SNode.C
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SocketServer.h
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/*
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* SNode.C - a slim toolkit for network communication
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* Copyright (C) Volker Christian <me@vchrist.at>
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* 2020, 2021, 2022, 2023, 2024, 2025
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#
ifndef
NET_UN_STREAM_SOCKETSERVER_H
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#
define
NET_UN_STREAM_SOCKETSERVER_H
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#
include
"core/socket/stream/SocketServer.h"
// IWYU pragma: export
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#
include
"net/un/phy/stream/PhysicalSocketServer.h"
// IWYU pragma: export
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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#
include
<
cerrno
>
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#
include
<
functional
>
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#
include
<
string
>
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#
endif
/* DOXYGEN_SHOULD_SKIP_THIS */
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namespace
net::un::stream {
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template
<
template
<
typename
PhysicalSocketServer,
typename
ConfigSocketServer>
typename
SocketAcceptorT,
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typename
ConfigSocketServerT,
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typename
SocketContextFactoryT,
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typename
... Args>
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class
SocketServer
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:
public
core
::
socket
::
stream
::
SocketServer
<
SocketAcceptorT
<
net
::
un
::
phy
::
stream
::
PhysicalSocketServer
,
ConfigSocketServerT
>,
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SocketContextFactoryT
,
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Args
...> {
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private
:
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using
Super
=
core
::
socket
::
stream
::
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SocketServer
<
SocketAcceptorT
<
net
::
un
::
phy
::
stream
::
PhysicalSocketServer
,
ConfigSocketServerT
>,
SocketContextFactoryT
,
Args
...>;
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public
:
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using
Super
::
Super
;
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using
Super
::
listen
;
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void
listen(
const
std::string& sunPath,
const
std::function<
void
(
const
SocketAddress&, core::socket::State)>& onStatus)
const
{
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Super::getConfig().Local::setSunPath(sunPath);
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listen(onStatus);
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}
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void
listen(
const
std::string& sunPath,
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int
backlog,
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const
std::function<
void
(
const
SocketAddress&, core::socket::State)>& onStatus)
const
{
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Super::getConfig().Local::setSunPath(sunPath);
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Super::getConfig().setBacklog(backlog);
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listen(onStatus);
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}
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};
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}
// namespace net::un::stream
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#
endif
// NET_UN_STREAM_SOCKETSERVER_H
core::socket::Socket
Definition
Socket.h:33
core::socket::stream::SocketClient
Definition
SocketClient.h:48
core::socket::stream::SocketConnectionT
Definition
SocketConnection.h:110
core::socket::stream::legacy::SocketAcceptor
Definition
SocketAcceptor.h:38
net::un::stream::SocketServer
Definition
SocketServer.h:43
net::un::phy
Definition
PhysicalSocket.hpp:35
net
un
stream
SocketServer.h
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