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42#ifndef CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
43#define CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
45#include "core/SNodeC.h"
46#include "core/eventreceiver/AcceptEventReceiver.h"
47#include "core/socket/Socket.h"
48#include "core/socket/State.h"
49#include "core/socket/stream/SocketContextFactory.h"
50#include "core/timer/Timer.h"
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
54#include "log/Logger.h"
55#include "utils/Random.h"
63namespace core::socket::
stream {
65 template <
typename SocketAcceptorT,
typename SocketContextFactoryT,
typename... Args>
70 using SocketAcceptor = SocketAcceptorT;
71 using SocketContextFactory = SocketContextFactoryT;
73 using Super = core::socket::
Socket<
typename SocketAcceptor::Config>;
76 using SocketConnection =
typename SocketAcceptor::SocketConnection;
77 using SocketAddress =
typename SocketAcceptor::SocketAddress;
80 const std::function<
void(SocketConnection*)>& onConnect,
81 const std::function<
void(SocketConnection*)>& onConnected,
82 const std::function<
void(SocketConnection*)>& onDisconnect,
91 SocketServer(
const std::function<
void(SocketConnection*)>& onConnect,
92 const std::function<
void(SocketConnection*)>& onConnected,
93 const std::function<
void(SocketConnection*)>& onDisconnect,
95 :
SocketServer(
"", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
102 [](SocketConnection* socketConnection) {
103 VLOG(2) << socketConnection->getConnectionName() <<
": OnConnect";
105 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
106 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
108 [](SocketConnection* socketConnection) {
109 VLOG(2) << socketConnection->getConnectionName() <<
": OnConnected";
111 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
112 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
114 [](SocketConnection* socketConnection) {
115 VLOG(2) << socketConnection->getConnectionName() <<
": OnDisconnect";
117 VLOG(2) <<
" Local: " << socketConnection->getLocalAddress().toString();
118 VLOG(2) <<
" Peer: " << socketConnection->getRemoteAddress().toString();
120 VLOG(2) <<
" Online Since: " << socketConnection->getOnlineSince();
121 VLOG(2) <<
" Online Duration: " << socketConnection->getOnlineDuration();
123 VLOG(2) <<
" Total Queued: " << socketConnection->getTotalQueued();
124 VLOG(2) <<
" Total Sent: " << socketConnection->getTotalSent();
125 VLOG(2) <<
" Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
126 VLOG(2) <<
" Total Read: " << socketConnection->getTotalRead();
127 VLOG(2) <<
" Total Processed: " << socketConnection->getTotalProcessed();
128 VLOG(2) <<
" Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
130 std::forward<Args>(args)...) {
138 void realListen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus,
140 double retryTimeoutScale)
const {
147 [server = *
this, onStatus, tries, retryTimeoutScale](
const SocketAddress& socketAddress,
148 core::socket::
State state)
mutable {
151 onStatus(socketAddress, state);
153 if (retryFlag && server.getConfig().getRetry()
154 && (server.getConfig().getRetryTries() == 0 ||
155 tries < server.getConfig().getRetryTries())
158 double relativeRetryTimeout = server.getConfig().getRetryLimit() > 0
159 ? std::min<
double>(server.getConfig().getRetryTimeout() * retryTimeoutScale,
160 server.getConfig().getRetryLimit())
161 : server.getConfig().getRetryTimeout() * retryTimeoutScale;
162 relativeRetryTimeout -=
164 relativeRetryTimeout / 100.;
166 LOG(INFO) << server.getConfig().getInstanceName() <<
": OnStatus";
167 LOG(INFO) <<
" retrying in " << relativeRetryTimeout <<
" seconds";
170 [server, onStatus, tries, retryTimeoutScale]()
mutable {
171 server.getConfig().Local::renew();
173 server.realListen(onStatus, tries + 1, retryTimeoutScale * server.getConfig().getRetryBase());
175 relativeRetryTimeout
);
183 void listen(
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
187 void listen(
const SocketAddress& localAddress,
188 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
189 Super::config->Local::setSocketAddress(localAddress);
194 void listen(
const SocketAddress& localAddress,
196 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
197 Super::config->Local::setBacklog(backlog);
199 listen(localAddress, onStatus);
202 std::function<
void(SocketConnection*)>
setOnConnect(
const std::function<
void(SocketConnection*)>& onConnect) {
203 std::function<
void(SocketConnection*)> oldOnConnect =
this->onConnect;
210 std::function<
void(SocketConnection*)>
setOnConnected(
const std::function<
void(SocketConnection*)>& onConnected) {
211 std::function<
void(SocketConnection*)> oldOnConnected =
this->onConnected;
215 return oldOnConnected;
218 std::function<
void(SocketConnection*)>
setOnDisconnect(
const std::function<
void(SocketConnection*)>& onDisconnect) {
219 std::function<
void(SocketConnection*)> oldOnDisconnect =
this->onDisconnect;
223 return oldOnDisconnect;
238 template <
typename SocketServer,
typename... Args>
239 SocketServer
Server(
const std::string& instanceName,
240 const std::function<
void(
typename SocketServer::Config&)>& configurator,
241 Args&&... socketContextFactoryArgs) {
242 const SocketServer socketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
244 configurator(socketServer.getConfig());
249 template <
typename SocketServer,
typename... Args>
250 SocketServer
Server(
const std::string& instanceName, Args&&... socketContextFactoryArgs) {
251 return SocketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
#define APPLICATION(req, res)
virtual void acceptTimeout()
void signalEvent(int signum) override
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
virtual void acceptEvent()=0
void dispatchEvent() final
void timeoutEvent() final
Config & getConfig() const
State & operator&=(int state)
static constexpr int DISABLED
bool operator==(const int &state) const
State operator&(int state)
static constexpr int ERROR
static constexpr int FATAL
static constexpr int NO_RETRY
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnected
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAddress localAddress
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
void unobservedEvent() final
std::shared_ptr< Config > config
virtual void useNextSocketAddress()=0
~SocketAcceptor() override
PhysicalServerSocket physicalServerSocket
std::function< void(const SocketAddress &, core::socket::State)> onStatus
SocketServer(Args &&... args)
std::function< void(SocketConnection *)> setOnConnected(const std::function< void(SocketConnection *)> &onConnected)
void realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
SocketServer(const std::string &name, Args &&... args)
std::function< void(SocketConnection *)> onConnect
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
std::function< void(SocketConnection *)> onDisconnect
void listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> setOnConnect(const std::function< void(SocketConnection *)> &onConnect)
void listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::function< void(SocketConnection *)> onConnected
std::shared_ptr< SocketContextFactory > getSocketContextFactory()
std::function< void(SocketConnection *)> setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)
void useNextSocketAddress() override
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
static Timer singleshotTimer(const std::function< void()> &dispatcher, const utils::Timeval &timeout)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
void send(const std::string &chunk)
WebAppT(const std::string &name, const Router &router)
WebAppT(const std::string &name)
static void init(int argc, char *argv[])
static core::TickStatus tick(const utils::Timeval &timeOut=0)
static core::State state()
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
WebApp(const Router &router)
const std::string & getInstanceName() const
std::string toString(bool expanded=true) const override
void listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
static double getInRange(double ll, double ul)
Timeval(const std::initializer_list< time_t > &initList) noexcept
int main(int argc, char *argv[])
SocketServer Server(const std::string &instanceName, const std::function< void(typename SocketServer::Config &)> &configurator, Args &&... socketContextFactoryArgs)
SocketServer Server(const std::string &instanceName, Args &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(typename SocketServer< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)