SNode.C
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SocketServer.h
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1/*
2 * SNode.C - a slim toolkit for network communication
3 * Copyright (C) Volker Christian <me@vchrist.at>
4 * 2020, 2021, 2022, 2023, 2024, 2025
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef NET_UN_STREAM_SOCKETSERVER_H
21#define NET_UN_STREAM_SOCKETSERVER_H
22
23#include "core/socket/stream/SocketServer.h" // IWYU pragma: export
24#include "net/un/phy/stream/PhysicalSocketServer.h" // IWYU pragma: export
25
26#ifndef DOXYGEN_SHOULD_SKIP_THIS
27
28#include <cerrno>
29#include <functional>
30#include <string>
31
32#endif /* DOXYGEN_SHOULD_SKIP_THIS */
33
34namespace net::un::stream {
35
36 template <template <typename PhysicalSocketServer, typename ConfigSocketServer> typename SocketAcceptorT,
37 typename ConfigSocketServerT,
38 typename SocketContextFactoryT,
39 typename... Args>
43 Args...> {
44 private:
45 using Super = core::socket::stream::
47
48 public:
49 using Super::Super;
50
51 using Super::listen;
52
53 void listen(const std::string& sunPath, const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
54 Super::getConfig().Local::setSunPath(sunPath);
55
56 listen(onStatus);
57 }
58
59 void listen(const std::string& sunPath,
60 int backlog,
61 const std::function<void(const SocketAddress&, core::socket::State)>& onStatus) const {
62 Super::getConfig().Local::setSunPath(sunPath);
63 Super::getConfig().setBacklog(backlog);
64
65 listen(onStatus);
66 }
67 };
68
69} // namespace net::un::stream
70
71#endif // NET_UN_STREAM_SOCKETSERVER_H