SNode.C
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SocketServer.h
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1/*
2 * SNode.C - A Slim Toolkit for Network Communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025, 2026
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20/*
21 * MIT License
22 *
23 * Permission is hereby granted, free of charge, to any person obtaining a copy
24 * of this software and associated documentation files (the "Software"), to deal
25 * in the Software without restriction, including without limitation the rights
26 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
27 * copies of the Software, and to permit persons to whom the Software is
28 * furnished to do so, subject to the following conditions:
29 *
30 * The above copyright notice and this permission notice shall be included in
31 * all copies or substantial portions of the Software.
32 *
33 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
34 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
35 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
36 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
37 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
38 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
39 * THE SOFTWARE.
40 */
41
42#ifndef CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
43#define CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
44
45#include "core/EventReceiver.h"
46#include "core/SNodeC.h"
47#include "core/socket/Socket.h" // IWYU pragma: export
48#include "core/socket/State.h" // IWYU pragma: export
49#include "core/socket/stream/AutoConnectControl.h" // IWYU pragma: export
50#include "core/timer/Timer.h"
51
52#ifndef DOXYGEN_SHOULD_SKIP_THIS
53
54#include "log/Logger.h"
55#include "utils/Random.h"
56
57#include <algorithm>
58#include <functional> // IWYU pragma: export
59#include <type_traits> // IWYU pragma: export
60
61#endif /* DOXYGEN_SHOULD_SKIP_THIS */
62
63namespace core::socket::stream {
64
65 template <typename SocketAcceptorT, typename SocketContextFactoryT, typename... Args>
66 requires std::is_base_of_v<core::eventreceiver::AcceptEventReceiver, SocketAcceptorT> &&
67 std::is_base_of_v<core::socket::stream::SocketContextFactory, SocketContextFactoryT>
68 class SocketServer : public core::socket::Socket<typename SocketAcceptorT::Config> {
69 private:
70 using SocketAcceptor = SocketAcceptorT;
71 using SocketContextFactory = SocketContextFactoryT;
72
73 using Super = core::socket::Socket<typename SocketAcceptor::Config>;
74
75 public:
78 using Config = typename SocketAcceptor::Config;
79
80 private:
81 struct Context {
82 Context(const std::shared_ptr<SocketContextFactory>& socketContextFactory,
83 const std::function<void(SocketConnection*)>& onConnect,
84 const std::function<void(SocketConnection*)>& onConnected,
85 const std::function<void(SocketConnection*)>& onDisconnect)
86 : socketContextFactory(socketContextFactory)
87 , onConnect(onConnect)
88 , onConnected(onConnected)
89 , onDisconnect(onDisconnect)
90 , onInitState([]([[maybe_unused]] core::eventreceiver::AcceptEventReceiver* descriptorEventReceiver) {
91 })
92 , onAutoConnectControl([]([[maybe_unused]] const std::shared_ptr<AutoConnectControl>& onAutoConnectControl) {
93 }) {
94 }
95
97
98 std::function<void(SocketConnection*)> onConnect;
99 std::function<void(SocketConnection*)> onConnected;
100 std::function<void(SocketConnection*)> onDisconnect;
101 std::function<void(core::eventreceiver::AcceptEventReceiver*)> onInitState;
102
103 std::function<void(const std::shared_ptr<AutoConnectControl>&)> onAutoConnectControl;
105 };
106
107 SocketServer(const std::shared_ptr<Config>& config,
108 const std::shared_ptr<SocketContextFactory>& socketContextFactory,
109 const std::function<void(SocketConnection*)> onConnect,
110 const std::function<void(SocketConnection*)> onConnected,
111 const std::function<void(SocketConnection*)> onDisconnect)
112 : Super(config)
113 , sharedContext(std::make_shared<Context>(socketContextFactory, onConnect, onConnected, onDisconnect)) {
114 }
115
116 SocketServer(const std::shared_ptr<Config>& config, const std::shared_ptr<Context>& sharedContext)
117 : Super(config)
118 , sharedContext(sharedContext) {
119 }
120
121 public:
122 SocketServer(const std::string& name,
123 const std::function<void(SocketConnection*)>& onConnect,
124 const std::function<void(SocketConnection*)>& onConnected,
125 const std::function<void(SocketConnection*)>& onDisconnect,
126 Args&&... args)
127 : Super(name)
128 , sharedContext(std::make_shared<Context>(
129 std::make_shared<SocketContextFactory>(std::forward<Args>(args)...),
130 [onConnect](SocketConnection* socketConnection) { // onConnect
131 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnect";
132
133 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
134 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
135
136 if (onConnect) {
137 onConnect(socketConnection);
138 }
139 },
140 [onConnected](SocketConnection* socketConnection) { // onConnected
141 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnConnected";
142
143 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
144 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
145
146 if (onConnected) {
147 onConnected(socketConnection);
148 }
149 },
150 [onDisconnect](SocketConnection* socketConnection) { // onDisconnect
151 LOG(DEBUG) << socketConnection->getConnectionName() << ": OnDisconnect";
152
153 LOG(DEBUG) << " Local: " << socketConnection->getLocalAddress().toString();
154 LOG(DEBUG) << " Peer: " << socketConnection->getRemoteAddress().toString();
155
156 LOG(DEBUG) << " Online Since: " << socketConnection->getOnlineSince();
157 LOG(DEBUG) << " Online Duration: " << socketConnection->getOnlineDuration();
158
159 LOG(DEBUG) << " Total Queued: " << socketConnection->getTotalQueued();
160 LOG(DEBUG) << " Total Sent: " << socketConnection->getTotalSent();
161 LOG(DEBUG) << " Write Delta: " << socketConnection->getTotalQueued() - socketConnection->getTotalSent();
162 LOG(DEBUG) << " Total Read: " << socketConnection->getTotalRead();
163 LOG(DEBUG) << " Total Processed: " << socketConnection->getTotalProcessed();
164 LOG(DEBUG) << " Read Delta: " << socketConnection->getTotalRead() - socketConnection->getTotalProcessed();
165
166 if (onDisconnect) {
167 onDisconnect(socketConnection);
168 }
169 })) {
170 }
171
172 SocketServer(const std::function<void(SocketConnection*)>& onConnect,
173 const std::function<void(SocketConnection*)>& onConnected,
174 const std::function<void(SocketConnection*)>& onDisconnect,
175 Args&&... args)
176 : SocketServer("", onConnect, onConnected, onDisconnect, std::forward<Args>(args)...) {
177 }
178
179 SocketServer(const std::string& name, Args&&... args)
180 : SocketServer(name, {}, {}, {}, std::forward<Args>(args)...) {
181 }
182
183 explicit SocketServer(Args&&... args)
184 : SocketServer("", std::forward<Args>(args)...) {
185 }
186
187 private:
188 const SocketServer& realListen(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus,
189 unsigned int tries,
190 double retryTimeoutScale) const {
192 [config = this->config, sharedContext = this->sharedContext, onStatus, tries, retryTimeoutScale] {
193 LOG(DEBUG) << config->getInstanceName() << ": Initiating listen";
194
196 auto autoConnectControl = sharedContext->autoConnectControl;
197 if (!autoConnectControl) {
198 autoConnectControl = std::make_shared<AutoConnectControl>();
199 sharedContext->autoConnectControl = autoConnectControl;
200 if (sharedContext->onAutoConnectControl) {
201 sharedContext->onAutoConnectControl(autoConnectControl);
202 }
203 }
204
205 new SocketAcceptor(
206 sharedContext->socketContextFactory,
207 sharedContext->onConnect,
208 sharedContext->onConnected,
209 sharedContext->onDisconnect,
210 sharedContext->onInitState,
211 [config, sharedContext, autoConnectControl, onStatus, tries, retryTimeoutScale](
212 const SocketAddress& socketAddress, core::socket::State state) {
213 const bool retryFlag = (state & core::socket::State::NO_RETRY) == 0;
214 state &= ~core::socket::State::NO_RETRY;
215 onStatus(socketAddress, state);
216
217 if (retryFlag && config->getRetry() // Shall we potentially retry? In case are the ...
218 && autoConnectControl->isRetryEnabled() &&
219 (config->getRetryTries() == 0 ||
220 tries < config->getRetryTries()) // ... limits not reached and has an ...
221 && (state == core::socket::State::ERROR ||
222 (state == core::socket::State::FATAL && config->getRetryOnFatal()))) { // error occurred?
223 double relativeRetryTimeout =
224 config->getRetryLimit() > 0
225 ? std::min<double>(config->getRetryTimeout() * retryTimeoutScale, config->getRetryLimit())
226 : config->getRetryTimeout() * retryTimeoutScale;
227 relativeRetryTimeout -= utils::Random::getInRange(-config->getRetryJitter(), config->getRetryJitter()) *
228 relativeRetryTimeout / 100.;
229
230 LOG(INFO) << config->getInstanceName() << ": Retry listen in " << relativeRetryTimeout << " seconds";
231
232 autoConnectControl->armRetryTimer(
233 relativeRetryTimeout,
234 [config, sharedContext, autoConnectControl, /*generation,*/ onStatus, tries, retryTimeoutScale]() {
235 if (!autoConnectControl->isRetryEnabled()) {
236 return;
237 }
238 if (config->getRetry()) {
239 SocketServer(config, sharedContext)
240 .realListen(onStatus, tries + 1, retryTimeoutScale * config->getRetryBase());
241 } else {
242 LOG(INFO) << config->getInstanceName() << ": Retry listen disabled during wait";
243 }
244 });
245 }
246 },
247 config);
248 }
249 });
250
251 return *this;
252 }
253
254 public:
255 const SocketServer& listen(const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
256 return realListen(onStatus, 0, 1);
257 }
258
259 const SocketServer& listen(const SocketAddress& localAddress,
260 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
261 Super::config->Local::setSocketAddress(localAddress);
262
263 return listen(onStatus);
264 }
265
266 const SocketServer& listen(const SocketAddress& localAddress,
267 int backlog,
268 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
269 Super::config->Local::setBacklog(backlog);
270
271 return listen(localAddress, onStatus);
272 }
273
274 std::function<void(SocketConnection*)>& getOnConnect() const {
275 return sharedContext->onConnect;
276 }
277
278 const SocketServer& setOnConnect(const std::function<void(SocketConnection*)>& onConnect, bool initialize = false) const {
279 sharedContext->onConnect =
280 initialize ? onConnect : [oldOnConnect = sharedContext->onConnect, onConnect](SocketConnection* socketConnection) {
281 oldOnConnect(socketConnection);
282 onConnect(socketConnection);
283 };
284
285 return *this;
286 }
287
288 std::function<void(SocketConnection*)>& getOnConnected() const {
289 return sharedContext->onConnected;
290 }
291
292 const SocketServer& setOnConnected(const std::function<void(SocketConnection*)>& onConnected, bool initialize = false) const {
293 sharedContext->onConnected =
294 initialize ? onConnected : [oldOnConnected = sharedContext->onConnected, onConnected](SocketConnection* socketConnection) {
295 oldOnConnected(socketConnection);
296 onConnected(socketConnection);
297 };
298
299 return *this;
300 }
301
302 std::function<void(SocketConnection*)>& getOnDisconnect() const {
303 return sharedContext->onDisconnect;
304 }
305
306 SocketServer& setOnDisconnect(const std::function<void(SocketConnection*)>& onDisconnect, bool initialize = false) {
307 sharedContext->onDisconnect =
308 initialize ? onDisconnect
309 : [oldOnDisconnect = sharedContext->onDisconnect, onDisconnect](SocketConnection* socketConnection) {
310 oldOnDisconnect(socketConnection);
311 onDisconnect(socketConnection);
312 };
313
314 return *this;
315 }
316
317 std::function<void(const std::shared_ptr<AutoConnectControl>&)>& getOnAutoConnectControl() {
318 return sharedContext->onAutoConnectControl;
319 }
320
321 const SocketServer&
322 setOnAutoConnectControl(const std::function<void(const std::shared_ptr<AutoConnectControl>&)>& onAutoConnectControl,
323 bool initialize = false) const {
324 sharedContext->onAutoConnectControl = initialize ? onAutoConnectControl
325 : [oldOnAutoConnectControl = sharedContext->onAutoConnectControl,
326 onAutoConnectControl](const std::shared_ptr<AutoConnectControl>& control) {
327 oldOnAutoConnectControl(control);
328 onAutoConnectControl(control);
329 };
330
331 if (sharedContext->autoConnectControl && onAutoConnectControl) {
332 core::EventReceiver::atNextTick([sharedContext = this->sharedContext, onAutoConnectControl] {
333 onAutoConnectControl(sharedContext->autoConnectControl);
334 });
335 }
336
337 return *this;
338 }
339
340 std::function<void(core::eventreceiver::AcceptEventReceiver*)>& getOnInitState() const {
341 return sharedContext->onInitState;
342 }
343
344 const SocketServer& setOnInitState(const std::function<void(core::eventreceiver::AcceptEventReceiver*)>& onInitState,
345 bool initialize = false) const {
346 sharedContext->onInitState = initialize ? onInitState
347 : [oldOnInitState = sharedContext->onInitState,
348 onInitState](core::eventreceiver::AcceptEventReceiver* descriptorEventReceiver) {
349 oldOnInitState(descriptorEventReceiver);
350 onInitState(descriptorEventReceiver);
351 };
352
353 return *this;
354 }
355
357 return sharedContext->socketContextFactory;
358 }
359
360 private:
361 std::shared_ptr<Context> sharedContext;
362 };
363
364 template <typename SocketServer, typename... Args>
365 SocketServer Server(const std::string& instanceName,
366 const std::function<void(typename SocketServer::Config&)>& configurator,
367 Args&&... socketContextFactoryArgs) {
368 const SocketServer socketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
369
370 configurator(socketServer.getConfig());
371
372 return socketServer;
373 }
374
375 template <typename SocketServer, typename... Args>
376 SocketServer Server(const std::string& instanceName, Args&&... socketContextFactoryArgs) {
377 return SocketServer(instanceName, std::forward<Args>(socketContextFactoryArgs)...);
378 }
379
380} // namespace core::socket::stream
381
382#endif // CORE_SOCKET_STREAM_SOCKETSERVERNEW_H
#define DECLARE_ROOTROUTE_REQUESTMETHOD(METHOD)
Definition RootRoute.h:68
#define DECLARE_ROUTE_REQUESTMETHOD(METHOD)
Definition Route.h:69
#define DEFINE_ROUTE_TEMPLATE_REQUESTMETHOD(METHOD, HTTP_METHOD)
Definition Route.hpp:61
#define DECLARE_ROUTER_REQUESTMETHOD(METHOD)
Definition Router.h:71
#define APPLICATION(req, res)
Definition Router.h:68
#define MIDDLEWARE(req, res, next)
Definition Router.h:63
#define DEFINE_ROUTER_TEMPLATE_REQUESTMETHOD(METHOD, HTTP_METHOD)
Definition Router.hpp:53
virtual void timeoutEvent()=0
DescriptorEventReceiver(const std::string &name, DescriptorEventPublisher &descriptorEventPublisher, const utils::Timeval &timeout=TIMEOUT::DISABLE)
void triggered(const utils::Timeval &currentTime)
virtual void dispatchEvent()=0
DescriptorEventPublisher & descriptorEventPublisher
void setEnabled(const utils::Timeval &currentTime)
void onEvent(const utils::Timeval &currentTime) final
void setTimeout(const utils::Timeval &timeout)
virtual void signalEvent(int signum)=0
void checkTimeout(const utils::Timeval &currentTime)
utils::Timeval getTimeout(const utils::Timeval &currentTime) const
const std::string & getName() const
virtual void destruct()
static void atNextTick(const std::function< void(void)> &callBack)
virtual void onEvent(const utils::Timeval &currentTime)=0
EventReceiver & operator=(EventReceiver &&)=delete
virtual ~EventReceiver()=default
EventReceiver(EventReceiver &)=delete
EventReceiver(const std::string &name)
EventReceiver(EventReceiver &&)=delete
EventReceiver & operator=(EventReceiver &)=delete
bool published
Definition Event.h:83
void span()
Definition Event.cpp:64
const std::string & getName() const
Definition Event.cpp:78
void dispatch(const utils::Timeval &currentTime)
Definition Event.cpp:82
EventMultiplexer & eventMultiplexer
Definition Event.h:81
EventReceiver * eventReceiver
Definition Event.h:80
std::string name
Definition Event.h:78
Event(EventReceiver *eventReceiver, const std::string &name)
Definition Event.cpp:54
EventReceiver * getEventReceiver() const
Definition Event.cpp:87
void relax()
Definition Event.cpp:71
Observer(Observer &&)=delete
Observer()=default
Observer(Observer &)=delete
virtual void unobservedEvent()=0
static void init(int argc, char *argv[])
Definition SNodeC.cpp:54
static State state()
Definition SNodeC.cpp:76
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
Definition SNodeC.cpp:60
AcceptEventReceiver(const std::string &name, const utils::Timeval &timeout)
ReadEventReceiver(const std::string &name, const utils::Timeval &timeout)
WriteEventReceiver(const std::string &name, const utils::Timeval &timeout)
State & operator^=(int state)
Definition State.cpp:96
State & operator&=(int state)
Definition State.cpp:90
operator int() const
Definition State.cpp:70
static constexpr int DISABLED
Definition State.h:56
bool operator==(const int &state) const
Definition State.cpp:74
State operator&(int state)
Definition State.cpp:106
State & operator=(int state)
Definition State.cpp:78
static constexpr int ERROR
Definition State.h:57
std::string what() const
Definition State.cpp:114
static constexpr int FATAL
Definition State.h:58
static constexpr int OK
Definition State.h:55
State(const int &state, const std::string &file, const int &line)
Definition State.cpp:54
std::string errstr
Definition State.h:95
State operator^(int state)
Definition State.cpp:110
State(const int &state, const std::string &file, const int &line, int errnum, const std::string &errstr)
Definition State.cpp:62
std::string where() const
Definition State.cpp:134
static constexpr int NO_RETRY
Definition State.h:59
State operator|(int state)
Definition State.cpp:102
std::string file
Definition State.h:91
State & operator|=(int state)
Definition State.cpp:84
std::function< void(SocketConnection *)> onConnected
SocketConnectionT< PhysicalServerSocket, Config > SocketConnection
PhysicalSocketServerT PhysicalServerSocket
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketAcceptor(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
std::function< void(SocketConnection *)> onConnect
std::function< void(SocketConnection *)> onDisconnect
std::shared_ptr< Config > config
typename PhysicalServerSocket::SocketAddress SocketAddress
PhysicalServerSocket physicalServerSocket
std::function< void(core::eventreceiver::AcceptEventReceiver *)> onInitState
std::function< void(const SocketAddress &, core::socket::State)> onStatus
void onReceivedFromPeer(std::size_t available) final
void setReadTimeout(const utils::Timeval &timeout) final
bool streamToPeer(core::pipe::Source *source) final
std::size_t getTotalSent() const override
SocketConnectionT(PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::shared_ptr< Config > &config)
core::socket::stream::SocketConnection Super
const SocketAddress & getBindAddress() const final
void doWriteShutdown(const std::function< void()> &onShutdown) override
const SocketAddress & getRemoteAddress() const final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
void setWriteTimeout(const utils::Timeval &timeout) final
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
std::size_t getTotalProcessed() const override
std::size_t getTotalRead() const override
typename PhysicalSocket::SocketAddress SocketAddress
const SocketAddress & getLocalAddress() const final
std::size_t getTotalQueued() const override
virtual void setReadTimeout(const utils::Timeval &timeout)=0
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
SocketConnection(int fd, const net::config::ConfigInstance *config)
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
virtual void setWriteTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getLocalAddress() const =0
static std::string timePointToString(const std::chrono::time_point< std::chrono::system_clock > &timePoint)
virtual void setTimeout(const utils::Timeval &timeout)=0
virtual const core::socket::SocketAddress & getBindAddress() const =0
void sentToPeer(const std::vector< char > &data)
const net::config::ConfigInstance * getConfigInstance() const
void sentToPeer(const std::vector< uint8_t > &data)
void setSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
static std::string durationToString(const std::chrono::time_point< std::chrono::system_clock > &bevore, const std::chrono::time_point< std::chrono::system_clock > &later=std::chrono::system_clock::now())
const std::string & getConnectionName() const
SocketConnection(const SocketConnection &)=delete
void setSocketContext(SocketContext *socketContext)
virtual std::size_t getTotalRead() const =0
virtual std::size_t getTotalQueued() const =0
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
void sendToPeer(const std::string &data)
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
virtual std::size_t getTotalSent() const =0
std::chrono::time_point< std::chrono::system_clock > onlineSinceTimePoint
virtual bool streamToPeer(core::pipe::Source *source)=0
virtual std::size_t getTotalProcessed() const =0
const std::string & getInstanceName() const
void signalEvent(int sigNum) final
SocketReader(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
std::size_t readFromPeer(char *chunk, std::size_t chunkLen)
void setBlockSize(std::size_t readBlockSize)
std::size_t getTotalProcessed() const
virtual void onReceivedFromPeer(std::size_t available)=0
virtual ssize_t read(char *chunk, std::size_t chunkLen)
std::function< void(int)> onStatus
const SocketServer & listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketServer(const std::shared_ptr< Config > &config, const std::shared_ptr< Context > &sharedContext)
std::shared_ptr< SocketContextFactory > getSocketContextFactory() const
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
typename SocketAcceptor::SocketAddress SocketAddress
SocketServer(const std::string &name, Args &&... args)
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)
core::socket::Socket< typename SocketAcceptor::Config > Super
std::function< void(SocketConnection *)> & getOnDisconnect() const
const SocketServer & realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) const
std::function< void(SocketConnection *)> & getOnConnected() const
std::function< void(core::eventreceiver::AcceptEventReceiver *)> & getOnInitState() const
const SocketServer & setOnConnected(const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const
const SocketServer & setOnConnect(const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const
const SocketServer & listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::shared_ptr< Context > sharedContext
typename SocketAcceptor::SocketConnection SocketConnection
SocketServer & setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false)
std::function< void(SocketConnection *)> & getOnConnect() const
SocketContextFactoryT SocketContextFactory
SocketServer(const std::shared_ptr< Config > &config, const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> onConnect, const std::function< void(SocketConnection *)> onConnected, const std::function< void(SocketConnection *)> onDisconnect)
const SocketServer & listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const SocketServer & setOnInitState(const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, bool initialize=false) const
const SocketServer & setOnAutoConnectControl(const std::function< void(const std::shared_ptr< AutoConnectControl > &)> &onAutoConnectControl, bool initialize=false) const
typename SocketAcceptor::Config Config
std::function< void(const std::shared_ptr< AutoConnectControl > &)> & getOnAutoConnectControl()
virtual void doWriteShutdown(const std::function< void()> &onShutdown)=0
std::function< void(int)> onStatus
void setBlockSize(std::size_t writeBlockSize)
void sendToPeer(const char *chunk, std::size_t chunkLen)
void signalEvent(int sigNum) final
std::function< void()> onShutdown
virtual bool onSignal(int sigNum)=0
void shutdownWrite(const std::function< void()> &onShutdown)
bool streamToPeer(core::pipe::Source *source)
virtual ssize_t write(const char *chunk, std::size_t chunkLen)
SocketWriter(const std::string &instanceName, const std::function< void(int)> &onStatus, const utils::Timeval &timeout, std::size_t blockSize, const utils::Timeval &terminateTimeout)
SocketAcceptor(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
typename Super::SocketAddress SocketAddress
typename Super::SocketConnection SocketConnection
core::socket::stream::SocketAcceptor< PhysicalServerSocketT, ConfigT, core::socket::stream::legacy::SocketConnection > Super
SocketAcceptor(const SocketAcceptor &socketAcceptor)
SocketConnection(PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::shared_ptr< Config > &config)
core::socket::stream::SocketConnectionT< PhysicalSocketT, core::socket::stream::legacy::SocketReader, core::socket::stream::legacy::SocketWriter, ConfigT > Super
core::socket::stream::SocketReader Super
core::socket::stream::SocketWriter Super
unsigned long lastTick
Definition Controller.h:97
void next(const std::string &how) const
RootRoute * rootRoute
Definition Controller.h:92
bool dispatchNext(bool strictRouting, bool caseInsensitiveRouting, bool mergeParams)
Controller(const std::shared_ptr< web::http::server::Request > &request, const std::shared_ptr< web::http::server::Response > &response)
const std::shared_ptr< Request > & getRequest() const
const std::shared_ptr< Response > & getResponse() const
std::shared_ptr< Response > response
Definition Controller.h:90
Controller(const Controller &controller)
void setCurrentRoute(Route *currentRoute)
bool nextRouterCalled() const
void setRootRoute(RootRoute *rootRoute)
std::shared_ptr< Request > request
Definition Controller.h:89
Controller & operator=(const Controller &controller) noexcept
void operator()(const std::string &how="") const
Definition Next.cpp:56
Next(Controller &controller)
Definition Next.cpp:52
Controller controller
Definition Next.h:66
Request & extend()
Definition Request.cpp:76
std::string httpVersion
Definition Request.h:99
web::http::CiStringMap< std::string > cookies
Definition Request.h:106
Request(Request &&) noexcept=delete
std::string originalUrl
Definition Request.h:77
const std::string & cookie(const std::string &key) const
Definition Request.cpp:99
std::string url
Definition Request.h:98
Request & operator=(Request &&) noexcept=delete
std::vector< char > body
Definition Request.h:107
std::map< std::string, std::string > params
Definition Request.h:81
const std::string & get(const std::string &key, int i=0) const
Definition Request.cpp:95
std::string originalPath
Definition Request.h:78
std::string method
Definition Request.h:97
Request(const std::shared_ptr< web::http::server::Request > &request) noexcept
Definition Request.cpp:56
std::shared_ptr< web::http::server::Request > requestBase
Definition Request.h:86
Request(Request &)=delete
const std::string & query(const std::string &key) const
Definition Request.cpp:109
web::http::CiStringMap< std::string > headers
Definition Request.h:104
const std::string & param(const std::string &id, const std::string &fallBack="")
Definition Request.cpp:70
std::string baseUrl
Definition Request.h:76
std::map< std::string, std::string > queries
Definition Request.h:103
web::http::CiStringMap< std::string > trailer
Definition Request.h:105
Request & operator=(Request &)=delete
std::string path
Definition Request.h:79
Request()=default
std::string file
Definition Request.h:80
std::string nullstr
Definition Request.h:110
bool isConnected() const
Definition Response.cpp:64
void download(const std::string &file, const std::string &fileName, const std::function< void(int)> &onError)
Definition Response.cpp:81
void redirect(const std::string &loc, const std::string &html={})
Definition Response.cpp:86
std::shared_ptr< web::http::server::Response > responseBase
Definition Response.h:97
Response & sendHeader()
Definition Response.cpp:185
Response & attachment(const std::string &fileName="")
Definition Response.cpp:99
Response & cookie(const std::string &name, const std::string &value, const std::map< std::string, std::string > &options={})
Definition Response.cpp:147
void redirect(int state, const std::string &loc, const std::string &html={})
Definition Response.cpp:90
Response & clearCookie(const std::string &name, const std::map< std::string, std::string > &options={})
Definition Response.cpp:153
Response(Response &&) noexcept=delete
Response & operator=(Response &&) noexcept=delete
void sendFile(const std::string &file, const std::function< void(int)> &callback)
Definition Response.cpp:181
void sendStatus(int state, const std::string &html={})
Definition Response.cpp:95
void download(const std::string &file, const std::function< void(int)> &onError)
Definition Response.cpp:77
Response & set(const std::string &field, const std::string &value, bool overwrite=true)
Definition Response.cpp:129
Response & setTrailer(const std::string &field, const std::string &value, bool overwrite=true)
Definition Response.cpp:159
Response & sendFragment(const char *chunk, std::size_t chunkLen)
Definition Response.cpp:191
Response & append(const std::string &field, const std::string &value)
Definition Response.cpp:123
Response & sendFragment(const std::string &chunk="")
Definition Response.cpp:197
void send(const std::string &chunk)
Definition Response.cpp:169
Response(const std::shared_ptr< web::http::server::Response > &response) noexcept
Definition Response.cpp:57
Response & status(int status)
Definition Response.cpp:117
Response(Response &)=delete
void send(const char *chunk, std::size_t chunkLen)
Definition Response.cpp:165
Response & vary(const std::string &field)
Definition Response.cpp:111
Response & operator=(Response &)=delete
Response & type(const std::string &type)
Definition Response.cpp:141
Response & set(const std::map< std::string, std::string > &headers, bool overwrite=true)
Definition Response.cpp:135
web::http::server::SocketContext * getSocketContext() const
Definition Response.cpp:68
const std::string & header(const std::string &field)
Definition Response.cpp:203
void json(const nlohmann::json &json)
Definition Response.cpp:72
void upgrade(const std::shared_ptr< Request > &request, const std::function< void(const std::string)> &status)
Definition Response.cpp:173
Response & location(const std::string &loc)
Definition Response.cpp:105
RootRoute & setMergeParams(bool mergeParams)
void dispatch(Controller &&controller)
Definition RootRoute.cpp:95
void dispatch(Controller &controller)
Route & head(const RootRoute &rootRoute) const
Route & del(const RootRoute &rootRoute) const
bool getStrictRouting() const
Route & connect(const RootRoute &rootRoute) const
std::list< std::string > getRoutes() const
Definition RootRoute.cpp:91
std::list< Route > & routes() const
Definition RootRoute.cpp:87
Route & get(const RootRoute &rootRoute) const
Route & trace(const RootRoute &rootRoute) const
Route & use(const RootRoute &rootRoute) const
Route & post(const RootRoute &rootRoute) const
Route & put(const RootRoute &rootRoute) const
bool getMergeParams() const
bool getCaseInsensitiveRouting() const
RootRoute & setCaseInsensitiveRouting(bool caseInsensitiveRouting)
Route & options(const RootRoute &rootRoute) const
Route & all(const RootRoute &rootRoute) const
std::shared_ptr< dispatcher::RouterDispatcher > getDispatcher() const
Definition RootRoute.cpp:83
Route & patch(const RootRoute &rootRoute) const
RootRoute & setStrictRouting(bool strictRouting)
Route & patch(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:111
std::shared_ptr< Dispatcher > dispatcher
Definition Route.h:94
MountPoint mountPoint
Definition Route.h:93
Route & put(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:105
Route & head(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:112
bool dispatchNext(Controller &controller, bool strictRouting, bool caseInsensitiveRouting, bool mergeParams)
Definition Route.cpp:94
Route & use(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:102
Route & connect(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:108
Route(const std::string &method, const std::string &relativeMountPath, const std::shared_ptr< Dispatcher > &dispatcher)
Definition Route.cpp:77
Route & options(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:109
Route & all(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:103
Route & del(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:107
Route & get(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:104
Route & post(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:106
std::list< std::string > getRoute(const std::string &parentMountPath, bool strictRouting) const
Definition Route.cpp:98
bool dispatch(Controller &controller, bool strictRouting, bool caseInsensitiveRouting, bool mergeParams)
Definition Route.cpp:82
Route & trace(const std::function< void(const std::shared_ptr< Request > &, const std::shared_ptr< Response > &)> &lambda) const
Definition Route.cpp:110
Route & head(const Router &router) const
Definition Router.cpp:110
Route & all(const Router &router) const
Definition Router.cpp:101
const Router & setCaseInsensitiveRouting(bool caseInsensitiveRouting=true) const
Definition Router.cpp:84
const Router & setStrictRouting(bool strictRouting=true) const
Definition Router.cpp:78
Route & options(const Router &router) const
Definition Router.cpp:107
Route & connect(const Router &router) const
Definition Router.cpp:106
Route & post(const Router &router) const
Definition Router.cpp:104
Route & del(const Router &router) const
Definition Router.cpp:105
Router(const Router &)=default
Route & use(const Router &router) const
Definition Router.cpp:100
Route & get(const Router &router) const
Definition Router.cpp:102
Route & trace(const Router &router) const
Definition Router.cpp:108
Route & patch(const Router &router) const
Definition Router.cpp:109
const Router & setMergeParams(bool mergeParams=true) const
Definition Router.cpp:90
std::list< std::string > getRoutes() const
Definition Router.cpp:96
Route & put(const Router &router) const
Definition Router.cpp:103
std::shared_ptr< RootRoute > rootRoute
Definition Router.h:122
WebAppT(const std::string &name, const Router &router)
Definition WebAppT.h:78
typename Server::SocketConnection SocketConnection
Definition WebAppT.h:67
ServerT Server
Definition WebAppT.h:61
express::Response Response
Definition WebAppT.h:65
express::Request Request
Definition WebAppT.h:64
typename Server::SocketAddress SocketAddress
Definition WebAppT.h:68
WebAppT(const std::string &name)
Definition WebAppT.h:74
static void free()
Definition WebApp.cpp:72
static void init(int argc, char *argv[])
Definition WebApp.cpp:56
static void stop()
Definition WebApp.cpp:64
static core::TickStatus tick(const utils::Timeval &timeOut=0)
Definition WebApp.cpp:68
static core::State state()
Definition WebApp.cpp:76
static int start(const utils::Timeval &timeOut={LONG_MAX, 0})
Definition WebApp.cpp:60
WebApp(const Router &router)
Definition WebApp.cpp:52
std::string toString(bool expanded=true) const override
const Super & listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
const Super & listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
core::socket::stream:: SocketServer< SocketAcceptorT< net::in::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... > Super
constexpr AttributeProxy(const Attribute &attribute)
constexpr Attribute & operator*()
constexpr bool setAttribute(const Attribute &&attribute, const std::string &subKey="", bool overwrite=false)
constexpr bool hasAttribute(const std::string &subKey="") const
constexpr bool delAttribute(const std::string &subKey="")
bool getAttribute(const std::function< void(Attribute &)> &onFound, const std::string &subKey="") const
std::map< std::string, std::shared_ptr< void > > attributes
void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound, const std::string &subKey="") const
constexpr bool setAttribute(const Attribute &attribute, const std::string &subKey="", bool overwrite=false)
static double getInRange(double ll, double ul)
Definition Random.cpp:52
constexpr void getAttribute(const std::function< void(Attribute &)> &onFound, const std::function< void(const std::string &)> &onNotFound) const
constexpr bool setAttribute(const Attribute &attribute, bool overwrite=false)
constexpr bool setAttribute(const Attribute &&attribute, bool overwrite=false)
std::shared_ptr< void > attribute
constexpr bool getAttribute(const std::function< void(Attribute &)> &onFound) const
Timeval(const std::initializer_list< time_t > &initList) noexcept
Definition Timeval.cpp:59
int main(int argc, char *argv[])
std::vector< json > Trace
static void ensureTrace(const std::shared_ptr< express::Request > &req)
static void tracePush(const std::shared_ptr< express::Request > &req, const std::string &label)
static json snapshot(const std::shared_ptr< express::Request > &req, const std::string &label)
static json traceGet(const std::shared_ptr< express::Request > &req)
SocketServer Server(const std::string &instanceName, const std::function< void(typename SocketServer::Config &)> &configurator, Args &&... socketContextFactoryArgs)
SocketServer Server(const std::string &instanceName, Args &&... socketContextFactoryArgs)
TickStatus
Definition TickStatus.h:51
State
Definition State.h:51
@ RUNNING
Definition State.h:51
@ INITIALIZED
Definition State.h:51
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(net::in::stream::legacy::config::ConfigSocketServer &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
net::in::stream::SocketServer< core::socket::stream::legacy::SocketAcceptor, net::in::stream::legacy::config::ConfigSocketServer, SocketContextFactoryT, Args... > SocketServer
fixed_string(char const (&)[N]) -> fixed_string< N - 1 >
web::http::server::Server< net::in::stream::legacy::SocketServer > Server
Definition Server.h:54
std::shared_ptr< SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onConnected
std::function< void(SocketConnection *)> onConnect
std::function< void(core::eventreceiver::AcceptEventReceiver *)> onInitState
Context(const std::shared_ptr< SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect)
std::function< void(const std::shared_ptr< AutoConnectControl > &)> onAutoConnectControl
std::shared_ptr< AutoConnectControl > autoConnectControl
std::function< void(SocketConnection *)> onDisconnect
MountPoint(const std::string &method, const std::string &relativeMountPath)
std::string method
Definition MountPoint.h:56
std::string relativeMountPath
Definition MountPoint.h:57
auto operator<=>(const fixed_string &) const =default
constexpr fixed_string(char const *s)
constexpr operator char const *() const