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42#ifndef NET_UN_STREAM_SOCKETSERVER_H
43#define NET_UN_STREAM_SOCKETSERVER_H
45#include "core/socket/stream/SocketServer.h"
46#include "net/un/phy/stream/PhysicalSocketServer.h"
48#ifndef DOXYGEN_SHOULD_SKIP_THIS
56namespace net::un::stream {
58 template <
template <
typename PhysicalSocketServer,
typename ConfigSocketServer>
typename SocketAcceptorT,
59 typename ConfigSocketServerT,
60 typename SocketContextFactoryT,
64 SocketContextFactoryT,
75 void listen(
const std::string& sunPath,
const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
76 Super::getConfig().Local::setSunPath(sunPath);
81 void listen(
const std::string& sunPath,
83 const std::function<
void(
const SocketAddress&, core::socket::
State)>& onStatus)
const {
84 Super::getConfig().Local::setSunPath(sunPath);
85 Super::getConfig().setBacklog(backlog);
void listen(const std::string &sunPath, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &sunPath, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(typename SocketServer< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)