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net::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args > Member List

This is the complete list of members for net::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >, including all inherited members.

Config typedefcore::socket::Socket< SocketAcceptorT::Config >
configcore::socket::Socket< SocketAcceptorT::Config >protected
currentErrorcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
currentFatalcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
currentOkcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
getConfig() constcore::socket::Socket< SocketAcceptorT::Config >
getSocketContextFactory()core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
listen(uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constnet::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >inline
listen(uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constnet::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >inline
listen(const std::string &ipOrHostname, uint16_t port, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constnet::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >inline
listen(const std::string &ipOrHostname, uint16_t port, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constnet::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >inline
core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >::listen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >::listen(const SocketAddress &localAddress, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >::listen(const SocketAddress &localAddress, int backlog, const std::function< void(const SocketAddress &, core::socket::State)> &onStatus) constcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
onConnectcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
onConnectedcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
onDisconnectcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
operator=(const Socket &)=defaultcore::socket::Socket< SocketAcceptorT::Config >
operator=(Socket &&) noexcept=deletecore::socket::Socket< SocketAcceptorT::Config >
realListen(const std::function< void(const SocketAddress &, core::socket::State)> &onStatus, unsigned int tries, double retryTimeoutScale) constcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inlineprivate
setOnConnect(const std::function< void(SocketConnection *)> &onConnect)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
setOnConnected(const std::function< void(SocketConnection *)> &onConnected)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
setOnDisconnect(const std::function< void(SocketConnection *)> &onDisconnect)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
Socket(const std::string &name)core::socket::Socket< SocketAcceptorT::Config >explicit
Socket(const Socket &)=defaultcore::socket::Socket< SocketAcceptorT::Config >
Socket(Socket &&) noexcept=deletecore::socket::Socket< SocketAcceptorT::Config >
SocketAcceptor typedefcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
SocketAddress typedefcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >
SocketConnection typedefcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >
SocketContextFactory typedefcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
socketContextFactorycore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
SocketServer(const std::string &name, const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
SocketServer(const std::function< void(SocketConnection *)> &onConnect, const std::function< void(SocketConnection *)> &onConnected, const std::function< void(SocketConnection *)> &onDisconnect, Args &&... args)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
SocketServer(const std::string &name, Args &&... args)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inline
SocketServer(Args &&... args)core::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >inlineexplicit
Super typedefnet::in6::stream::SocketServer< SocketAcceptorT, ConfigSocketServerT, SocketContextFactoryT, Args >private
totalOkcore::socket::stream::SocketServer< SocketAcceptorT< net::in6::phy::stream::PhysicalSocketServer, ConfigSocketServerT >, SocketContextFactoryT, Args... >private
~Socket()core::socket::Socket< SocketAcceptorT::Config >virtual