|
| const Super & | connect (const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const Super & | connect (const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const Super & | connect (const std::string &ipOrHostname, uint16_t port, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const Super & | connect (const std::string &ipOrHostname, uint16_t port, const std::string &bindHost, uint16_t bindPort, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketClient & | connect (const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketClient & | connect (const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketClient & | connect (const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| | SocketClient (const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args) |
| | SocketClient (const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args) |
| | SocketClient (const std::string &name, Args &&... args) |
| | SocketClient (Args &&... args) |
| const SocketClient & | connect (const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketClient & | connect (const SocketAddress &remoteAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| const SocketClient & | connect (const SocketAddress &remoteAddress, const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) const |
| std::function< void(SocketConnection *)> & | getOnConnect () |
| const SocketClient & | setOnConnect (const std::function< void(SocketConnection *)> &onConnect, bool initialize=false) const |
| std::function< void(SocketConnection *)> & | getOnConnected () const |
| const SocketClient & | setOnConnected (const std::function< void(SocketConnection *)> &onConnected, bool initialize=false) const |
| std::function< void(SocketConnection *)> & | getOnDisconnect () const |
| const SocketClient & | setOnDisconnect (const std::function< void(SocketConnection *)> &onDisconnect, bool initialize=false) const |
| std::shared_ptr< SocketContextFactory > | getSocketContextFactory () const |
| | Socket (const std::string &name) |
| virtual | ~Socket () |
| Config & | getConfig () const |
template<template< typename PhysicalSocketClient, typename ConfigSocketClientT > typename SocketConnectorT, typename ConfigSocketClientT, typename SocketContextFactoryT, typename... Args>
class net::in6::stream::SocketClient< SocketConnectorT, ConfigSocketClientT, SocketContextFactoryT, Args >
Definition at line 62 of file SocketClient.h.