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20#ifndef WEB_HTTP_CLIENT_SOCKETCONTEXTFACTORY_H
21#define WEB_HTTP_CLIENT_SOCKETCONTEXTFACTORY_H
23#include "web/http/SocketContextFactory.h"
24#include "web/http/client/ConfigHTTP.h"
25#include "web/http/client/SocketContext.h"
27namespace core::socket::
stream {
31#ifndef DOXYGEN_SHOULD_SKIP_THIS
35namespace web::http::
client {
37 template <
typename RequestT,
typename ResponseT>
40 using Request = RequestT;
41 using Response = ResponseT;
44 const std::function<
void(
const std::shared_ptr<Request>&)>& onRequestEnd,
45 const std::function<net::config::ConfigInstance&()>& getConfigInstance)
52 configHttp.setPipelinedRequests(pipelinedRequests);
57 return new web::http::client::SocketContext(socketConnection, onRequestBegin, onRequestEnd, configHttp.getPipelinedRequests());
Socket & operator=(Socket &&) noexcept=delete
Socket & operator=(const Socket &)=default
Socket(const Socket &)=default
Config & getConfig() const
std::shared_ptr< Config > config
Socket(Socket &&) noexcept=delete
Socket(const std::string &name)
SocketAddress localAddress
SocketAddress remoteAddress
void unobservedEvent() final
void onReadError(int errnum)
void shutdownRead() final
void onReceivedFromPeer(std::size_t available) final
void onWriteError(int errnum)
void setTimeout(const utils::Timeval &timeout) final
std::size_t readFromPeer(char *chunk, std::size_t chunkLen) final
bool onSignal(int signum) final
const SocketAddress & getRemoteAddress() const final
PhysicalSocket physicalSocket
SocketConnectionT(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void()> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
void doWriteShutdown(const std::function< void()> &onShutdown) override
bool streamToPeer(core::pipe::Source *source) final
SocketConnectionT()=delete
void shutdownWrite(bool forceClose) final
void sendToPeer(const char *chunk, std::size_t chunkLen) final
std::function< void()> onDisconnect
const SocketAddress & getLocalAddress() const final
void writeTimeout() final
~SocketConnectionT() override
std::string connectionName
virtual void shutdownRead()=0
const std::string & getConfiguredServer() const
virtual void sendToPeer(const char *chunk, std::size_t chunkLen)=0
core::socket::stream::SocketContext * newSocketContext
core::socket::stream::SocketContext * socketContext
void connectSocketContext(const std::shared_ptr< SocketContextFactory > &socketContextFactory)
void switchSocketContext(SocketContext *newSocketContext)
virtual const core::socket::SocketAddress & getLocalAddress() const =0
virtual ~SocketConnection()
virtual void setTimeout(const utils::Timeval &timeout)=0
void disconnectCurrentSocketContext()
void sentToPeer(const std::vector< uint8_t > &data)
const std::string & getConnectionName() const
void setSocketContext(SocketContext *socketContext)
std::string configuredServer
virtual const core::socket::SocketAddress & getRemoteAddress() const =0
virtual int getFd() const =0
virtual void streamEof()=0
void sendToPeer(const std::string &data)
virtual void shutdownWrite(bool forceClose)=0
virtual std::size_t readFromPeer(char *chunk, std::size_t chunkLen)=0
SocketConnection(const std::string &instanceName, int fd, const std::string &configuredServer)
virtual bool streamToPeer(core::pipe::Source *source)=0
const std::string & getInstanceName() const
SocketAddress remoteAddress
virtual void useNextSocketAddress()=0
void connectTimeout() final
SocketConnector(const SocketConnector &socketConnector)
std::function< void(const SocketAddress &, core::socket::State)> onStatus
std::function< void(SocketConnection *)> onConnected
PhysicalClientSocket physicalClientSocket
std::shared_ptr< Config > config
std::shared_ptr< core::socket::stream::SocketContextFactory > socketContextFactory
std::function< void(SocketConnection *)> onDisconnect
std::function< void(SocketConnection *)> onConnect
void unobservedEvent() final
void connectEvent() final
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
~SocketConnector() override
SocketConnection(const std::string &instanceName, PhysicalSocket &&physicalSocket, const std::function< void(SocketConnection *)> &onDisconnect, const std::string &configuredServer, const SocketAddress &localAddress, const SocketAddress &remoteAddress, const utils::Timeval &readTimeout, const utils::Timeval &writeTimeout, std::size_t readBlockSize, std::size_t writeBlockSize, const utils::Timeval &terminateTimeout)
SocketConnector(const std::shared_ptr< core::socket::stream::SocketContextFactory > &socketContextFactory, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, const std::shared_ptr< Config > &config)
SocketConnector(const SocketConnector &socketConnector)
void useNextSocketAddress() override
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName, ValueType defaultValue)
CLI::Option * addFlag(const std::string &name, const std::string &description, const std::string &typeName, ValueType defaultValue, const CLI::Validator &additionalValidator)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName, ValueType defaultValue)
CLI::Option * addOption(const std::string &name, const std::string &description, const std::string &typeName, ValueType defaultValue, const CLI::Validator &additionalValidator)
SocketAddress & setPort(uint16_t port)
SocketAddress(const std::string &ipOrHostname, uint16_t port)
SocketAddress & setHost(const std::string &ipOrHostname)
SocketAddress(uint16_t port)
SocketAddress(const std::string &ipOrHostname)
std::string getHost() const
std::string getCanonName() const
std::shared_ptr< SocketAddrInfo > socketAddrInfo
SocketAddress(const SockAddr &sockAddr, SockLen sockAddrLen, bool numeric=true)
std::string toString(bool expanded=true) const override
void init(const Hints &hints={.aiFlags=0,.aiSockType=0,.aiProtocol=0})
ConfigAddressReverse(net::config::ConfigInstance *instance, const std::string &addressOptionName, const std::string &addressOptionDescription)
ConfigAddressReverse & setNumericReverse(bool numeric=true)
bool getNumericReverse() const
CLI::Option * numericReverseOpt
SocketAddress getSocketAddress(const SocketAddress::SockAddr &sockAddr, SocketAddress::SockLen sockAddrLen)
int getAiProtocol() const
SocketAddress getSocketAddress(const SocketAddress::SockAddr &sockAddr, SocketAddress::SockLen sockAddrLen)
ConfigAddress & setPortRequired(bool required=true)
ConfigAddress & setSocketAddress(const SocketAddress &socketAddress)
ConfigAddress(net::config::ConfigInstance *instance, const std::string &addressOptionName, const std::string &addressOptionDescription)
ConfigAddress & setAiSockType(int aiSocktype)
ConfigAddress & setHostRequired(bool required=true)
ConfigAddress & setHost(const std::string &ipOrHostname)
SocketAddress * init() final
ConfigAddress & setAiFlags(int aiFlags)
int getAiSockType() const
ConfigAddress & setNumeric(bool numeric=true)
bool getNumericReverse() const
ConfigAddress & setAiProtocol(int aiProtocol)
ConfigAddress & setNumericReverse(bool numeric=true)
ConfigAddress & setPort(uint16_t port)
std::string getHost() const
CLI::Option * numericReverseOpt
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &&) noexcept=default
PhysicalSocket(int type, int protocol)
PhysicalSocketClient(PhysicalSocketClient &&) noexcept=default
~PhysicalSocketClient() override
~PhysicalSocket() override
PhysicalSocket(PhysicalSocket &&) noexcept=default
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
void connect(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const
ConfigSocketClient(net::config::ConfigInstance *instance)
~ConfigSocketClient() override
~ConfigSocketClient() override
ConfigSocketClient(const std::string &name)
int getPeerName(typename SocketAddress::SockAddr &remoteSockAddr, typename SocketAddress::SockLen &remoteSockAddrLen)
PhysicalSocket(const PhysicalSocket &)=delete
PhysicalSocket(int domain, int type, int protocol)
int setSockopt(int level, int optname, const void *optval, typename SocketAddress::SockLen optlen) const
int getSockError(int &cErrno) const
PhysicalSocket(PhysicalSocket &&physicalSocket) noexcept=default
PhysicalSocket & operator=(PhysicalSocket &)=delete
PhysicalSocket & operator=(const PhysicalSocket &)=delete
~PhysicalSocket() override
int open(const std::map< int, const PhysicalSocketOption > &socketOptions, Flags flags)
PhysicalSocket(PhysicalSocket &)=delete
int bind(SocketAddress &bindAddress)
PhysicalSocket & operator=(PhysicalSocket &&) noexcept=default
PhysicalSocket(int fd, const SocketAddress &bindAddress)
int getSockName(typename SocketAddress::SockAddr &localSockAddr, typename SocketAddress::SockLen &localSockAddrLen)
SocketAddress bindAddress
SocketAddress getBindAddress() const
int getSockopt(int level, int optname, void *optval, typename SocketAddress::SockLen *optlen) const
int connect(SocketAddress &remoteAddress)
static bool connectInProgress(int cErrno)
const timeval * operator&() const
bool operator>(const Timeval &timeVal) const
friend Timeval operator*(double mul, const Timeval &timeVal)
bool operator<(const Timeval &timeVal) const
Timeval operator*(double mul) const
Timeval(const std::initializer_list< time_t > &initList) noexcept
Timeval operator-() const
static Timeval currentTime()
bool operator<=(const Timeval &timeVal) const
bool operator!=(const Timeval &timeVal) const
timespec getTimespec() const
Timeval operator-(const Timeval &timeVal) const
Timeval & operator=(const timeval &timeVal)
Timeval & operator+=(const Timeval &timeVal)
bool operator==(const Timeval &timeVal) const
Timeval & operator-=(const Timeval &timeVal)
Timeval operator+(const Timeval &timeVal) const
Timeval & operator=(const Timeval &timeVal)
Timeval & operator*=(double mul)
bool operator>=(const Timeval &timeVal) const
Timeval(double time) noexcept
Timeval(const Timeval &timeVal) noexcept=default
Timeval(const timeval &timeVal) noexcept
const Timeval & normalize()
void setPipelinedRequests(bool pipelinedRequests)
Client(std::function< void(const std::shared_ptr< Request > &)> &&onRequestBegin, std::function< void(const std::shared_ptr< Request > &)> &&onRequestEnd)
Client(const std::string &name, std::function< void(const std::shared_ptr< Request > &)> &&onRequestBegin, std::function< void(const std::shared_ptr< Request > &)> &&onRequestEnd)
Client(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, std::function< void(const std::shared_ptr< Request > &)> &&onRequestBegin, std::function< void(const std::shared_ptr< Request > &)> &&onRequestEnd)
Client(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, std::function< void(const std::shared_ptr< Request > &)> &&onRequestBegin, std::function< void(const std::shared_ptr< Request > &)> &&onRequestEnd)
SocketContextFactory(const std::function< void(const std::shared_ptr< Request > &)> &onRequestBegin, const std::function< void(const std::shared_ptr< Request > &)> &onRequestEnd, const std::function< net::config::ConfigInstance &()> &getConfigInstance)
std::function< void(const std::shared_ptr< Request > &)> onRequestBegin
void setPipelinedRequests(bool pipelinedRequests)
std::function< void(const std::shared_ptr< Request > &)> onRequestEnd
core::socket::stream::SocketContext * create(core::socket::stream::SocketConnection *socketConnection) override
int main(int argc, char *argv[])