2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
42#ifndef NET_RC_PHY_PHYSICALSOCKET_H
43#define NET_RC_PHY_PHYSICALSOCKET_H
45#include "net/phy/PhysicalSocket.h"
46#include "net/rc/SocketAddress.h"
48#ifndef DOXYGEN_SHOULD_SKIP_THIS
52namespace net::rc::
phy {
54 template <
template <
typename SocketAddressT>
typename PhysicalPeerSocketT>
57 using Super = PhysicalPeerSocketT<net::rc::SocketAddress>;
Config & getConfig() const
static constexpr int DISABLED
static constexpr int ERROR
static constexpr int FATAL
void listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
std::list< std::string > getRoutes() const
WebAppT(const std::string &name, const Router &router)
std::string toString(bool expanded=true) const override
~PhysicalSocket() override
PhysicalSocket(int type, int protocol)
PhysicalSocket(PhysicalSocket &&) noexcept=default
~PhysicalSocketServer() override
PhysicalSocketServer(PhysicalSocketServer &&) noexcept=default
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &&) noexcept=default
void listen(const std::string &btAddress, uint8_t channel, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(const std::string &btAddress, uint8_t channel, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint8_t channel, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void listen(uint8_t channel, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
WebApp Server(const std::string &instanceName, const express::Router &router, const std::function< void(const std::string &, WebApp::SocketAddress, const core::socket::State &)> &reportState, const std::function< void(typename WebApp::Config &)> &configurator)
WebApp Server(const std::string &instanceName, const Router &router, const std::function< void(WebApp::Config &)> &configurator)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, const std::function< void(typename SocketServer< SocketContextFactory, SocketContextFactoryArgs... >::Config &)> &configurator, SocketContextFactoryArgs &&... socketContextFactoryArgs)
SocketServer< SocketContextFactory, SocketContextFactoryArgs... > Server(const std::string &instanceName, SocketContextFactoryArgs &&... socketContextFactoryArgs)