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| const Super & | listen (const std::string &sunPath, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const Super & | listen (const std::string &sunPath, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketServer & | listen (const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| std::function< void(SocketConnection *)> & | getOnConnect () const |
| const SocketServer & | setOnConnect (const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const |
| std::function< void(SocketConnection *)> & | getOnConnected () const |
| const SocketServer & | setOnConnected (const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const |
| std::function< void(SocketConnection *)> & | getOnDisconnect () const |
| SocketServer & | setOnDisconnect (const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) |
| std::function< void(const std::shared_ptr< AutoConnectControl > &)> & | getOnAutoConnectControl () |
| const SocketServer & | setOnAutoConnectControl (const std::function< void(const std::shared_ptr< AutoConnectControl > &)> &onAutoConnectControl, bool initialize=false) const |
| std::function< void(core::eventreceiver::AcceptEventReceiver *)> & | getOnInitState () const |
| const SocketServer & | setOnInitState (const std::function< void(core::eventreceiver::AcceptEventReceiver *)> &onInitState, bool initialize=false) const |
| std::shared_ptr< SocketContextFactory > | getSocketContextFactory () const |
| | Socket (const std::string &name) |
| virtual | ~Socket () |
| Config & | getConfig () const |
template<template< typename PhysicalSocketServer, typename ConfigSocketServer > typename SocketAcceptorT, typename ConfigSocketServerT, typename SocketContextFactoryT, typename... Args>
class net::un::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >
Definition at line 62 of file SocketServer.h.