoryArgs)
SocketServer Server(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(typename SocketServer< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketServer< core::socket::stream::legacy::SocketAcceptor, net::in::stream::legacy::config::ConfigSocketServer, SocketContextFactoryT, Args... > SocketServer
web::http::server::Server< net::in::stream::legacy::SocketServer > Server
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
Context(const std::shared_ptr< SocketContextFactory > &socketContextFactory, std::function< void(SocketConnection *)> onConnect, std::function< void(SocketConnection *)> onConnected, std::function< void(SocketConnection *)> onDisconnect)