SNode.C
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PhysicalSocketServer.cpp
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/*
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* SNode.C - A Slim Toolkit for Network Communication
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* Copyright (C) Volker Christian <me@vchrist.at>
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* 2020, 2021, 2022, 2023, 2024, 2025
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#
include
"net/in6/phy/stream/PhysicalSocketServer.h"
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#
include
"net/in6/phy/stream/PhysicalSocket.hpp"
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#
include
"net/phy/stream/PhysicalSocketServer.hpp"
// IWYU pragma: keep
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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#
endif
/* DOXYGEN_SHOULD_SKIP_THIS */
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namespace
net::in6::
phy
::
stream
{
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PhysicalSocketServer
::~
PhysicalSocketServer
() {
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}
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}
// namespace net::in6::phy::stream
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template
class
net
::
phy
::
stream
::
PhysicalSocketServer
<net::in6::SocketAddress>;
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template
class
net
::
in6
::
phy
::
stream
::
PhysicalSocket
<net::
phy
::
stream
::
PhysicalSocketServer
>;
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template
class
net
::
in6
::
phy
::
PhysicalSocket
<net::
phy
::
stream
::
PhysicalSocketServer
>;
net::in6::phy::PhysicalSocket
Definition
PhysicalSocket.h:55
net::in6::phy::stream::PhysicalSocketServer
Definition
PhysicalSocketServer.h:56
net::in6::phy::stream::PhysicalSocketServer::~PhysicalSocketServer
~PhysicalSocketServer() override
Definition
PhysicalSocketServer.cpp:53
net::in6::phy::stream::PhysicalSocket
Definition
PhysicalSocket.h:55
net::phy::stream::PhysicalSocketServer
Definition
PhysicalSocketServer.h:54
net::in6::phy::stream
Definition
PhysicalSocket.cpp:50
net::in6::phy
Definition
PhysicalSocket.cpp:51
net::phy::stream
Definition
PhysicalSocket.hpp:48
net::phy
Definition
PhysicalSocket.hpp:51
net
in6
phy
stream
PhysicalSocketServer.cpp
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